[Mesa-dev] [PATCH 11/14] swr: rework resource layout and surface setup

Ilia Mirkin imirkin at alum.mit.edu
Sat Nov 12 23:00:36 UTC 2016


This is a bit of a mega-commit, but unfortunately there's no great way
to break this up since a lot of different pieces have to match up. Here
we do the following:
 - change surface layout to match swr's Load/StoreTile expectations
 - fix sampler settings to respect all sampler view parameters
 - fix stencil sampling to read from secondary resource
 - respect pipe surface format, level, and layer settings
 - fix resource map/unmap based on the new layout logic
 - fix resource map/unmap to copy proper parts of stencil values in and
   out of the matching depth texture

These fix a massive quantity of piglits, including all the
tex-miplevel-selection ones.

Note that the swr native miptree layout isn't extremely space-efficient,
and we end up using it for all textures, not just the renderable ones. A
back-of-the-envelope calculation suggests about 10%-25% increased memory
usage for miptrees, depending on the number of LODs. Single-LOD textures
should be unaffected.

There are a handful of regressions as a result of this change:
 - fbo-generatemipmap-formats on compressed textures with irregular
   sizes fails. The 2+ levels appear as if their offsets were off by a
   bit. No idea why, despite a lot of staring. I suspect the fact that
   this test was passing before is pure coincidence as well.
 - Some textureGrad tests, these failures match llvmpipe. (There are
   debug settings allowing improved gallivm sampling accurancy.)
 - Some layered clearing tests as swr doesn't currently support that. It
   was getting lucky before because enough other things were broken.

Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu>
---
 src/gallium/drivers/swr/swr_context.cpp | 103 ++++++++++++-----
 src/gallium/drivers/swr/swr_draw.cpp    |   4 +-
 src/gallium/drivers/swr/swr_resource.h  |   8 +-
 src/gallium/drivers/swr/swr_screen.cpp  | 188 +++++++++++++++++++++-----------
 src/gallium/drivers/swr/swr_shader.cpp  |  28 ++++-
 src/gallium/drivers/swr/swr_state.cpp   | 166 +++++++++++++++++-----------
 6 files changed, 337 insertions(+), 160 deletions(-)

diff --git a/src/gallium/drivers/swr/swr_context.cpp b/src/gallium/drivers/swr/swr_context.cpp
index 6bc6de4..fc8e74a 100644
--- a/src/gallium/drivers/swr/swr_context.cpp
+++ b/src/gallium/drivers/swr/swr_context.cpp
@@ -139,21 +139,35 @@ swr_transfer_map(struct pipe_context *pipe,
    if (!pt)
       return NULL;
    pipe_resource_reference(&pt->resource, resource);
+   pt->usage = (pipe_transfer_usage)usage;
    pt->level = level;
    pt->box = *box;
-   pt->stride = spr->row_stride[level];
-   pt->layer_stride = spr->img_stride[level];
-
-   /* if we're mapping the depth/stencil, copy in stencil */
-   if (spr->base.format == PIPE_FORMAT_Z24_UNORM_S8_UINT
-       && spr->has_stencil) {
-      for (unsigned i = 0; i < spr->alignedWidth * spr->alignedHeight; i++) {
-         spr->swr.pBaseAddress[4 * i + 3] = spr->secondary.pBaseAddress[i];
-      }
-   } else if (spr->base.format == PIPE_FORMAT_Z32_FLOAT_S8X24_UINT
-              && spr->has_stencil) {
-      for (unsigned i = 0; i < spr->alignedWidth * spr->alignedHeight; i++) {
-         spr->swr.pBaseAddress[8 * i + 4] = spr->secondary.pBaseAddress[i];
+   pt->stride = spr->swr.pitch;
+   pt->layer_stride = spr->swr.qpitch * spr->swr.pitch;
+
+   /* if we're mapping the depth/stencil, copy in stencil for the section
+    * being read in
+    */
+   if (usage & PIPE_TRANSFER_READ && spr->has_depth && spr->has_stencil) {
+      size_t zbase, sbase;
+      for (int z = box->z; z < box->z + box->depth; z++) {
+         zbase = (z * spr->swr.qpitch + box->y) * spr->swr.pitch +
+            spr->mip_offsets[level];
+         sbase = (z * spr->secondary.qpitch + box->y) * spr->secondary.pitch +
+            spr->secondary_mip_offsets[level];
+         for (int y = box->y; y < box->y + box->height; y++) {
+            if (spr->base.format == PIPE_FORMAT_Z24_UNORM_S8_UINT) {
+               for (int x = box->x; x < box->x + box->width; x++)
+                  spr->swr.pBaseAddress[zbase + 4 * x + 3] =
+                     spr->secondary.pBaseAddress[sbase + x];
+            } else if (spr->base.format == PIPE_FORMAT_Z32_FLOAT_S8X24_UINT) {
+               for (int x = box->x; x < box->x + box->width; x++)
+                  spr->swr.pBaseAddress[zbase + 8 * x + 4] =
+                     spr->secondary.pBaseAddress[sbase + x];
+            }
+            zbase += spr->swr.pitch;
+            sbase += spr->secondary.pitch;
+         }
       }
    }
 
@@ -167,23 +181,60 @@ swr_transfer_map(struct pipe_context *pipe,
 }
 
 static void
-swr_transfer_unmap(struct pipe_context *pipe, struct pipe_transfer *transfer)
+swr_transfer_flush_region(struct pipe_context *pipe,
+                          struct pipe_transfer *transfer,
+                          const struct pipe_box *flush_box)
 {
    assert(transfer->resource);
+   assert(transfer->usage & PIPE_TRANSFER_WRITE);
 
-   struct swr_resource *res = swr_resource(transfer->resource);
-   /* if we're mapping the depth/stencil, copy out stencil */
-   if (res->base.format == PIPE_FORMAT_Z24_UNORM_S8_UINT
-       && res->has_stencil) {
-      for (unsigned i = 0; i < res->alignedWidth * res->alignedHeight; i++) {
-         res->secondary.pBaseAddress[i] = res->swr.pBaseAddress[4 * i + 3];
-      }
-   } else if (res->base.format == PIPE_FORMAT_Z32_FLOAT_S8X24_UINT
-              && res->has_stencil) {
-      for (unsigned i = 0; i < res->alignedWidth * res->alignedHeight; i++) {
-         res->secondary.pBaseAddress[i] = res->swr.pBaseAddress[8 * i + 4];
+   struct swr_resource *spr = swr_resource(transfer->resource);
+   if (!spr->has_depth || !spr->has_stencil)
+      return;
+
+   size_t zbase, sbase;
+   struct pipe_box box = *flush_box;
+   box.x += transfer->box.x;
+   box.y += transfer->box.y;
+   box.z += transfer->box.z;
+   for (int z = box.z; z < box.z + box.depth; z++) {
+      zbase = (z * spr->swr.qpitch + box.y) * spr->swr.pitch +
+         spr->mip_offsets[transfer->level];
+      sbase = (z * spr->secondary.qpitch + box.y) * spr->secondary.pitch +
+         spr->secondary_mip_offsets[transfer->level];
+      for (int y = box.y; y < box.y + box.height; y++) {
+         if (spr->base.format == PIPE_FORMAT_Z24_UNORM_S8_UINT) {
+            for (int x = box.x; x < box.x + box.width; x++)
+               spr->secondary.pBaseAddress[sbase + x] =
+                  spr->swr.pBaseAddress[zbase + 4 * x + 3];
+         } else if (spr->base.format == PIPE_FORMAT_Z32_FLOAT_S8X24_UINT) {
+            for (int x = box.x; x < box.x + box.width; x++)
+               spr->secondary.pBaseAddress[sbase + x] =
+                  spr->swr.pBaseAddress[zbase + 8 * x + 4];
+         }
+         zbase += spr->swr.pitch;
+         sbase += spr->secondary.pitch;
       }
    }
+}
+
+static void
+swr_transfer_unmap(struct pipe_context *pipe, struct pipe_transfer *transfer)
+{
+   assert(transfer->resource);
+
+   struct swr_resource *spr = swr_resource(transfer->resource);
+   /* if we're mapping the depth/stencil, copy in stencil for the section
+    * being written out
+    */
+   if (transfer->usage & PIPE_TRANSFER_WRITE &&
+       !(transfer->usage & PIPE_TRANSFER_FLUSH_EXPLICIT) &&
+       spr->has_depth && spr->has_stencil) {
+      struct pipe_box box;
+      u_box_3d(0, 0, 0, transfer->box.width, transfer->box.height,
+               transfer->box.depth, &box);
+      swr_transfer_flush_region(pipe, transfer, &box);
+   }
 
    pipe_resource_reference(&transfer->resource, NULL);
    FREE(transfer);
@@ -425,8 +476,8 @@ swr_create_context(struct pipe_screen *p_screen, void *priv, unsigned flags)
    ctx->pipe.surface_destroy = swr_surface_destroy;
    ctx->pipe.transfer_map = swr_transfer_map;
    ctx->pipe.transfer_unmap = swr_transfer_unmap;
+   ctx->pipe.transfer_flush_region = swr_transfer_flush_region;
 
-   ctx->pipe.transfer_flush_region = u_default_transfer_flush_region;
    ctx->pipe.buffer_subdata = u_default_buffer_subdata;
    ctx->pipe.texture_subdata = u_default_texture_subdata;
 
diff --git a/src/gallium/drivers/swr/swr_draw.cpp b/src/gallium/drivers/swr/swr_draw.cpp
index 39378e6..ba10bd5 100644
--- a/src/gallium/drivers/swr/swr_draw.cpp
+++ b/src/gallium/drivers/swr/swr_draw.cpp
@@ -282,7 +282,9 @@ swr_store_dirty_resource(struct pipe_context *pipe,
       swr_draw_context *pDC = &ctx->swrDC;
       SWR_SURFACE_STATE *renderTargets = pDC->renderTargets;
       for (uint32_t i = 0; i < SWR_NUM_ATTACHMENTS; i++)
-         if (renderTargets[i].pBaseAddress == spr->swr.pBaseAddress) {
+         if (renderTargets[i].pBaseAddress == spr->swr.pBaseAddress ||
+             (spr->secondary.pBaseAddress &&
+              renderTargets[i].pBaseAddress == spr->secondary.pBaseAddress)) {
             swr_store_render_target(pipe, i, post_tile_state);
 
             /* Mesa thinks depth/stencil are fused, so we'll never get an
diff --git a/src/gallium/drivers/swr/swr_resource.h b/src/gallium/drivers/swr/swr_resource.h
index 00001e9..41abd77 100644
--- a/src/gallium/drivers/swr/swr_resource.h
+++ b/src/gallium/drivers/swr/swr_resource.h
@@ -41,17 +41,13 @@ struct swr_resource {
    bool has_depth;
    bool has_stencil;
 
-   UINT alignedWidth;
-   UINT alignedHeight;
-
    SWR_SURFACE_STATE swr;
    SWR_SURFACE_STATE secondary; /* for faking depth/stencil merged formats */
 
    struct sw_displaytarget *display_target;
 
-   unsigned row_stride[PIPE_MAX_TEXTURE_LEVELS];
-   unsigned img_stride[PIPE_MAX_TEXTURE_LEVELS];
-   unsigned mip_offsets[PIPE_MAX_TEXTURE_LEVELS];
+   size_t mip_offsets[PIPE_MAX_TEXTURE_LEVELS];
+   size_t secondary_mip_offsets[PIPE_MAX_TEXTURE_LEVELS];
 
    enum swr_resource_status status;
 };
diff --git a/src/gallium/drivers/swr/swr_screen.cpp b/src/gallium/drivers/swr/swr_screen.cpp
index accd6a2..73deb03 100644
--- a/src/gallium/drivers/swr/swr_screen.cpp
+++ b/src/gallium/drivers/swr/swr_screen.cpp
@@ -44,6 +44,8 @@ extern "C" {
 
 #include "jit_api.h"
 
+#include "memory/TilingFunctions.h"
+
 #include <stdio.h>
 #include <map>
 
@@ -721,12 +723,14 @@ swr_displaytarget_layout(struct swr_screen *screen, struct swr_resource *res)
    struct sw_winsys *winsys = screen->winsys;
    struct sw_displaytarget *dt;
 
+   const unsigned width = align(res->swr.width, res->swr.halign);
+   const unsigned height = align(res->swr.height, res->swr.valign);
+
    UINT stride;
    dt = winsys->displaytarget_create(winsys,
                                      res->base.bind,
                                      res->base.format,
-                                     res->alignedWidth,
-                                     res->alignedHeight,
+                                     width, height,
                                      64, NULL,
                                      &stride);
 
@@ -740,14 +744,14 @@ swr_displaytarget_layout(struct swr_screen *screen, struct swr_resource *res)
 
    /* Clear the display target surface */
    if (map)
-      memset(map, 0, res->alignedHeight * stride);
+      memset(map, 0, height * stride);
 
    winsys->displaytarget_unmap(winsys, dt);
 
    return TRUE;
 }
 
-static boolean
+static bool
 swr_texture_layout(struct swr_screen *screen,
                    struct swr_resource *res,
                    boolean allocate)
@@ -763,87 +767,149 @@ swr_texture_layout(struct swr_screen *screen,
    if (res->has_stencil && !res->has_depth)
       fmt = PIPE_FORMAT_R8_UINT;
 
+   /* We always use the SWR layout. For 2D and 3D textures this looks like:
+    *
+    * |<------- pitch ------->|
+    * +=======================+-------
+    * |Array 0                |   ^
+    * |                       |   |
+    * |        Level 0        |   |
+    * |                       |   |
+    * |                       | qpitch
+    * +-----------+-----------+   |
+    * |           | L2L2L2L2  |   |
+    * |  Level 1  | L3L3      |   |
+    * |           | L4        |   v
+    * +===========+===========+-------
+    * |Array 1                |
+    * |                       |
+    * |        Level 0        |
+    * |                       |
+    * |                       |
+    * +-----------+-----------+
+    * |           | L2L2L2L2  |
+    * |  Level 1  | L3L3      |
+    * |           | L4        |
+    * +===========+===========+
+    *
+    * The overall width in bytes is known as the pitch, while the overall
+    * height in rows is the qpitch. Array slices are laid out logically below
+    * one another, qpitch rows apart. For 3D surfaces, the "level" values are
+    * just invalid for the higher array numbers (since depth is also
+    * minified). 1D and 1D array surfaces are stored effectively the same way,
+    * except that pitch never plays into it. All the levels are logically
+    * adjacent to each other on the X axis.
+    *
+    * Each level's sizes are subject to the valign and halign settings of the
+    * surface. For compressed formats that swr is unaware of, we will use an
+    * appropriately-sized uncompressed format, and scale the widths/heights.
+    *
+    * This surface is stored inside res->swr. For depth/stencil textures,
+    * res->secondary will have an identically-laid-out but R8_UINT-formatted
+    * stencil tree. In the Z32F_S8 case, the primary surface still has 64-bpp
+    * texels, to simplify map/unmap logic which copies the stencil values
+    * in/out.
+    */
+
    res->swr.width = pt->width0;
    res->swr.height = pt->height0;
-   res->swr.depth = pt->depth0;
    res->swr.type = swr_convert_target_type(pt->target);
    res->swr.tileMode = SWR_TILE_NONE;
    res->swr.format = mesa_to_swr_format(fmt);
-   res->swr.numSamples = (1 << pt->nr_samples);
+   res->swr.numSamples = std::max(1u, pt->nr_samples);
 
-   SWR_FORMAT_INFO finfo = GetFormatInfo(res->swr.format);
-
-   size_t total_size = 0;
-   unsigned width = pt->width0;
-   unsigned height = pt->height0;
-   unsigned depth = pt->depth0;
-   unsigned layers = pt->array_size;
-
-   for (int level = 0; level <= pt->last_level; level++) {
-      unsigned alignedWidth, alignedHeight;
-      unsigned num_slices;
+   if (pt->bind & (PIPE_BIND_RENDER_TARGET | PIPE_BIND_DEPTH_STENCIL)) {
+      res->swr.halign = KNOB_MACROTILE_X_DIM;
+      res->swr.valign = KNOB_MACROTILE_Y_DIM;
+   } else {
+      res->swr.halign = 1;
+      res->swr.valign = 1;
+   }
 
-      if (pt->bind & (PIPE_BIND_RENDER_TARGET | PIPE_BIND_DEPTH_STENCIL)) {
-         alignedWidth = align(width, KNOB_MACROTILE_X_DIM);
-         alignedHeight = align(height, KNOB_MACROTILE_Y_DIM);
-      } else {
-         alignedWidth = width;
-         alignedHeight = height;
+   // The pitch is the overall width of the texture in bytes. Most of the time
+   // this is the pitch of level 0 since all the other levels fit underneath
+   // it. However in some degenerate situations, the width of level1 + level2
+   // may be larger. In that case, we use those widths. This can happen if,
+   // e.g. halign is 32, and the width of level 0 is 32 or less. In that case,
+   // the aligned levels 1 and 2 will also be 32 each, adding up to 64.
+   unsigned width_blocks = util_format_get_nblocksx(fmt, pt->width0);
+   unsigned width = align(width_blocks, res->swr.halign);
+   if (pt->last_level > 1) {
+      width = std::max<uint32_t>(
+            width,
+            align(u_minify(width_blocks, 1), res->swr.halign) +
+            align(u_minify(width_blocks, 2), res->swr.halign));
+   }
+   res->swr.pitch = width * util_format_get_blocksize(fmt);
+
+
+   // The qpitch is controlled by either the height of the second LOD, or the
+   // combination of all the later LODs.
+   unsigned height_blocks = util_format_get_nblocksy(fmt, pt->height0);
+   res->swr.qpitch = align(height_blocks, res->swr.valign);
+   if (pt->last_level == 1) {
+      res->swr.qpitch += align(u_minify(height_blocks, 1), res->swr.valign);
+   } else if (pt->last_level > 1) {
+      unsigned height = u_minify(height_blocks, 1);
+      unsigned level1 = align(height, res->swr.valign);
+      unsigned level2 = 0;
+      for (int level = 2; level <= pt->last_level; level++) {
+         height = u_minify(height, 1);
+         level2 += align(height, res->swr.valign);
       }
+      res->swr.qpitch += std::max(level1, level2);
+   }
 
-      if (level == 0) {
-         res->alignedWidth = alignedWidth;
-         res->alignedHeight = alignedHeight;
+   if (pt->target == PIPE_TEXTURE_3D)
+      res->swr.depth = pt->depth0;
+   else
+      res->swr.depth = pt->array_size;
+
+   // Fix up swr format if necessary so that LOD offset computation works
+   if (res->swr.format == (SWR_FORMAT)-1) {
+      res->swr.width = util_format_get_nblocksx(fmt, res->swr.width);
+      res->swr.height = util_format_get_nblocksy(fmt, res->swr.height);
+      switch (util_format_get_blocksize(fmt)) {
+      default:
+         unreachable("Unexpected format block size");
+      case 1: res->swr.format = R8_UINT; break;
+      case 2: res->swr.format = R16_UINT; break;
+      case 4: res->swr.format = R32_UINT; break;
+      case 8: res->swr.format = R32G32_UINT; break;
+      case 16: res->swr.format = R32G32B32A32_UINT; break;
       }
+   }
 
-      res->row_stride[level] = util_format_get_stride(fmt, alignedWidth);
-      res->img_stride[level] =
-         res->row_stride[level] * util_format_get_nblocksy(fmt, alignedHeight);
-      res->mip_offsets[level] = total_size;
-
-      if (pt->target == PIPE_TEXTURE_3D)
-         num_slices = depth;
-      else if (pt->target == PIPE_TEXTURE_1D_ARRAY
-               || pt->target == PIPE_TEXTURE_2D_ARRAY
-               || pt->target == PIPE_TEXTURE_CUBE
-               || pt->target == PIPE_TEXTURE_CUBE_ARRAY)
-         num_slices = layers;
-      else
-         num_slices = 1;
-
-      total_size += res->img_stride[level] * num_slices;
-      if (total_size > SWR_MAX_TEXTURE_SIZE)
-         return FALSE;
-
-      width = u_minify(width, 1);
-      height = u_minify(height, 1);
-      depth = u_minify(depth, 1);
+   for (int level = 0; level <= pt->last_level; level++) {
+      res->mip_offsets[level] =
+         ComputeSurfaceOffset<false>(0, 0, 0, 0, 0, level, &res->swr);
    }
 
-   res->swr.halign = res->alignedWidth;
-   res->swr.valign = res->alignedHeight;
-   res->swr.pitch = res->row_stride[0];
+   size_t total_size =
+      (size_t)res->swr.depth * res->swr.qpitch * res->swr.pitch;
+   if (total_size > SWR_MAX_TEXTURE_SIZE)
+      return false;
 
    if (allocate) {
       res->swr.pBaseAddress = (uint8_t *)AlignedMalloc(total_size, 64);
 
       if (res->has_depth && res->has_stencil) {
-         SWR_FORMAT_INFO finfo = GetFormatInfo(res->secondary.format);
-         res->secondary.width = pt->width0;
-         res->secondary.height = pt->height0;
-         res->secondary.depth = pt->depth0;
-         res->secondary.type = SURFACE_2D;
-         res->secondary.tileMode = SWR_TILE_NONE;
+         res->secondary = res->swr;
          res->secondary.format = R8_UINT;
-         res->secondary.numSamples = (1 << pt->nr_samples);
-         res->secondary.pitch = res->alignedWidth * finfo.Bpp;
+         res->secondary.pitch = res->swr.pitch / util_format_get_blocksize(fmt);
+
+         for (int level = 0; level <= pt->last_level; level++) {
+            res->secondary_mip_offsets[level] =
+               ComputeSurfaceOffset<false>(0, 0, 0, 0, 0, level, &res->secondary);
+         }
 
          res->secondary.pBaseAddress = (uint8_t *)AlignedMalloc(
-            res->alignedHeight * res->secondary.pitch, 64);
+            res->secondary.depth * res->secondary.qpitch *
+            res->secondary.pitch, 64);
       }
    }
 
-   return TRUE;
+   return true;
 }
 
 static boolean
diff --git a/src/gallium/drivers/swr/swr_shader.cpp b/src/gallium/drivers/swr/swr_shader.cpp
index 38a916e..f639df3 100644
--- a/src/gallium/drivers/swr/swr_shader.cpp
+++ b/src/gallium/drivers/swr/swr_shader.cpp
@@ -34,6 +34,7 @@
 #include "builder.h"
 
 #include "tgsi/tgsi_strings.h"
+#include "util/u_format.h"
 #include "gallivm/lp_bld_init.h"
 #include "gallivm/lp_bld_flow.h"
 #include "gallivm/lp_bld_struct.h"
@@ -41,6 +42,7 @@
 
 #include "swr_context.h"
 #include "swr_context_llvm.h"
+#include "swr_resource.h"
 #include "swr_state.h"
 #include "swr_screen.h"
 
@@ -85,18 +87,36 @@ swr_generate_sampler_key(const struct lp_tgsi_info &info,
          info.base.file_max[TGSI_FILE_SAMPLER_VIEW] + 1;
       for (unsigned i = 0; i < key.nr_sampler_views; i++) {
          if (info.base.file_mask[TGSI_FILE_SAMPLER_VIEW] & (1 << i)) {
+            const struct pipe_sampler_view *view =
+               ctx->sampler_views[shader_type][i];
             lp_sampler_static_texture_state(
-               &key.sampler[i].texture_state,
-               ctx->sampler_views[shader_type][i]);
+               &key.sampler[i].texture_state, view);
+            if (view) {
+               struct swr_resource *swr_res = swr_resource(view->texture);
+               const struct util_format_description *desc =
+                  util_format_description(view->format);
+               if (swr_res->has_depth && swr_res->has_stencil &&
+                   !util_format_has_depth(desc))
+                  key.sampler[i].texture_state.format = PIPE_FORMAT_S8_UINT;
+            }
          }
       }
    } else {
       key.nr_sampler_views = key.nr_samplers;
       for (unsigned i = 0; i < key.nr_sampler_views; i++) {
          if (info.base.file_mask[TGSI_FILE_SAMPLER] & (1 << i)) {
+            const struct pipe_sampler_view *view =
+               ctx->sampler_views[shader_type][i];
             lp_sampler_static_texture_state(
-               &key.sampler[i].texture_state,
-               ctx->sampler_views[shader_type][i]);
+               &key.sampler[i].texture_state, view);
+            if (view) {
+               struct swr_resource *swr_res = swr_resource(view->texture);
+               const struct util_format_description *desc =
+                  util_format_description(view->format);
+               if (swr_res->has_depth && swr_res->has_stencil &&
+                   !util_format_has_depth(desc))
+                  key.sampler[i].texture_state.format = PIPE_FORMAT_S8_UINT;
+            }
          }
       }
    }
diff --git a/src/gallium/drivers/swr/swr_state.cpp b/src/gallium/drivers/swr/swr_state.cpp
index 783afba..2c7f3be 100644
--- a/src/gallium/drivers/swr/swr_state.cpp
+++ b/src/gallium/drivers/swr/swr_state.cpp
@@ -701,25 +701,46 @@ swr_update_texture_state(struct swr_context *ctx,
    for (unsigned i = 0; i < num_sampler_views; i++) {
       struct pipe_sampler_view *view =
          ctx->sampler_views[shader_type][i];
+      struct swr_jit_texture *jit_tex = &textures[i];
 
+      memset(jit_tex, 0, sizeof(*jit_tex));
       if (view) {
          struct pipe_resource *res = view->texture;
          struct swr_resource *swr_res = swr_resource(res);
-         struct swr_jit_texture *jit_tex = &textures[i];
-         memset(jit_tex, 0, sizeof(*jit_tex));
+         SWR_SURFACE_STATE *swr = &swr_res->swr;
+         size_t *mip_offsets = swr_res->mip_offsets;
+         if (swr_res->has_depth && swr_res->has_stencil &&
+            !util_format_has_depth(util_format_description(view->format))) {
+            swr = &swr_res->secondary;
+            mip_offsets = swr_res->secondary_mip_offsets;
+         }
+
          jit_tex->width = res->width0;
          jit_tex->height = res->height0;
-         jit_tex->depth = res->depth0;
-         jit_tex->first_level = view->u.tex.first_level;
-         jit_tex->last_level = view->u.tex.last_level;
-         jit_tex->base_ptr = swr_res->swr.pBaseAddress;
+         jit_tex->base_ptr = swr->pBaseAddress;
+         if (view->target != PIPE_BUFFER) {
+            jit_tex->first_level = view->u.tex.first_level;
+            jit_tex->last_level = view->u.tex.last_level;
+            if (view->target == PIPE_TEXTURE_3D)
+               jit_tex->depth = res->depth0;
+            else
+               jit_tex->depth =
+                  view->u.tex.last_layer - view->u.tex.first_layer + 1;
+            jit_tex->base_ptr += view->u.tex.first_layer *
+               swr->qpitch * swr->pitch;
+         } else {
+            unsigned view_blocksize = util_format_get_blocksize(view->format);
+            jit_tex->base_ptr += view->u.buf.offset;
+            jit_tex->width = view->u.buf.size / view_blocksize;
+            jit_tex->depth = 1;
+         }
 
          for (unsigned level = jit_tex->first_level;
               level <= jit_tex->last_level;
               level++) {
-            jit_tex->row_stride[level] = swr_res->row_stride[level];
-            jit_tex->img_stride[level] = swr_res->img_stride[level];
-            jit_tex->mip_offsets[level] = swr_res->mip_offsets[level];
+            jit_tex->row_stride[level] = swr->pitch;
+            jit_tex->img_stride[level] = swr->qpitch * swr->pitch;
+            jit_tex->mip_offsets[level] = mip_offsets[level];
          }
       }
    }
@@ -789,6 +810,61 @@ swr_update_constants(struct swr_context *ctx, enum pipe_shader_type shaderType)
    }
 }
 
+static bool
+swr_change_rt(struct swr_context *ctx,
+              unsigned attachment,
+              const struct pipe_surface *sf)
+{
+   swr_draw_context *pDC = &ctx->swrDC;
+   struct SWR_SURFACE_STATE *rt = &pDC->renderTargets[attachment];
+
+   /* Do nothing if the render target hasn't changed */
+   if ((!sf || !sf->texture) && rt->pBaseAddress == nullptr)
+      return false;
+
+   /* Deal with disabling RT up front */
+   if (!sf || !sf->texture) {
+      /* If detaching attachment, mark tiles as RESOLVED so core
+       * won't try to load from non-existent target. */
+      swr_store_render_target(&ctx->pipe, attachment, SWR_TILE_RESOLVED);
+      *rt = {0};
+      return true;
+   }
+
+   const struct swr_resource *swr = swr_resource(sf->texture);
+   const SWR_SURFACE_STATE *swr_surface = &swr->swr;
+   SWR_FORMAT fmt = mesa_to_swr_format(sf->format);
+
+   if (attachment == SWR_ATTACHMENT_STENCIL && swr->secondary.pBaseAddress) {
+      swr_surface = &swr->secondary;
+      fmt = swr_surface->format;
+   }
+
+   if (rt->pBaseAddress == swr_surface->pBaseAddress &&
+       rt->format == fmt &&
+       rt->lod == sf->u.tex.level &&
+       rt->arrayIndex == sf->u.tex.first_layer)
+      return false;
+
+   bool need_fence = false;
+
+   /* StoreTile for changed target */
+   if (rt->pBaseAddress) {
+      /* If changing attachment to a new target, mark tiles as
+       * INVALID so they are reloaded from surface. */
+      swr_store_render_target(&ctx->pipe, attachment, SWR_TILE_INVALID);
+      need_fence = true;
+   }
+
+   /* Make new attachment */
+   *rt = *swr_surface;
+   rt->format = fmt;
+   rt->lod = sf->u.tex.level;
+   rt->arrayIndex = sf->u.tex.first_layer;
+
+   return need_fence;
+}
+
 void
 swr_update_derived(struct pipe_context *pipe,
                    const struct pipe_draw_info *p_draw_info)
@@ -807,64 +883,30 @@ swr_update_derived(struct pipe_context *pipe,
    /* Render Targets */
    if (ctx->dirty & SWR_NEW_FRAMEBUFFER) {
       struct pipe_framebuffer_state *fb = &ctx->framebuffer;
-      SWR_SURFACE_STATE *new_attachment[SWR_NUM_ATTACHMENTS] = {0};
-      UINT i;
+      const struct util_format_description *desc = NULL;
+      bool need_fence = false;
 
       /* colorbuffer targets */
-      if (fb->nr_cbufs)
-         for (i = 0; i < fb->nr_cbufs; ++i)
-            if (fb->cbufs[i]) {
-               struct swr_resource *colorBuffer =
-                  swr_resource(fb->cbufs[i]->texture);
-               new_attachment[SWR_ATTACHMENT_COLOR0 + i] = &colorBuffer->swr;
-            }
-
-      /* depth/stencil target */
-      if (fb->zsbuf) {
-         struct swr_resource *depthStencilBuffer =
-            swr_resource(fb->zsbuf->texture);
-         if (depthStencilBuffer->has_depth) {
-            new_attachment[SWR_ATTACHMENT_DEPTH] = &depthStencilBuffer->swr;
-
-            if (depthStencilBuffer->has_stencil)
-               new_attachment[SWR_ATTACHMENT_STENCIL] =
-                  &depthStencilBuffer->secondary;
-
-         } else if (depthStencilBuffer->has_stencil)
-            new_attachment[SWR_ATTACHMENT_STENCIL] = &depthStencilBuffer->swr;
+      if (fb->nr_cbufs) {
+         for (unsigned i = 0; i < fb->nr_cbufs; ++i)
+            need_fence |= swr_change_rt(
+                  ctx, SWR_ATTACHMENT_COLOR0 + i, fb->cbufs[i]);
       }
+      for (unsigned i = fb->nr_cbufs; i < SWR_NUM_RENDERTARGETS; ++i)
+         need_fence |= swr_change_rt(ctx, SWR_ATTACHMENT_COLOR0 + i, NULL);
 
-      /* Make the attachment updates */
-      swr_draw_context *pDC = &ctx->swrDC;
-      SWR_SURFACE_STATE *renderTargets = pDC->renderTargets;
-      unsigned need_fence = FALSE;
-      for (i = 0; i < SWR_NUM_ATTACHMENTS; i++) {
-         void *new_base = nullptr;
-         if (new_attachment[i])
-            new_base = new_attachment[i]->pBaseAddress;
-
-         /* StoreTile for changed target */
-         if (renderTargets[i].pBaseAddress != new_base) {
-            if (renderTargets[i].pBaseAddress) {
-               /* If changing attachment to a new target, mark tiles as
-                * INVALID so they are reloaded from surface.
-                * If detaching attachment, mark tiles as RESOLVED so core
-                * won't try to load from non-existent target. */
-               enum SWR_TILE_STATE post_state = (new_attachment[i]
-                  ? SWR_TILE_INVALID : SWR_TILE_RESOLVED);
-               swr_store_render_target(pipe, i, post_state);
-
-               need_fence |= TRUE;
-            }
+      /* depth/stencil target */
+      if (fb->zsbuf)
+         desc = util_format_description(fb->zsbuf->format);
+      if (fb->zsbuf && util_format_has_depth(desc))
+         need_fence |= swr_change_rt(ctx, SWR_ATTACHMENT_DEPTH, fb->zsbuf);
+      else
+         need_fence |= swr_change_rt(ctx, SWR_ATTACHMENT_DEPTH, NULL);
 
-            /* Make new attachment */
-            if (new_attachment[i])
-               renderTargets[i] = *new_attachment[i];
-            else
-               if (renderTargets[i].pBaseAddress)
-                  renderTargets[i] = {0};
-         }
-      }
+      if (fb->zsbuf && util_format_has_stencil(desc))
+         need_fence |= swr_change_rt(ctx, SWR_ATTACHMENT_STENCIL, fb->zsbuf);
+      else
+         need_fence |= swr_change_rt(ctx, SWR_ATTACHMENT_STENCIL, NULL);
 
       /* This fence ensures any attachment changes are resolved before the
        * next draw */
-- 
2.7.3



More information about the mesa-dev mailing list