[Mesa-dev] [PATCH 02/20] anv/pipeline: Get rid of the kernel pointer fields

Timothy Arceri timothy.arceri at collabora.com
Sat Nov 12 21:59:06 UTC 2016


On Sat, 2016-11-12 at 13:34 -0800, Jason Ekstrand wrote:
> Now that we have anv_shader_bin, they're completely redundant with
> other
> information we have in the pipeline.  For vertex shaders, we also to

                                                                    ^-
go


> through way too much work to put the offset in one or the other field
> and
> then look at which one we put it in later.
> ---
> 


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