[Mesa-dev] [PATCH 06/25] anv: Rework the way render target surfaces are allocated

Jason Ekstrand jason at jlekstrand.net
Wed Nov 9 00:24:48 UTC 2016


On Tue, Nov 8, 2016 at 3:13 PM, Nanley Chery <nanleychery at gmail.com> wrote:

> On Sat, Oct 22, 2016 at 10:50:37AM -0700, Jason Ekstrand wrote:
> > This commit moves the allocation and filling out of surface state from
> > CreateImageView time to BeginRenderPass time.  Instead of allocating the
> > render target surface state as part of the image view, we allocate it in
> > the command buffer state at the same time that we set up clears.  For
> > secondary command buffers, we allocate memory for the surface states in
> > BeginCommandBuffer but don't fill them out; instead, we use our new
> > SOL-based memcpy function to copy the surface states from the primary
> > command buffer.  This allows us to handle secondary command buffers
> without
> > the user specifying the framebuffer ahead-of-time.
> > ---
> >  src/intel/vulkan/anv_cmd_buffer.c  |  56 ----------
> >  src/intel/vulkan/anv_image.c       |  22 ----
> >  src/intel/vulkan/anv_private.h     |  24 ++++-
> >  src/intel/vulkan/genX_cmd_buffer.c | 204 +++++++++++++++++++++++++++++-
> -------
> >  4 files changed, 180 insertions(+), 126 deletions(-)
> >
> > diff --git a/src/intel/vulkan/anv_cmd_buffer.c
> b/src/intel/vulkan/anv_cmd_buffer.c
> > index a652f9a..372030c 100644
> > --- a/src/intel/vulkan/anv_cmd_buffer.c
> > +++ b/src/intel/vulkan/anv_cmd_buffer.c
> > @@ -144,62 +144,6 @@ anv_cmd_state_reset(struct anv_cmd_buffer
> *cmd_buffer)
> >     state->gen7.index_buffer = NULL;
> >  }
> >
> > -/**
> > - * Setup anv_cmd_state::attachments for vkCmdBeginRenderPass.
> > - */
> > -void
> > -anv_cmd_state_setup_attachments(struct anv_cmd_buffer *cmd_buffer,
> > -                                const VkRenderPassBeginInfo *info)
> > -{
> > -   struct anv_cmd_state *state = &cmd_buffer->state;
> > -   ANV_FROM_HANDLE(anv_render_pass, pass, info->renderPass);
> > -
> > -   vk_free(&cmd_buffer->pool->alloc, state->attachments);
> > -
> > -   if (pass->attachment_count == 0) {
> > -      state->attachments = NULL;
> > -      return;
> > -   }
> > -
> > -   state->attachments = vk_alloc(&cmd_buffer->pool->alloc,
> > -                                  pass->attachment_count *
> > -                                       sizeof(state->attachments[0]),
> > -                                  8, VK_SYSTEM_ALLOCATION_SCOPE_
> OBJECT);
> > -   if (state->attachments == NULL) {
> > -      /* FIXME: Propagate VK_ERROR_OUT_OF_HOST_MEMORY to
> vkEndCommandBuffer */
> > -      abort();
> > -   }
> > -
> > -   for (uint32_t i = 0; i < pass->attachment_count; ++i) {
> > -      struct anv_render_pass_attachment *att = &pass->attachments[i];
> > -      VkImageAspectFlags att_aspects = vk_format_aspects(att->format);
> > -      VkImageAspectFlags clear_aspects = 0;
> > -
> > -      if (att_aspects == VK_IMAGE_ASPECT_COLOR_BIT) {
> > -         /* color attachment */
> > -         if (att->load_op == VK_ATTACHMENT_LOAD_OP_CLEAR) {
> > -            clear_aspects |= VK_IMAGE_ASPECT_COLOR_BIT;
> > -         }
> > -      } else {
> > -         /* depthstencil attachment */
> > -         if ((att_aspects & VK_IMAGE_ASPECT_DEPTH_BIT) &&
> > -             att->load_op == VK_ATTACHMENT_LOAD_OP_CLEAR) {
> > -            clear_aspects |= VK_IMAGE_ASPECT_DEPTH_BIT;
> > -         }
> > -         if ((att_aspects & VK_IMAGE_ASPECT_STENCIL_BIT) &&
> > -             att->stencil_load_op == VK_ATTACHMENT_LOAD_OP_CLEAR) {
> > -            clear_aspects |= VK_IMAGE_ASPECT_STENCIL_BIT;
> > -         }
> > -      }
> > -
> > -      state->attachments[i].pending_clear_aspects = clear_aspects;
> > -      if (clear_aspects) {
> > -         assert(info->clearValueCount > i);
> > -         state->attachments[i].clear_value = info->pClearValues[i];
> > -      }
> > -   }
> > -}
> > -
> >  VkResult
> >  anv_cmd_buffer_ensure_push_constants_size(struct anv_cmd_buffer
> *cmd_buffer,
> >                                            gl_shader_stage stage,
> uint32_t size)
> > diff --git a/src/intel/vulkan/anv_image.c b/src/intel/vulkan/anv_image.c
> > index b7c2e99..b014985 100644
> > --- a/src/intel/vulkan/anv_image.c
> > +++ b/src/intel/vulkan/anv_image.c
> > @@ -504,23 +504,6 @@ anv_CreateImageView(VkDevice _device,
> >        iview->sampler_surface_state.alloc_size = 0;
> >     }
> >
> > -   if (image->usage & VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT) {
> > -      iview->color_rt_surface_state = alloc_surface_state(device);
> > -
> > -      struct isl_view view = iview->isl;
> > -      view.usage |= ISL_SURF_USAGE_RENDER_TARGET_BIT;
> > -      isl_surf_fill_state(&device->isl_dev,
> > -                          iview->color_rt_surface_state.map,
> > -                          .surf = &surface->isl,
> > -                          .view = &view,
> > -                          .mocs = device->default_mocs);
> > -
> > -      if (!device->info.has_llc)
> > -         anv_state_clflush(iview->color_rt_surface_state);
> > -   } else {
> > -      iview->color_rt_surface_state.alloc_size = 0;
> > -   }
> > -
> >     /* NOTE: This one needs to go last since it may stomp
> isl_view.format */
> >     if (image->usage & VK_IMAGE_USAGE_STORAGE_BIT) {
> >        iview->storage_surface_state = alloc_surface_state(device);
> > @@ -565,11 +548,6 @@ anv_DestroyImageView(VkDevice _device, VkImageView
> _iview,
> >     ANV_FROM_HANDLE(anv_device, device, _device);
> >     ANV_FROM_HANDLE(anv_image_view, iview, _iview);
> >
> > -   if (iview->color_rt_surface_state.alloc_size > 0) {
> > -      anv_state_pool_free(&device->surface_state_pool,
> > -                          iview->color_rt_surface_state);
> > -   }
> > -
> >     if (iview->sampler_surface_state.alloc_size > 0) {
> >        anv_state_pool_free(&device->surface_state_pool,
> >                            iview->sampler_surface_state);
> > diff --git a/src/intel/vulkan/anv_private.h b/src/intel/vulkan/anv_
> private.h
> > index a6611f1..2a98ea1 100644
> > --- a/src/intel/vulkan/anv_private.h
> > +++ b/src/intel/vulkan/anv_private.h
> > @@ -1059,6 +1059,8 @@ void anv_dynamic_state_copy(struct
> anv_dynamic_state *dest,
> >   * The clear value is valid only if there exists a pending clear.
> >   */
> >  struct anv_attachment_state {
> > +   struct anv_state                             color_rt_state;
> > +
> >     VkImageAspectFlags                           pending_clear_aspects;
> >     VkClearValue                                 clear_value;
> >  };
> > @@ -1099,6 +1101,19 @@ struct anv_cmd_state {
> >      */
> >     struct anv_attachment_state *                attachments;
> >
> > +   /**
> > +    * Surface states for color render targets.  These are stored in a
> single
> > +    * flat array.  For depth-stencil attachments, the surface state is
> simply
> > +    * left blank.
> > +    */
> > +   struct anv_state                             render_pass_states;
> > +
> > +   /**
> > +    * A null surface state of the right size to match the framebuffer.
> This
> > +    * is one of the states in render_pass_states.
> > +    */
> > +   struct anv_state                             null_surface_state;
> > +
> >     struct {
> >        struct anv_buffer *                       index_buffer;
> >        uint32_t                                  index_type; /**<
> 3DSTATE_INDEX_BUFFER.IndexFormat */
> > @@ -1237,8 +1252,10 @@ void gen8_cmd_buffer_emit_depth_viewport(struct
> anv_cmd_buffer *cmd_buffer,
> >                                           bool depth_clamp_enable);
> >  void gen7_cmd_buffer_emit_scissor(struct anv_cmd_buffer *cmd_buffer);
> >
> > -void anv_cmd_state_setup_attachments(struct anv_cmd_buffer *cmd_buffer,
> > -                                     const VkRenderPassBeginInfo *info);
> > +void anv_cmd_buffer_setup_attachments(struct anv_cmd_buffer
> *cmd_buffer,
> > +                                      struct anv_render_pass *pass,
> > +                                      struct anv_framebuffer
> *framebuffer,
> > +                                      const VkClearValue *clear_values);
> >
> >  struct anv_state
> >  anv_cmd_buffer_push_constants(struct anv_cmd_buffer *cmd_buffer,
> > @@ -1549,9 +1566,6 @@ struct anv_image_view {
> >     VkFormat vk_format;
> >     VkExtent3D extent; /**< Extent of VkImageViewCreateInfo::baseMipLevel.
> */
> >
> > -   /** RENDER_SURFACE_STATE when using image as a color render target.
> */
> > -   struct anv_state color_rt_surface_state;
> > -
> >     /** RENDER_SURFACE_STATE when using image as a sampler surface. */
> >     struct anv_state sampler_surface_state;
> >
> > diff --git a/src/intel/vulkan/genX_cmd_buffer.c
> b/src/intel/vulkan/genX_cmd_buffer.c
> > index 8734389..78b9bcc 100644
> > --- a/src/intel/vulkan/genX_cmd_buffer.c
> > +++ b/src/intel/vulkan/genX_cmd_buffer.c
> > @@ -25,6 +25,7 @@
> >  #include <stdbool.h>
> >
> >  #include "anv_private.h"
> > +#include "vk_format_info.h"
> >
> >  #include "common/gen_l3_config.h"
> >  #include "genxml/gen_macros.h"
> > @@ -150,6 +151,142 @@ genX(cmd_buffer_emit_state_base_address)(struct
> anv_cmd_buffer *cmd_buffer)
> >     }
> >  }
> >
> > +/**
> > + * Setup anv_cmd_state::attachments for vkCmdBeginRenderPass.
> > + */
> > +static void
> > +genX(cmd_buffer_setup_attachments)(struct anv_cmd_buffer *cmd_buffer,
> > +                                   struct anv_render_pass *pass,
> > +                                   struct anv_framebuffer *framebuffer,
> > +                                   const VkClearValue *clear_values)
> > +{
> > +   const struct isl_device *isl_dev = &cmd_buffer->device->isl_dev;
> > +   struct anv_cmd_state *state = &cmd_buffer->state;
> > +
> > +   vk_free(&cmd_buffer->pool->alloc, state->attachments);
> > +
> > +   if (pass->attachment_count == 0) {
> > +      state->attachments = NULL;
> > +      return;
> > +   }
> > +
> > +   state->attachments = vk_alloc(&cmd_buffer->pool->alloc,
> > +                                 pass->attachment_count *
> > +                                      sizeof(state->attachments[0]),
> > +                                 8, VK_SYSTEM_ALLOCATION_SCOPE_OBJECT);
> > +   if (state->attachments == NULL) {
> > +      /* FIXME: Propagate VK_ERROR_OUT_OF_HOST_MEMORY to
> vkEndCommandBuffer */
> > +      abort();
> > +   }
> > +
> > +   bool need_null_state = false;
> > +   for (uint32_t s = 0; s < pass->subpass_count; ++s) {
> > +      if (pass->subpasses[s].color_count == 0) {
> > +         need_null_state = true;
> > +         break;
> > +      }
> > +   }
> > +
> > +   unsigned num_states = need_null_state;
> > +   for (uint32_t i = 0; i < pass->attachment_count; ++i) {
> > +      if (vk_format_is_color(pass->attachments[i].format))
> > +         num_states++;
> > +   }
> > +
> > +   const uint32_t ss_stride = align_u32(isl_dev->ss.size,
> isl_dev->ss.align);
> > +   state->render_pass_states =
> > +      anv_state_stream_alloc(&cmd_buffer->surface_state_stream,
> > +                             num_states * ss_stride, isl_dev->ss.align);
> > +
> > +   struct anv_state next_state = state->render_pass_states;
> > +   next_state.alloc_size = isl_dev->ss.size;
> > +
> > +   if (need_null_state) {
> > +      state->null_surface_state = next_state;
> > +      next_state.offset += ss_stride;
> > +      next_state.map += ss_stride;
> > +   }
> > +
> > +   for (uint32_t i = 0; i < pass->attachment_count; ++i) {
> > +      if (vk_format_is_color(pass->attachments[i].format)) {
> > +         state->attachments[i].color_rt_state = next_state;
> > +         next_state.offset += ss_stride;
> > +         next_state.map += ss_stride;
> > +      }
> > +   }
> > +   assert(next_state.offset == state->render_pass_states.offset +
> > +                               state->render_pass_states.alloc_size);
> > +
> > +   if (framebuffer) {
> > +      assert(pass->attachment_count == framebuffer->attachment_count);
> > +
> > +      if (need_null_state) {
> > +         struct GENX(RENDER_SURFACE_STATE) null_ss = {
> > +            .SurfaceType = SURFTYPE_NULL,
> > +            .SurfaceArray = framebuffer->layers > 0,
> > +            .SurfaceFormat = ISL_FORMAT_R8G8B8A8_UNORM,
> > +#if GEN_GEN >= 8
> > +            .TileMode = YMAJOR,
> > +#else
> > +            .TiledSurface = true,
> > +#endif
> > +            .Width = framebuffer->width - 1,
> > +            .Height = framebuffer->height - 1,
> > +            .Depth = framebuffer->layers - 1,
> > +            .RenderTargetViewExtent = framebuffer->layers - 1,
> > +         };
> > +         GENX(RENDER_SURFACE_STATE_pack)(NULL,
> state->null_surface_state.map,
> > +                                         &null_ss);
> > +      }
> > +
> > +      for (uint32_t i = 0; i < pass->attachment_count; ++i) {
> > +         struct anv_render_pass_attachment *att = &pass->attachments[i];
> > +         VkImageAspectFlags att_aspects = vk_format_aspects(att->format)
> ;
> > +         VkImageAspectFlags clear_aspects = 0;
> > +
> > +         if (att_aspects == VK_IMAGE_ASPECT_COLOR_BIT) {
> > +            /* color attachment */
> > +            if (att->load_op == VK_ATTACHMENT_LOAD_OP_CLEAR) {
> > +               clear_aspects |= VK_IMAGE_ASPECT_COLOR_BIT;
> > +            }
> > +         } else {
> > +            /* depthstencil attachment */
> > +            if ((att_aspects & VK_IMAGE_ASPECT_DEPTH_BIT) &&
> > +                att->load_op == VK_ATTACHMENT_LOAD_OP_CLEAR) {
> > +               clear_aspects |= VK_IMAGE_ASPECT_DEPTH_BIT;
> > +            }
> > +            if ((att_aspects & VK_IMAGE_ASPECT_STENCIL_BIT) &&
> > +                att->stencil_load_op == VK_ATTACHMENT_LOAD_OP_CLEAR) {
> > +               clear_aspects |= VK_IMAGE_ASPECT_STENCIL_BIT;
> > +            }
> > +         }
> > +
> > +         state->attachments[i].pending_clear_aspects = clear_aspects;
> > +         if (clear_aspects)
> > +            state->attachments[i].clear_value = clear_values[i];
> > +
> > +         struct anv_image_view *iview = framebuffer->attachments[i];
> > +         assert(iview->image->vk_format == att->format);
>
> This assertion fails when running Dota 2 on your wip/anv-null-fb branch.
> I don't know if this branch is the most up-to-date version of this
> series, but it was the easiest way to test it (I couldn't get the mailing
> list patches to apply with git am). Are you able to reproduce this?
>

That's odd... I haven't seen that and I have run dota2 with CCS on top of
this branch but may be not in a debug build.  What are the two formats when
it fails?  I suppose it's possible that it's ATTACHMENT_UNUSED or something.


> - Nanley
>
> > +
> > +         if (att_aspects == VK_IMAGE_ASPECT_COLOR_BIT) {
> > +            struct isl_view view = iview->isl;
> > +            view.usage |= ISL_SURF_USAGE_RENDER_TARGET_BIT;
> > +            isl_surf_fill_state(isl_dev,
> > +                                state->attachments[i].color_
> rt_state.map,
> > +                                .surf = &iview->image->color_surface.
> isl,
> > +                                .view = &view,
> > +                                .mocs = cmd_buffer->device->default_
> mocs);
> > +
> > +            anv_cmd_buffer_add_surface_state_reloc(cmd_buffer,
> > +               state->attachments[i].color_rt_state, iview->bo,
> iview->offset);
> > +         }
> > +      }
> > +
> > +      if (!cmd_buffer->device->info.has_llc)
> > +         anv_state_clflush(state->render_pass_states);
> > +   }
> > +}
> > +
> >  VkResult
> >  genX(BeginCommandBuffer)(
> >      VkCommandBuffer                             commandBuffer,
> > @@ -189,6 +326,9 @@ genX(BeginCommandBuffer)(
> >        cmd_buffer->state.subpass =
> >           &cmd_buffer->state.pass->subpasses[pBeginInfo->
> pInheritanceInfo->subpass];
> >
> > +      genX(cmd_buffer_setup_attachments)(cmd_buffer,
> cmd_buffer->state.pass,
> > +                                         NULL, NULL);
> > +
> >        cmd_buffer->state.dirty |= ANV_CMD_DIRTY_RENDER_TARGETS;
> >     }
> >
> > @@ -232,6 +372,22 @@ genX(CmdExecuteCommands)(
> >
> >        assert(secondary->level == VK_COMMAND_BUFFER_LEVEL_SECONDARY);
> >
> > +      if (secondary->usage_flags &
> > +          VK_COMMAND_BUFFER_USAGE_RENDER_PASS_CONTINUE_BIT) {
> > +         /* If we're continuing a render pass from the primary, we need
> to
> > +          * copy the surface states for the current subpass into the
> storage
> > +          * we allocated for them in BeginCommandBuffer.
> > +          */
> > +         struct anv_bo *ss_bo = &primary->device->surface_
> state_block_pool.bo;
> > +         struct anv_state src_state = primary->state.render_pass_
> states;
> > +         struct anv_state dst_state = secondary->state.render_pass_
> states;
> > +         assert(src_state.alloc_size == dst_state.alloc_size);
> > +
> > +         genX(cmd_buffer_gpu_memcpy)(primary, ss_bo, dst_state.offset,
> > +                                     ss_bo, src_state.offset,
> > +                                     src_state.alloc_size);
> > +      }
> > +
> >        anv_cmd_buffer_add_secondary(primary, secondary);
> >     }
> >
> > @@ -628,43 +784,11 @@ cmd_buffer_alloc_push_constants(struct
> anv_cmd_buffer *cmd_buffer)
> >     cmd_buffer->state.push_constants_dirty |=
> VK_SHADER_STAGE_ALL_GRAPHICS;
> >  }
> >
> > -static struct anv_state
> > -alloc_null_surface_state(struct anv_cmd_buffer *cmd_buffer,
> > -                         struct anv_framebuffer *fb)
> > -{
> > -   struct anv_state state =
> > -      anv_cmd_buffer_alloc_surface_state(cmd_buffer);
> > -
> > -   struct GENX(RENDER_SURFACE_STATE) null_ss = {
> > -      .SurfaceType = SURFTYPE_NULL,
> > -      .SurfaceArray = fb->layers > 0,
> > -      .SurfaceFormat = ISL_FORMAT_R8G8B8A8_UNORM,
> > -#if GEN_GEN >= 8
> > -      .TileMode = YMAJOR,
> > -#else
> > -      .TiledSurface = true,
> > -#endif
> > -      .Width = fb->width - 1,
> > -      .Height = fb->height - 1,
> > -      .Depth = fb->layers - 1,
> > -      .RenderTargetViewExtent = fb->layers - 1,
> > -   };
> > -
> > -   GENX(RENDER_SURFACE_STATE_pack)(NULL, state.map, &null_ss);
> > -
> > -   if (!cmd_buffer->device->info.has_llc)
> > -      anv_state_clflush(state);
> > -
> > -   return state;
> > -}
> > -
> > -
> >  static VkResult
> >  emit_binding_table(struct anv_cmd_buffer *cmd_buffer,
> >                     gl_shader_stage stage,
> >                     struct anv_state *bt_state)
> >  {
> > -   struct anv_framebuffer *fb = cmd_buffer->state.framebuffer;
> >     struct anv_subpass *subpass = cmd_buffer->state.subpass;
> >     struct anv_pipeline *pipeline;
> >     uint32_t bias, state_offset;
> > @@ -743,17 +867,10 @@ emit_binding_table(struct anv_cmd_buffer
> *cmd_buffer,
> >           assert(stage == MESA_SHADER_FRAGMENT);
> >           assert(binding->binding == 0);
> >           if (binding->index < subpass->color_count) {
> > -            const struct anv_image_view *iview =
> > -               fb->attachments[subpass->color_attachments[binding->
> index]];
> > -
> > -            assert(iview->color_rt_surface_state.alloc_size);
> > -            surface_state = iview->color_rt_surface_state;
> > -            anv_cmd_buffer_add_surface_state_reloc(cmd_buffer,
> surface_state,
> > -                                                   iview->bo,
> iview->offset);
> > +            const unsigned att = subpass->color_attachments[
> binding->index];
> > +            surface_state = cmd_buffer->state.attachments[
> att].color_rt_state;
> >           } else {
> > -            /* Null render target */
> > -            struct anv_framebuffer *fb = cmd_buffer->state.framebuffer;
> > -            surface_state = alloc_null_surface_state(cmd_buffer, fb);
> > +            surface_state = cmd_buffer->state.null_surface_state;
> >           }
> >
> >           bt_map[bias + s] = surface_state.offset + state_offset;
> > @@ -1837,7 +1954,8 @@ void genX(CmdBeginRenderPass)(
> >     cmd_buffer->state.framebuffer = framebuffer;
> >     cmd_buffer->state.pass = pass;
> >     cmd_buffer->state.render_area = pRenderPassBegin->renderArea;
> > -   anv_cmd_state_setup_attachments(cmd_buffer, pRenderPassBegin);
> > +   genX(cmd_buffer_setup_attachments)(cmd_buffer, pass, framebuffer,
> > +                                      pRenderPassBegin->pClearValues);
> >
> >     genX(flush_pipeline_select_3d)(cmd_buffer);
> >
> > --
> > 2.5.0.400.gff86faf
> >
> > _______________________________________________
> > mesa-dev mailing list
> > mesa-dev at lists.freedesktop.org
> > https://lists.freedesktop.org/mailman/listinfo/mesa-dev
>
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