[Mesa-dev] [PATCH v3] vl/dri3: use external texture as back buffers(v3)

Leo Liu leo.liu at amd.com
Mon Nov 7 16:52:07 UTC 2016



On 11/07/2016 11:31 AM, Nayan Deshmukh wrote:
>
>
> On Mon, Nov 7, 2016 at 8:31 PM, Leo Liu <leo.liu at amd.com 
> <mailto:leo.liu at amd.com>> wrote:
>
>
>
>     On 11/05/2016 02:44 AM, Nayan Deshmukh wrote:
>
>         Hi Leo,
>
>         Thanks for the reference patch.
>
>               There are only a number of output surfaces taking turns
>         as the
>         mixer render targets, so we probably can use the same pixmap
>               corresponding to each of output surface texture.
>
>         The mixer renders to a VdpOutputSurface which is provided to
>         it by the
>         application, so we can't make any assumptions on the surface
>         that will
>         be provided it may or may not be the same. Instead we could have
>         additional fields in vlVdpOutputSurface which stores the
>         handle and
>         pixamp of the texture.
>
>
>     What I meant is in vl dri3 to store certain numbers of pixmaps,
>     and update them when texture, handle, size
>     changed by calling "pixmap_from_buffer", if the same buffer got
>     reused, and then we just can use the same pixmap
>     for present.
>
>     I just tried the mpv, if no resizing, there are only 3 textures in
>     turn.
>
>     I think we should avoid this "creating new pixmap frame by frame",
>     what do you think?
>
> I agree this needs to be avoided.
>
>    /* In case of a single gpu we need to get the
>     * handle and pixmap for the texture that is set
>     */
>     if (buffer && scrn->output_texture &&
> !scrn->is_different_gpu)
>        allocate_new_buffer = true;
>
> For this case we can simply check if the texture is present among the 
> available buffers and allocate a new
> buffer in case it is not found, but avoid deleting the current buffer 
> if the no. of buffers is less than a fixed
> value like 3.

Exactly, and we could have a fixed number as 3 or more.

>
> However I will be busy for 2 weeks so it going to take sometime to 
> complete the patch.

I think that's okay, as an optimization work, it should be no rush, and 
we like it better.

Thank you for your effort. Appreciated!

Leo

>
> Regards,
> Nayan.
>
>     Regards,
>     Leo
>
>
>         Regards,
>         Nayan
>
>
>

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