[Mesa-dev] [PATCH 17/70] mesa: optimise interleaved sso validation
Timothy Arceri
timothy.arceri at collabora.com
Fri Nov 11 00:45:59 UTC 2016
Now that we have a linked_stages bitfield we can use this
to check if the program is used at a later stage.
This change is also required to be able to use gl_program
rather than gl_shader_program in the CurrentProgram array.
---
src/mesa/main/pipelineobj.c | 17 +++++++----------
1 file changed, 7 insertions(+), 10 deletions(-)
diff --git a/src/mesa/main/pipelineobj.c b/src/mesa/main/pipelineobj.c
index 69a07c2..85d970b 100644
--- a/src/mesa/main/pipelineobj.c
+++ b/src/mesa/main/pipelineobj.c
@@ -729,30 +729,27 @@ program_stages_all_active(struct gl_pipeline_object *pipe,
static bool
program_stages_interleaved_illegally(const struct gl_pipeline_object *pipe)
{
- struct gl_shader_program *prev = NULL;
- unsigned i, j;
+ unsigned prev_linked_stages = 0;
/* Look for programs bound to stages: A -> B -> A, with any intervening
* sequence of unrelated programs or empty stages.
*/
- for (i = 0; i < MESA_SHADER_STAGES; i++) {
+ for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
struct gl_shader_program *cur = pipe->CurrentProgram[i];
/* Empty stages anywhere in the pipe are OK */
- if (!cur || cur == prev)
+ if (!cur || cur->data->linked_stages == prev_linked_stages)
continue;
- if (prev) {
+ if (prev_linked_stages) {
/* We've seen an A -> B transition; look at the rest of the pipe
* to see if we ever see A again.
*/
- for (j = i + 1; j < MESA_SHADER_STAGES; j++) {
- if (pipe->CurrentProgram[j] == prev)
- return true;
- }
+ if (prev_linked_stages >> (i + 1))
+ return true;
}
- prev = cur;
+ prev_linked_stages = cur->data->linked_stages;
}
return false;
--
2.7.4
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