[Mesa-dev] [PATCH 2/2] i965: Advertise 8 subpixel bits always.

Francisco Jerez currojerez at riseup.net
Mon Nov 7 22:01:20 UTC 2016


Chris Forbes <chrisf at ijw.co.nz> writes:

> The mesa default is 4, but we program the hardware for 8 on all
> generations.
>

I happened to come across this inconsistency a couple of weeks ago -- I
just double-checked that it doesn't cause any conformance regressions
because some of the rasterization tests use the GL_SUBPIXEL_BITS value
to determine the error tolerance so increasing the value could
potentially uncover additional approximation errors.  Doesn't seem to
cause any regressions though in our CI system, series is:

Reviewed-by: Francisco Jerez <currojerez at riseup.net>

> Signed-off-by: Chris Forbes <chrisforbes at google.com>
> ---
>  src/mesa/drivers/dri/i965/brw_context.c | 1 +
>  1 file changed, 1 insertion(+)
>
> diff --git a/src/mesa/drivers/dri/i965/brw_context.c b/src/mesa/drivers/dri/i965/brw_context.c
> index 3085a98..d8174c6 100644
> --- a/src/mesa/drivers/dri/i965/brw_context.c
> +++ b/src/mesa/drivers/dri/i965/brw_context.c
> @@ -538,6 +538,7 @@ brw_initialize_context_constants(struct brw_context *brw)
>        ctx->Const.MaxProgramTextureGatherComponents = 1;
>  
>     ctx->Const.MaxUniformBlockSize = 65536;
> +   ctx->Const.SubPixelBits = 8;
>  
>     for (int i = 0; i < MESA_SHADER_STAGES; i++) {
>        struct gl_program_constants *prog = &ctx->Const.Program[i];
> -- 
> 2.10.2
>
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