[Mesa-dev] [PATCH 6/9] st/mesa: simplify and fix st_GetTexSubImage

Nicolai Hähnle nhaehnle at gmail.com
Wed Nov 9 15:01:54 UTC 2016


From: Nicolai Hähnle <nicolai.haehnle at amd.com>

By using _mesa_image_address, the code becomes simpler _and_ fixes the bug
that GL_PACK_SKIP_IMAGES was applied even on non-3D textures.

Also, converting a whole slice at a time simplifies the format translation
fallback path.

Fixes parts of GL45-CTS.gtf32.GL3Tests.packed_pixels.packed_pixels_pixelstore.
---
 src/mesa/state_tracker/st_cb_texture.c | 71 +++++++++++-----------------------
 1 file changed, 23 insertions(+), 48 deletions(-)

diff --git a/src/mesa/state_tracker/st_cb_texture.c b/src/mesa/state_tracker/st_cb_texture.c
index 45f0448..078330f 100644
--- a/src/mesa/state_tracker/st_cb_texture.c
+++ b/src/mesa/state_tracker/st_cb_texture.c
@@ -1819,20 +1819,21 @@ st_GetTexSubImage(struct gl_context * ctx,
    struct pipe_screen *screen = pipe->screen;
    struct st_texture_image *stImage = st_texture_image(texImage);
    struct st_texture_object *stObj = st_texture_object(texImage->TexObject);
    struct pipe_resource *src = stObj->pt;
    struct pipe_resource *dst = NULL;
    struct pipe_resource dst_templ;
    enum pipe_format dst_format, src_format;
    mesa_format mesa_format;
    GLenum gl_target = texImage->TexObject->Target;
    enum pipe_texture_target pipe_target;
+   unsigned dims;
    struct pipe_blit_info blit;
    unsigned bind;
    struct pipe_transfer *tex_xfer;
    ubyte *map = NULL;
    boolean done = FALSE;
 
    assert(!_mesa_is_format_etc2(texImage->TexFormat) &&
           texImage->TexFormat != MESA_FORMAT_ETC1_RGB8);
 
    st_flush_bitmap_cache(st);
@@ -2007,104 +2008,78 @@ st_GetTexSubImage(struct gl_context * ctx,
 
    pixels = _mesa_map_pbo_dest(ctx, &ctx->Pack, pixels);
 
    map = pipe_transfer_map_3d(pipe, dst, 0, PIPE_TRANSFER_READ,
                               0, 0, 0, width, height, depth, &tex_xfer);
    if (!map) {
       goto end;
    }
 
    mesa_format = st_pipe_format_to_mesa_format(dst_format);
+   dims = _mesa_get_texture_dimensions(gl_target);
 
    /* copy/pack data into user buffer */
    if (_mesa_format_matches_format_and_type(mesa_format, format, type,
                                             ctx->Pack.SwapBytes, NULL)) {
       /* memcpy */
       const uint bytesPerRow = width * util_format_get_blocksize(dst_format);
       GLuint row, slice;
 
       for (slice = 0; slice < depth; slice++) {
-         if (gl_target == GL_TEXTURE_1D_ARRAY) {
-            /* 1D array textures.
-             * We need to convert gallium coords to GL coords.
-             */
-            void *dest = _mesa_image_address3d(&ctx->Pack, pixels,
-                                                 width, depth, format,
-                                                 type, 0, slice, 0);
+         ubyte *slice_map = map;
+
+         for (row = 0; row < height; row++) {
+            void *dest = _mesa_image_address(dims, &ctx->Pack, pixels,
+                                             width, height, format, type,
+                                             slice, row, 0);
+
             memcpy(dest, map, bytesPerRow);
-         }
-         else {
-            ubyte *slice_map = map;
 
-            for (row = 0; row < height; row++) {
-               void *dest = _mesa_image_address3d(&ctx->Pack, pixels,
-                                                    width, height, format,
-                                                    type, slice, row, 0);
-               memcpy(dest, slice_map, bytesPerRow);
-               slice_map += tex_xfer->stride;
-            }
+            slice_map += tex_xfer->stride;
          }
+
          map += tex_xfer->layer_stride;
       }
    }
    else {
       /* format translation via floats */
-      GLuint row, slice;
+      GLuint slice;
       GLfloat *rgba;
       uint32_t dstMesaFormat;
       int dstStride, srcStride;
 
       assert(util_format_is_compressed(src->format));
 
-      rgba = malloc(width * 4 * sizeof(GLfloat));
+      rgba = malloc(width * height * 4 * sizeof(GLfloat));
       if (!rgba) {
          goto end;
       }
 
       if (ST_DEBUG & DEBUG_FALLBACK)
          debug_printf("%s: fallback format translation\n", __func__);
 
       dstMesaFormat = _mesa_format_from_format_and_type(format, type);
       dstStride = _mesa_image_row_stride(&ctx->Pack, width, format, type);
       srcStride = 4 * width * sizeof(GLfloat);
       for (slice = 0; slice < depth; slice++) {
-         if (gl_target == GL_TEXTURE_1D_ARRAY) {
-            /* 1D array textures.
-             * We need to convert gallium coords to GL coords.
-             */
-            void *dest = _mesa_image_address3d(&ctx->Pack, pixels,
-                                                 width, depth, format,
-                                                 type, 0, slice, 0);
+         void *dest = _mesa_image_address(dims, &ctx->Pack, pixels,
+                                          width, height, format, type,
+                                          slice, 0, 0);
 
-            /* get float[4] rgba row from surface */
-            pipe_get_tile_rgba_format(tex_xfer, map, 0, 0, width, 1,
-                                      dst_format, rgba);
+         /* get float[4] rgba row from surface */
+         pipe_get_tile_rgba_format(tex_xfer, map, 0, 0, width, height,
+                                   dst_format, rgba);
+
+         _mesa_format_convert(dest, dstMesaFormat, dstStride,
+                              rgba, RGBA32_FLOAT, srcStride,
+                              width, height, NULL);
 
-            _mesa_format_convert(dest, dstMesaFormat, dstStride,
-                                 rgba, RGBA32_FLOAT, srcStride,
-                                 width, 1, NULL);
-         }
-         else {
-            for (row = 0; row < height; row++) {
-               void *dest = _mesa_image_address3d(&ctx->Pack, pixels,
-                                                    width, height, format,
-                                                    type, slice, row, 0);
-
-               /* get float[4] rgba row from surface */
-               pipe_get_tile_rgba_format(tex_xfer, map, 0, row, width, 1,
-                                         dst_format, rgba);
-
-               _mesa_format_convert(dest, dstMesaFormat, dstStride,
-                                    rgba, RGBA32_FLOAT, srcStride,
-                                    width, 1, NULL);
-            }
-         }
          map += tex_xfer->layer_stride;
       }
 
       free(rgba);
    }
    done = TRUE;
 
 end:
    if (map)
       pipe_transfer_unmap(pipe, tex_xfer);
-- 
2.7.4



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