[Mesa-dev] [PATCH] mesa: Add linear ETC2/EAC to the compressed format list with ES3 compat.
Kenneth Graunke
kenneth at whitecape.org
Fri Nov 4 00:48:50 UTC 2016
GL_ARB_ES3_compatibility brings ETC2/EAC formats to desktop GL.
The meaning of the GL compressed format list is pretty vague - it's
supposed to return formats for "general-purpose usage". (GL 4.2
deprecates the list because of this.) Basically everyone interprets
this as "linear RGB/RGBA".
ETC2/EAC meets that criteria, so while we shouldn't be required to add
it to the list, there's also little harm in doing so, at least on
platforms with native support. I doubt anyone is using this list for
much anyway, so even on platforms without native support, it's probably
not a big deal.
Makes the following GL45-CTS.gtf43 tests pass:
* GL3Tests.eac_compression_r11.gl_compressed_r11_eac
* GL3Tests.eac_compression_rg11.gl_compressed_rg11_eac
* GL3Tests.eac_compression_signed_r11.gl_compressed_signed_r11_eac
* GL3Tests.eac_compression_signed_rg11.gl_compressed_signed_rg11_eac
* GL3Tests.etc2_compression_rgb8.gl_compressed_rgb8_etc2
* GL3Tests.etc2_compression_rgb8_pt_alpha1.gl_compressed_rgb8_pt_alpha1_etc2
* GL3Tests.etc2_compression_rgba8.gl_compressed_rgba8_etc2
Signed-off-by: Kenneth Graunke <kenneth at whitecape.org>
---
src/mesa/main/texcompress.c | 18 ++++++++++++------
1 file changed, 12 insertions(+), 6 deletions(-)
diff --git a/src/mesa/main/texcompress.c b/src/mesa/main/texcompress.c
index 9567c5d..15970a7 100644
--- a/src/mesa/main/texcompress.c
+++ b/src/mesa/main/texcompress.c
@@ -358,21 +358,27 @@ _mesa_get_compressed_formats(struct gl_context *ctx, GLint *formats)
}
}
- if (_mesa_is_gles3(ctx)) {
+ if (_mesa_is_gles3(ctx) || ctx->Extensions.ARB_ES3_compatibility) {
if (formats) {
formats[n++] = GL_COMPRESSED_RGB8_ETC2;
- formats[n++] = GL_COMPRESSED_SRGB8_ETC2;
formats[n++] = GL_COMPRESSED_RGBA8_ETC2_EAC;
- formats[n++] = GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC;
formats[n++] = GL_COMPRESSED_R11_EAC;
formats[n++] = GL_COMPRESSED_RG11_EAC;
formats[n++] = GL_COMPRESSED_SIGNED_R11_EAC;
formats[n++] = GL_COMPRESSED_SIGNED_RG11_EAC;
formats[n++] = GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2;
- formats[n++] = GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2;
+ } else {
+ n += 7;
}
- else {
- n += 10;
+ }
+
+ if (_mesa_is_gles3(ctx)) {
+ if (formats) {
+ formats[n++] = GL_COMPRESSED_SRGB8_ETC2;
+ formats[n++] = GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC;
+ formats[n++] = GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2;
+ } else {
+ n += 3;
}
}
--
2.10.1
More information about the mesa-dev
mailing list