[Mesa-dev] [PATCH 1/4] linker: Trivial coding standards fixes
Ian Romanick
idr at freedesktop.org
Tue Nov 8 05:50:38 UTC 2016
From: Ian Romanick <ian.d.romanick at intel.com>
Signed-off-by: Ian Romanick <ian.d.romanick at intel.com>
---
src/compiler/glsl/link_uniforms.cpp | 30 ++++++++++++++----------------
1 file changed, 14 insertions(+), 16 deletions(-)
diff --git a/src/compiler/glsl/link_uniforms.cpp b/src/compiler/glsl/link_uniforms.cpp
index b3c3c5a..fdcbd36 100644
--- a/src/compiler/glsl/link_uniforms.cpp
+++ b/src/compiler/glsl/link_uniforms.cpp
@@ -234,10 +234,8 @@ program_resource_visitor::visit_field(const glsl_type *type, const char *name,
}
void
-program_resource_visitor::visit_field(const glsl_struct_field *field)
+program_resource_visitor::visit_field(const glsl_struct_field *)
{
- (void) field;
- /* empty */
}
void
@@ -346,14 +344,12 @@ public:
private:
virtual void visit_field(const glsl_type *type, const char *name,
- bool row_major)
+ bool /* row_major */)
{
assert(!type->without_array()->is_record());
assert(!type->without_array()->is_interface());
assert(!(type->is_array() && type->fields.array->is_array()));
- (void) row_major;
-
/* Count the number of samplers regardless of whether the uniform is
* already in the hash table. The hash table prevents adding the same
* uniform for multiple shader targets, but in this case we want to
@@ -372,7 +368,7 @@ private:
* components in the default block. The spec allows image
* uniforms to use up no more than one scalar slot.
*/
- if(!is_shader_storage)
+ if (!is_shader_storage)
this->num_shader_uniform_components += values;
} else {
/* Accumulate the total number of uniform slots used by this shader.
@@ -651,17 +647,16 @@ private:
this->record_array_count = record_array_count;
}
- virtual void visit_field(const glsl_type *type, const char *name,
- bool row_major)
+ virtual void visit_field(const glsl_type *, const char *,
+ bool /* row_major */)
{
- (void) type;
- (void) name;
- (void) row_major;
- assert(!"Should not get here.");
+ unreachable("Should not get here.");
}
virtual void enter_record(const glsl_type *type, const char *,
- bool row_major, const enum glsl_interface_packing packing) {
+ bool row_major,
+ const enum glsl_interface_packing packing)
+ {
assert(type->is_record());
if (this->buffer_block_index == -1)
return;
@@ -674,7 +669,9 @@ private:
}
virtual void leave_record(const glsl_type *type, const char *,
- bool row_major, const enum glsl_interface_packing packing) {
+ bool row_major,
+ const enum glsl_interface_packing packing)
+ {
assert(type->is_record());
if (this->buffer_block_index == -1)
return;
@@ -892,7 +889,7 @@ link_update_uniform_buffer_variables(struct gl_linked_shader *shader)
foreach_in_list(ir_instruction, node, shader->ir) {
ir_variable *const var = node->as_variable();
- if ((var == NULL) || !var->is_in_buffer_block())
+ if (var == NULL || !var->is_in_buffer_block())
continue;
assert(var->data.mode == ir_var_uniform ||
@@ -942,6 +939,7 @@ link_update_uniform_buffer_variables(struct gl_linked_shader *shader)
break;
}
}
+
if (found)
break;
}
--
2.5.5
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