[Mesa-dev] [PATCH 28/70] mesa/glsl: move BlendSupport bitfield to gl_program
Timothy Arceri
timothy.arceri at collabora.com
Fri Nov 11 00:46:10 UTC 2016
This will let us to make _CurrentFragmentProgram a gl_program pointer
allowing for simpilifications to be made.
We also need to add a field to gl_shader to hold it during parsing.
In gl_program we put it inside a union in anticipation of moving
more fields here that can be only fs or vertex stage fields.
---
src/compiler/glsl/glsl_parser_extras.cpp | 2 +-
src/compiler/glsl/linker.cpp | 3 +--
src/compiler/glsl/lower_blend_equation_advanced.cpp | 5 +++--
src/mesa/main/api_validate.c | 2 +-
src/mesa/main/mtypes.h | 19 ++++++++++++++-----
5 files changed, 20 insertions(+), 11 deletions(-)
diff --git a/src/compiler/glsl/glsl_parser_extras.cpp b/src/compiler/glsl/glsl_parser_extras.cpp
index db659adf..06479c5 100644
--- a/src/compiler/glsl/glsl_parser_extras.cpp
+++ b/src/compiler/glsl/glsl_parser_extras.cpp
@@ -1810,7 +1810,7 @@ set_shader_inout_layout(struct gl_shader *shader,
shader->info.ARB_fragment_coord_conventions_enable =
state->ARB_fragment_coord_conventions_enable;
shader->info.EarlyFragmentTests = state->fs_early_fragment_tests;
- shader->info.BlendSupport = state->fs_blend_support;
+ shader->BlendSupport = state->fs_blend_support;
break;
default:
diff --git a/src/compiler/glsl/linker.cpp b/src/compiler/glsl/linker.cpp
index c8e6eba..b701e62 100644
--- a/src/compiler/glsl/linker.cpp
+++ b/src/compiler/glsl/linker.cpp
@@ -1828,7 +1828,6 @@ link_fs_inout_layout_qualifiers(struct gl_shader_program *prog,
linked_shader->info.uses_gl_fragcoord = false;
linked_shader->info.origin_upper_left = false;
linked_shader->info.pixel_center_integer = false;
- linked_shader->info.BlendSupport = 0;
if (linked_shader->Stage != MESA_SHADER_FRAGMENT ||
(prog->Version < 150 && !prog->ARB_fragment_coord_conventions_enable))
@@ -1887,7 +1886,7 @@ link_fs_inout_layout_qualifiers(struct gl_shader_program *prog,
linked_shader->info.EarlyFragmentTests |=
shader->info.EarlyFragmentTests;
- linked_shader->info.BlendSupport |= shader->info.BlendSupport;
+ linked_shader->Program->sh.fs.BlendSupport |= shader->BlendSupport;
}
}
diff --git a/src/compiler/glsl/lower_blend_equation_advanced.cpp b/src/compiler/glsl/lower_blend_equation_advanced.cpp
index f8210e3..4f9cd83 100644
--- a/src/compiler/glsl/lower_blend_equation_advanced.cpp
+++ b/src/compiler/glsl/lower_blend_equation_advanced.cpp
@@ -463,7 +463,7 @@ get_main(gl_linked_shader *sh)
bool
lower_blend_equation_advanced(struct gl_linked_shader *sh)
{
- if (sh->info.BlendSupport == 0)
+ if (sh->Program->sh.fs.BlendSupport == 0)
return false;
/* Lower early returns in main() so there's a single exit point
@@ -547,7 +547,8 @@ lower_blend_equation_advanced(struct gl_linked_shader *sh)
ir_factory f(&main->body, mem_ctx);
ir_variable *result_dest =
- calc_blend_result(f, mode, fb, blend_source, sh->info.BlendSupport);
+ calc_blend_result(f, mode, fb, blend_source,
+ sh->Program->sh.fs.BlendSupport);
/* Copy the result back to the original values. It would be simpler
* to demote the program's output variables, and create a new vec4
diff --git a/src/mesa/main/api_validate.c b/src/mesa/main/api_validate.c
index 5e19794..f278e00 100644
--- a/src/mesa/main/api_validate.c
+++ b/src/mesa/main/api_validate.c
@@ -102,7 +102,7 @@ check_blend_func_error(struct gl_context *ctx)
const struct gl_shader_program *sh_prog =
ctx->_Shader->_CurrentFragmentProgram;
const GLbitfield blend_support = !sh_prog ? 0 :
- sh_prog->_LinkedShaders[MESA_SHADER_FRAGMENT]->info.BlendSupport;
+ sh_prog->_LinkedShaders[MESA_SHADER_FRAGMENT]->Program->sh.fs.BlendSupport;
if ((blend_support & ctx->Color._AdvancedBlendMode) == 0) {
_mesa_error(ctx, GL_INVALID_OPERATION,
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index f797125..cf83548 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -1972,6 +1972,15 @@ struct gl_program
GLuint NumSubroutineFunctions;
GLuint MaxSubroutineFunctionIndex;
struct gl_subroutine_function *SubroutineFunctions;
+
+ union {
+ struct {
+ /**
+ * A bitmask of gl_advanced_blend_mode values
+ */
+ GLbitfield BlendSupport;
+ } fs;
+ };
} sh;
/** ARB assembly-style program fields */
@@ -2278,11 +2287,6 @@ struct gl_shader_info
bool EarlyFragmentTests;
/**
- * A bitmask of gl_advanced_blend_mode values
- */
- GLbitfield BlendSupport;
-
- /**
* Compute shader state from ARB_compute_shader and
* ARB_compute_variable_group_size layout qualifiers.
*/
@@ -2429,6 +2433,11 @@ struct gl_shader
struct exec_list *ir;
struct glsl_symbol_table *symbols;
+ /**
+ * A bitmask of gl_advanced_blend_mode values
+ */
+ GLbitfield BlendSupport;
+
struct gl_shader_info info;
};
--
2.7.4
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