[Mesa-dev] [PATCH 38/70] st/mesa/glsl/i965: set num_ubos directly in shader_info
Timothy Arceri
timothy.arceri at collabora.com
Fri Nov 11 00:46:20 UTC 2016
This also removes the duplicate field in gl_linked_shader, and
gets num_ubos from shader_info instead.
---
src/compiler/glsl/glsl_to_nir.cpp | 1 -
src/compiler/glsl/link_uniforms.cpp | 4 ++--
src/compiler/glsl/linker.cpp | 14 +++++++-------
src/compiler/glsl/lower_ubo_reference.cpp | 2 +-
src/mesa/drivers/dri/i965/brw_shader.cpp | 4 ++--
src/mesa/drivers/dri/i965/brw_wm_surface_state.c | 4 ++--
src/mesa/main/mtypes.h | 1 -
src/mesa/state_tracker/st_atom_constbuf.c | 2 +-
src/mesa/state_tracker/st_glsl_to_tgsi.cpp | 6 ++----
9 files changed, 17 insertions(+), 21 deletions(-)
diff --git a/src/compiler/glsl/glsl_to_nir.cpp b/src/compiler/glsl/glsl_to_nir.cpp
index 60451e4..72eeb96 100644
--- a/src/compiler/glsl/glsl_to_nir.cpp
+++ b/src/compiler/glsl/glsl_to_nir.cpp
@@ -148,7 +148,6 @@ glsl_to_nir(const struct gl_shader_program *shader_prog,
if (shader_prog->Label)
shader->info->label = ralloc_strdup(shader, shader_prog->Label);
shader->info->num_textures = util_last_bit(sh->Program->SamplersUsed);
- shader->info->num_ubos = sh->NumUniformBlocks;
shader->info->num_ssbos = sh->NumShaderStorageBlocks;
shader->info->uses_clip_distance_out =
sh->Program->ClipDistanceArraySize != 0;
diff --git a/src/compiler/glsl/link_uniforms.cpp b/src/compiler/glsl/link_uniforms.cpp
index 3235e9f..e1d7686 100644
--- a/src/compiler/glsl/link_uniforms.cpp
+++ b/src/compiler/glsl/link_uniforms.cpp
@@ -911,7 +911,7 @@ link_update_uniform_buffer_variables(struct gl_linked_shader *shader,
var->data.mode == ir_var_shader_storage);
unsigned num_blocks = var->data.mode == ir_var_uniform ?
- shader->NumUniformBlocks : shader->NumShaderStorageBlocks;
+ shader->Program->info.num_ubos : shader->NumShaderStorageBlocks;
struct gl_uniform_block **blks = var->data.mode == ir_var_uniform ?
shader->UniformBlocks : shader->ShaderStorageBlocks;
@@ -1336,7 +1336,7 @@ link_assign_uniform_locations(struct gl_shader_program *prog,
sh->num_uniform_components = uniform_size.num_shader_uniform_components;
sh->num_combined_uniform_components = sh->num_uniform_components;
- for (unsigned i = 0; i < sh->NumUniformBlocks; i++) {
+ for (unsigned i = 0; i < sh->Program->info.num_ubos; i++) {
sh->num_combined_uniform_components +=
sh->UniformBlocks[i]->UniformBufferSize / 4;
}
diff --git a/src/compiler/glsl/linker.cpp b/src/compiler/glsl/linker.cpp
index d82c41c..f4f3616 100644
--- a/src/compiler/glsl/linker.cpp
+++ b/src/compiler/glsl/linker.cpp
@@ -1139,7 +1139,7 @@ interstage_cross_validate_uniform_blocks(struct gl_shader_program *prog,
prog->_LinkedShaders[i]->NumShaderStorageBlocks;
} else {
max_num_buffer_blocks +=
- prog->_LinkedShaders[i]->NumUniformBlocks;
+ prog->_LinkedShaders[i]->Program->info.num_ubos;
}
}
}
@@ -1160,7 +1160,7 @@ interstage_cross_validate_uniform_blocks(struct gl_shader_program *prog,
sh_num_blocks = prog->_LinkedShaders[i]->NumShaderStorageBlocks;
sh_blks = sh->ShaderStorageBlocks;
} else {
- sh_num_blocks = prog->_LinkedShaders[i]->NumUniformBlocks;
+ sh_num_blocks = prog->_LinkedShaders[i]->Program->info.num_ubos;
sh_blks = sh->UniformBlocks;
}
@@ -2262,7 +2262,7 @@ link_intrastage_shaders(void *mem_ctx,
for (unsigned i = 0; i < num_ubo_blocks; i++) {
linked->UniformBlocks[i] = &ubo_blocks[i];
}
- linked->NumUniformBlocks = num_ubo_blocks;
+ linked->Program->info.num_ubos = num_ubo_blocks;
/* Copy ssbo blocks to linked shader list */
linked->ShaderStorageBlocks =
@@ -3074,14 +3074,14 @@ check_resources(struct gl_context *ctx, struct gl_shader_program *prog)
}
total_shader_storage_blocks += sh->NumShaderStorageBlocks;
- total_uniform_blocks += sh->NumUniformBlocks;
+ total_uniform_blocks += sh->Program->info.num_ubos;
const unsigned max_uniform_blocks =
ctx->Const.Program[i].MaxUniformBlocks;
- if (max_uniform_blocks < sh->NumUniformBlocks) {
+ if (max_uniform_blocks < sh->Program->info.num_ubos) {
linker_error(prog, "Too many %s uniform blocks (%d/%d)\n",
- _mesa_shader_stage_to_string(i), sh->NumUniformBlocks,
- max_uniform_blocks);
+ _mesa_shader_stage_to_string(i),
+ sh->Program->info.num_ubos, max_uniform_blocks);
}
const unsigned max_shader_storage_blocks =
diff --git a/src/compiler/glsl/lower_ubo_reference.cpp b/src/compiler/glsl/lower_ubo_reference.cpp
index eafa1dd..985ecea 100644
--- a/src/compiler/glsl/lower_ubo_reference.cpp
+++ b/src/compiler/glsl/lower_ubo_reference.cpp
@@ -292,7 +292,7 @@ lower_ubo_reference_visitor::setup_for_load_or_store(void *mem_ctx,
num_blocks = shader->NumShaderStorageBlocks;
blocks = shader->ShaderStorageBlocks;
} else {
- num_blocks = shader->NumUniformBlocks;
+ num_blocks = shader->Program->info.num_ubos;
blocks = shader->UniformBlocks;
}
this->uniform_block = NULL;
diff --git a/src/mesa/drivers/dri/i965/brw_shader.cpp b/src/mesa/drivers/dri/i965/brw_shader.cpp
index 5ab8ada..95dc41a 100644
--- a/src/mesa/drivers/dri/i965/brw_shader.cpp
+++ b/src/mesa/drivers/dri/i965/brw_shader.cpp
@@ -1193,9 +1193,9 @@ brw_assign_common_binding_table_offsets(gl_shader_stage stage,
next_binding_table_offset += num_textures;
if (shader) {
- assert(shader->NumUniformBlocks <= BRW_MAX_UBO);
+ assert(prog->info.num_ubos <= BRW_MAX_UBO);
stage_prog_data->binding_table.ubo_start = next_binding_table_offset;
- next_binding_table_offset += shader->NumUniformBlocks;
+ next_binding_table_offset += prog->info.num_ubos;
assert(shader->NumShaderStorageBlocks <= BRW_MAX_SSBO);
stage_prog_data->binding_table.ssbo_start = next_binding_table_offset;
diff --git a/src/mesa/drivers/dri/i965/brw_wm_surface_state.c b/src/mesa/drivers/dri/i965/brw_wm_surface_state.c
index 0ce3701..a75e7f4 100644
--- a/src/mesa/drivers/dri/i965/brw_wm_surface_state.c
+++ b/src/mesa/drivers/dri/i965/brw_wm_surface_state.c
@@ -1384,7 +1384,7 @@ brw_upload_ubo_surfaces(struct brw_context *brw,
uint32_t *ubo_surf_offsets =
&stage_state->surf_offset[prog_data->binding_table.ubo_start];
- for (int i = 0; i < shader->NumUniformBlocks; i++) {
+ for (int i = 0; i < shader->Program->info.num_ubos; i++) {
struct gl_uniform_buffer_binding *binding =
&ctx->UniformBufferBindings[shader->UniformBlocks[i]->Binding];
@@ -1431,7 +1431,7 @@ brw_upload_ubo_surfaces(struct brw_context *brw,
}
}
- if (shader->NumUniformBlocks || shader->NumShaderStorageBlocks)
+ if (shader->Program->info.num_ubos || shader->NumShaderStorageBlocks)
brw->ctx.NewDriverState |= BRW_NEW_SURFACES;
}
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index 7be7633..de45ca6 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -2373,7 +2373,6 @@ struct gl_linked_shader
*/
unsigned num_combined_uniform_components;
- unsigned NumUniformBlocks;
struct gl_uniform_block **UniformBlocks;
unsigned NumShaderStorageBlocks;
diff --git a/src/mesa/state_tracker/st_atom_constbuf.c b/src/mesa/state_tracker/st_atom_constbuf.c
index 3b5031d..30bffa6 100644
--- a/src/mesa/state_tracker/st_atom_constbuf.c
+++ b/src/mesa/state_tracker/st_atom_constbuf.c
@@ -248,7 +248,7 @@ static void st_bind_ubos(struct st_context *st,
if (!shader)
return;
- for (i = 0; i < shader->NumUniformBlocks; i++) {
+ for (i = 0; i < shader->Program->info.num_ubos; i++) {
struct gl_uniform_buffer_binding *binding;
struct st_buffer_object *st_obj;
diff --git a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
index 2c37f50..9f7dee1 100644
--- a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
+++ b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
@@ -6258,9 +6258,7 @@ st_translate_program(
}
if (program->shader) {
- unsigned num_ubos = program->shader->NumUniformBlocks;
-
- for (i = 0; i < num_ubos; i++) {
+ for (i = 0; i < proginfo->info.num_ubos; i++) {
unsigned size = program->shader->UniformBlocks[i]->UniformBufferSize;
unsigned num_const_vecs = (size + 15) / 16;
unsigned first, last;
@@ -6601,7 +6599,7 @@ set_affected_state_flags(uint64_t *states,
if (shader->NumImages)
*states |= new_images;
- if (shader->NumUniformBlocks)
+ if (prog->info.num_ubos)
*states |= new_ubos;
if (shader->NumShaderStorageBlocks)
--
2.7.4
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