[Mesa-dev] [PATCH 8/8] i965/gen9: Allow sampling with hiz when supported
Pohjolainen, Topi
topi.pohjolainen at gmail.com
Mon Nov 7 12:04:57 UTC 2016
On Thu, Nov 03, 2016 at 10:39:43AM +0000, Lionel Landwerlin wrote:
> From: Jordan Justen <jordan.l.justen at intel.com>
>
> For gen9+ this will indicate when we should allow hiz based sampling
> during rendering.
>
> Improves performance in :
> - Synmark's OglDeferred by 2.2% (n=20)
> - Synmark's OglShMapPcf by 0.44% (n=20)
>
> v2 by Ben: Add spec reference, and make it fix with some of the changes made on
> the previous patches
> Change the check from mt->aux_buf to mt->num_samples. The presence of an aux_buf
> isn't enough to determine there isn't a HiZ buffer to use.
>
> v3: It seems all depth surface end up with num_samples = 0 by default,
> so allow sampling from depth HiZ if num_samples <= 1. (Lionel)
> Allow sampling from HiZ only if all LOD are available from the HiZ
> buffer. (Lionel)
Patches 6-8 are also:
Reviewed-by: Topi Pohjolainen <topi.pohjolainen at intel.com>
>
> Signed-off-by: Jordan Justen <jordan.l.justen at intel.com> (v1)
> Signed-off-by: Ben Widawsky <benjamin.widawsky at intel.com> (v2)
> Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin at intel.com> (v3)
> ---
> src/mesa/drivers/dri/i965/intel_mipmap_tree.c | 29 ++++++++++++++++++++++++++-
> 1 file changed, 28 insertions(+), 1 deletion(-)
>
> diff --git a/src/mesa/drivers/dri/i965/intel_mipmap_tree.c b/src/mesa/drivers/dri/i965/intel_mipmap_tree.c
> index bf8e314..4511738 100644
> --- a/src/mesa/drivers/dri/i965/intel_mipmap_tree.c
> +++ b/src/mesa/drivers/dri/i965/intel_mipmap_tree.c
> @@ -2020,7 +2020,34 @@ intel_miptree_sample_with_hiz(struct brw_context *brw,
> return false;
> }
>
> - return false;
> + if (!mt->hiz_buf) {
> + return false;
> + }
> +
> + /* It seems the hardware won't fallback to the depth buffer if some of the
> + * mipmap levels aren't available in the HiZ buffer. So we need all levels
> + * of the texture to be HiZ enabled.
> + */
> + for (unsigned level = mt->first_level; level <= mt->last_level; ++level) {
> + if (!intel_miptree_level_has_hiz(mt, level))
> + return false;
> + }
> +
> + /* If compressed multisampling is enabled, then we use it for the auxiliary
> + * buffer instead.
> + *
> + * From the BDW PRM (Volume 2d: Command Reference: Structures
> + * RENDER_SURFACE_STATE.AuxiliarySurfaceMode):
> + *
> + * "If this field is set to AUX_HIZ, Number of Multisamples must be
> + * MULTISAMPLECOUNT_1, and Surface Type cannot be SURFTYPE_3D.
> + *
> + * There is no such blurb for 1D textures, but there is sufficient evidence
> + * that this is broken on SKL+.
> + */
> + return (mt->num_samples <= 1 &&
> + mt->target != GL_TEXTURE_3D &&
> + mt->target != GL_TEXTURE_1D /* gen9+ restriction */);
> }
>
> /**
> --
> 2.10.2
>
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