[Mesa-dev] [PATCH 01/20] anv/pipeline: Set correct binding table and sampler counts

Jason Ekstrand jason at jlekstrand.net
Sat Nov 12 21:34:43 UTC 2016


---
 src/intel/vulkan/gen7_pipeline.c      | 24 ++++++++++++++++++++++--
 src/intel/vulkan/gen8_pipeline.c      | 21 +++++++++++++++------
 src/intel/vulkan/genX_pipeline_util.h | 12 ++++++++++++
 3 files changed, 49 insertions(+), 8 deletions(-)

diff --git a/src/intel/vulkan/gen7_pipeline.c b/src/intel/vulkan/gen7_pipeline.c
index 4ffb16c..b54610c 100644
--- a/src/intel/vulkan/gen7_pipeline.c
+++ b/src/intel/vulkan/gen7_pipeline.c
@@ -106,9 +106,12 @@ genX(graphics_pipeline_create)(
       gen7_emit_vs_workaround_flush(brw);
 #endif
 
-   if (pipeline->vs_vec4 == NO_KERNEL)
+   if (pipeline->vs_vec4 == NO_KERNEL) {
       anv_batch_emit(&pipeline->batch, GENX(3DSTATE_VS), vs);
-   else
+   } else {
+      const struct anv_shader_bin *vs_bin =
+         pipeline->shaders[MESA_SHADER_VERTEX];
+
       anv_batch_emit(&pipeline->batch, GENX(3DSTATE_VS), vs) {
          vs.KernelStartPointer         = pipeline->vs_vec4;
 
@@ -123,18 +126,25 @@ genX(graphics_pipeline_create)(
          vs.DispatchGRFStartRegisterforURBData    =
             vs_prog_data->base.base.dispatch_grf_start_reg;
 
+         vs.SamplerCount              = get_sampler_count(vs_bin);
+         vs.BindingTableEntryCount    = get_binding_table_entry_count(vs_bin);
+
          vs.VertexURBEntryReadLength   = vs_prog_data->base.urb_read_length;
          vs.VertexURBEntryReadOffset   = 0;
          vs.MaximumNumberofThreads     = devinfo->max_vs_threads - 1;
          vs.StatisticsEnable           = true;
          vs.VSFunctionEnable           = true;
       }
+   }
 
    const struct brw_gs_prog_data *gs_prog_data = get_gs_prog_data(pipeline);
 
    if (pipeline->gs_kernel == NO_KERNEL) {
       anv_batch_emit(&pipeline->batch, GENX(3DSTATE_GS), gs);
    } else {
+      const struct anv_shader_bin *gs_bin =
+         pipeline->shaders[MESA_SHADER_GEOMETRY];
+
       anv_batch_emit(&pipeline->batch, GENX(3DSTATE_GS), gs) {
          gs.KernelStartPointer         = pipeline->gs_kernel;
 
@@ -154,6 +164,9 @@ genX(graphics_pipeline_create)(
          gs.DispatchGRFStartRegisterforURBData =
             gs_prog_data->base.base.dispatch_grf_start_reg;
 
+         gs.SamplerCount              = get_sampler_count(gs_bin);
+         gs.BindingTableEntryCount    = get_binding_table_entry_count(gs_bin);
+
          gs.MaximumNumberofThreads     = devinfo->max_gs_threads - 1;
          /* This in the next dword on HSW. */
          gs.ControlDataFormat          = gs_prog_data->control_data_format;
@@ -190,6 +203,9 @@ genX(graphics_pipeline_create)(
          ps.MaximumNumberofThreads = devinfo->max_wm_threads - 1;
       }
    } else {
+      const struct anv_shader_bin *fs_bin =
+         pipeline->shaders[MESA_SHADER_FRAGMENT];
+
       const struct brw_wm_prog_data *wm_prog_data = get_wm_prog_data(pipeline);
       if (wm_prog_data->urb_setup[VARYING_SLOT_BFC0] != -1 ||
           wm_prog_data->urb_setup[VARYING_SLOT_BFC1] != -1)
@@ -211,6 +227,10 @@ genX(graphics_pipeline_create)(
             .offset = 0,
          };
          ps.PerThreadScratchSpace         = scratch_space(&wm_prog_data->base);
+
+         ps.SamplerCount                  = get_sampler_count(fs_bin);
+         ps.BindingTableEntryCount        = get_binding_table_entry_count(fs_bin);
+
          ps.MaximumNumberofThreads        = devinfo->max_wm_threads - 1;
          ps.PushConstantEnable            = wm_prog_data->base.nr_params > 0;
          ps.AttributeEnable               = wm_prog_data->num_varying_inputs > 0;
diff --git a/src/intel/vulkan/gen8_pipeline.c b/src/intel/vulkan/gen8_pipeline.c
index 6cf55f5..10cef64 100644
--- a/src/intel/vulkan/gen8_pipeline.c
+++ b/src/intel/vulkan/gen8_pipeline.c
@@ -117,6 +117,9 @@ genX(graphics_pipeline_create)(
       anv_batch_emit(&pipeline->batch, GENX(3DSTATE_GS), gs);
    } else {
       const struct brw_gs_prog_data *gs_prog_data = get_gs_prog_data(pipeline);
+      const struct anv_shader_bin *gs_bin =
+         pipeline->shaders[MESA_SHADER_GEOMETRY];
+
       offset = 1;
       length = (gs_prog_data->base.vue_map.num_slots + 1) / 2 - offset;
 
@@ -124,8 +127,8 @@ genX(graphics_pipeline_create)(
          gs.SingleProgramFlow       = false;
          gs.KernelStartPointer      = pipeline->gs_kernel;
          gs.VectorMaskEnable        = false;
-         gs.SamplerCount            = 0;
-         gs.BindingTableEntryCount  = 0;
+         gs.SamplerCount            = get_sampler_count(gs_bin);
+         gs.BindingTableEntryCount  = get_binding_table_entry_count(gs_bin);
          gs.ExpectedVertexCount     = gs_prog_data->vertices_in;
 
          gs.ScratchSpaceBasePointer = (struct anv_address) {
@@ -186,14 +189,16 @@ genX(graphics_pipeline_create)(
          vs.VertexURBEntryOutputLength = length;
       }
    } else {
+      const struct anv_shader_bin *vs_bin =
+         pipeline->shaders[MESA_SHADER_VERTEX];
+
       anv_batch_emit(&pipeline->batch, GENX(3DSTATE_VS), vs) {
          vs.KernelStartPointer            = vs_start;
          vs.SingleVertexDispatch          = false;
          vs.VectorMaskEnable              = false;
-         vs.SamplerCount                  = 0;
 
-         vs.BindingTableEntryCount =
-            vs_prog_data->base.base.binding_table.size_bytes / 4;
+         vs.SamplerCount                  = get_sampler_count(vs_bin);
+         vs.BindingTableEntryCount        = get_binding_table_entry_count(vs_bin);
 
          vs.ThreadDispatchPriority        = false;
          vs.FloatingPointMode             = IEEE754;
@@ -237,6 +242,9 @@ genX(graphics_pipeline_create)(
          extra.PixelShaderValid = false;
       }
    } else {
+      const struct anv_shader_bin *fs_bin =
+         pipeline->shaders[MESA_SHADER_FRAGMENT];
+
       emit_3dstate_sbe(pipeline);
 
       anv_batch_emit(&pipeline->batch, GENX(3DSTATE_PS), ps) {
@@ -248,7 +256,8 @@ genX(graphics_pipeline_create)(
          ps._32PixelDispatchEnable  = false;
          ps.SingleProgramFlow       = false;
          ps.VectorMaskEnable        = true;
-         ps.SamplerCount            = 1;
+         ps.SamplerCount            = get_sampler_count(fs_bin);
+         ps.BindingTableEntryCount  = get_binding_table_entry_count(fs_bin);
          ps.PushConstantEnable      = wm_prog_data->base.nr_params > 0;
          ps.PositionXYOffsetSelect  = wm_prog_data->uses_pos_offset ?
             POSOFFSET_SAMPLE: POSOFFSET_NONE;
diff --git a/src/intel/vulkan/genX_pipeline_util.h b/src/intel/vulkan/genX_pipeline_util.h
index 129ae94..b30be14 100644
--- a/src/intel/vulkan/genX_pipeline_util.h
+++ b/src/intel/vulkan/genX_pipeline_util.h
@@ -956,4 +956,16 @@ emit_3dstate_streamout(struct anv_pipeline *pipeline,
    }
 }
 
+static inline uint32_t
+get_sampler_count(const struct anv_shader_bin *bin)
+{
+   return DIV_ROUND_UP(bin->bind_map.sampler_count, 4);
+}
+
+static inline uint32_t
+get_binding_table_entry_count(const struct anv_shader_bin *bin)
+{
+   return DIV_ROUND_UP(bin->bind_map.surface_count, 32);
+}
+
 #endif /* GENX_PIPELINE_UTIL_H */
-- 
2.5.0.400.gff86faf



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