[Mesa-dev] [PATCH 3/4] linker: Slight code rearrange to prevent duplication in the next commit
Ian Romanick
idr at freedesktop.org
Tue Nov 8 05:50:40 UTC 2016
From: Ian Romanick <ian.d.romanick at intel.com>
Signed-off-by: Ian Romanick <ian.d.romanick at intel.com>
---
src/compiler/glsl/link_uniforms.cpp | 13 ++++++-------
1 file changed, 6 insertions(+), 7 deletions(-)
diff --git a/src/compiler/glsl/link_uniforms.cpp b/src/compiler/glsl/link_uniforms.cpp
index fdcbd36..d70614f 100644
--- a/src/compiler/glsl/link_uniforms.cpp
+++ b/src/compiler/glsl/link_uniforms.cpp
@@ -928,13 +928,12 @@ link_update_uniform_buffer_variables(struct gl_linked_shader *shader)
if ((ptrdiff_t) l != (end - begin))
continue;
- if (strncmp(var->name, begin, l) == 0) {
- found = true;
- var->data.location = j;
- break;
- }
- } else if (!strcmp(var->name, blks[i]->Uniforms[j].Name)) {
- found = true;
+ found = strncmp(var->name, begin, l) == 0;
+ } else {
+ found = strcmp(var->name, blks[i]->Uniforms[j].Name) == 0;
+ }
+
+ if (found) {
var->data.location = j;
break;
}
--
2.5.5
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