[Mesa-dev] [PATCH 11/70] glsl: create gl_program at the start of linking rather than the end

Timothy Arceri timothy.arceri at collabora.com
Fri Nov 11 00:45:53 UTC 2016


This will allow us to directly store metadata we want to retain in
gl_program this metadata is currently stored in gl_linked_shader and
will be lost if relinking fails even though the program will remain
in use and is still valid according to the spec.

"If a program object that is active for any shader stage is re-linked
unsuccessfully, the link status will be set to FALSE, but any existing
executables and associated state will remain part of the current
rendering state until a subsequent call to UseProgram,
UseProgramStages, or BindProgramPipeline removes them from use."

This change will also help avoid the double handing that happens in
_mesa_copy_linked_program_data().
---
 src/compiler/glsl/linker.cpp               | 15 +++++++++++++++
 src/mesa/drivers/dri/i965/brw_link.cpp     |  9 +--------
 src/mesa/program/ir_to_mesa.cpp            |  6 +-----
 src/mesa/state_tracker/st_glsl_to_nir.cpp  |  7 +------
 src/mesa/state_tracker/st_glsl_to_tgsi.cpp |  8 ++------
 5 files changed, 20 insertions(+), 25 deletions(-)

diff --git a/src/compiler/glsl/linker.cpp b/src/compiler/glsl/linker.cpp
index 693a50b..f63c025 100644
--- a/src/compiler/glsl/linker.cpp
+++ b/src/compiler/glsl/linker.cpp
@@ -72,6 +72,7 @@
 #include "ir.h"
 #include "program.h"
 #include "program/prog_instruction.h"
+#include "program/program.h"
 #include "util/set.h"
 #include "util/string_to_uint_map.h"
 #include "linker.h"
@@ -2183,6 +2184,20 @@ link_intrastage_shaders(void *mem_ctx,
    }
 
    gl_linked_shader *linked = ctx->Driver.NewShader(shader_list[0]->Stage);
+
+   /* Create program and attach it to the linked shader */
+   struct gl_program *gl_prog =
+      ctx->Driver.NewProgram(ctx,
+                             _mesa_shader_stage_to_program(shader_list[0]->Stage),
+                             prog->Name);
+   if (!prog) {
+      prog->LinkStatus = false;
+      _mesa_delete_linked_shader(ctx, linked);
+      return NULL;
+   }
+
+   _mesa_reference_program(ctx, &linked->Program, gl_prog);
+
    linked->ir = new(linked) exec_list;
    clone_ir_list(mem_ctx, linked->ir, main->ir);
 
diff --git a/src/mesa/drivers/dri/i965/brw_link.cpp b/src/mesa/drivers/dri/i965/brw_link.cpp
index 248d2f1..d2c8ed3 100644
--- a/src/mesa/drivers/dri/i965/brw_link.cpp
+++ b/src/mesa/drivers/dri/i965/brw_link.cpp
@@ -221,14 +221,7 @@ brw_link_shader(struct gl_context *ctx, struct gl_shader_program *shProg)
       if (!shader)
          continue;
 
-      struct gl_program *prog =
-         ctx->Driver.NewProgram(ctx, _mesa_shader_stage_to_program(stage),
-                                0);
-      if (!prog)
-        return false;
-
-      _mesa_reference_program(ctx, &shader->Program, prog);
-
+      struct gl_program *prog = shader->Program;
       prog->Parameters = _mesa_new_parameter_list();
 
       process_glsl_ir(brw, shProg, shader);
diff --git a/src/mesa/program/ir_to_mesa.cpp b/src/mesa/program/ir_to_mesa.cpp
index e24fb50b..75234d7 100644
--- a/src/mesa/program/ir_to_mesa.cpp
+++ b/src/mesa/program/ir_to_mesa.cpp
@@ -2791,9 +2791,7 @@ get_mesa_program(struct gl_context *ctx,
 
    validate_ir_tree(shader->ir);
 
-   prog = ctx->Driver.NewProgram(ctx, target, shader_program->Name);
-   if (!prog)
-      return NULL;
+   prog = shader->Program;
    prog->Parameters = _mesa_new_parameter_list();
    v.ctx = ctx;
    v.prog = prog;
@@ -2927,8 +2925,6 @@ get_mesa_program(struct gl_context *ctx,
       prog->info.fs.depth_layout = shader_program->FragDepthLayout;
    }
 
-   _mesa_reference_program(ctx, &shader->Program, prog);
-
    if ((ctx->_Shader->Flags & GLSL_NO_OPT) == 0) {
       _mesa_optimize_program(ctx, prog, prog);
    }
diff --git a/src/mesa/state_tracker/st_glsl_to_nir.cpp b/src/mesa/state_tracker/st_glsl_to_nir.cpp
index 36531ad..cbc7e5a 100644
--- a/src/mesa/state_tracker/st_glsl_to_nir.cpp
+++ b/src/mesa/state_tracker/st_glsl_to_nir.cpp
@@ -367,15 +367,10 @@ st_nir_get_mesa_program(struct gl_context *ctx,
                         struct gl_linked_shader *shader)
 {
    struct gl_program *prog;
-   GLenum target = _mesa_shader_stage_to_program(shader->Stage);
 
    validate_ir_tree(shader->ir);
 
-   prog = ctx->Driver.NewProgram(ctx, target, shader_program->Name);
-   if (!prog)
-      return NULL;
-
-   _mesa_reference_program(ctx, &shader->Program, prog);
+   prog = shader->Program;
 
    prog->Parameters = _mesa_new_parameter_list();
 
diff --git a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
index 7a4ee36..c430e1a 100644
--- a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
+++ b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
@@ -6407,7 +6407,6 @@ get_mesa_program_tgsi(struct gl_context *ctx,
 {
    glsl_to_tgsi_visitor* v;
    struct gl_program *prog;
-   GLenum target = _mesa_shader_stage_to_program(shader->Stage);
    struct gl_shader_compiler_options *options =
          &ctx->Const.ShaderCompilerOptions[shader->Stage];
    struct pipe_screen *pscreen = ctx->st->pipe->screen;
@@ -6415,11 +6414,7 @@ get_mesa_program_tgsi(struct gl_context *ctx,
 
    validate_ir_tree(shader->ir);
 
-   prog = ctx->Driver.NewProgram(ctx, target, shader_program->Name);
-   if (!prog)
-      return NULL;
-
-   _mesa_reference_program(ctx, &shader->Program, prog);
+   prog = shader->Program;
 
    prog->Parameters = _mesa_new_parameter_list();
    v = new glsl_to_tgsi_visitor();
@@ -6540,6 +6535,7 @@ get_mesa_program_tgsi(struct gl_context *ctx,
     */
    _mesa_associate_uniform_storage(ctx, shader_program, prog->Parameters);
    if (!shader_program->LinkStatus) {
+      _mesa_reference_program(ctx, &shader->Program, NULL);
       free_glsl_to_tgsi_visitor(v);
       return NULL;
    }
-- 
2.7.4



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