[Mesa-dev] [PATCH v2] mesa: add NV_image_formats extension support

Lionel Landwerlin llandwerlin at gmail.com
Tue Nov 15 11:16:46 UTC 2016


v2: Replace helper function by qualifier struct field (Ilia)
    Enable NV_image_formats using ARB_shader_image_load_store (Ilia)

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin at intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=98480
Cc: Ilia Mirkin <imirkin at alum.mit.edu>
---
 src/compiler/glsl/glsl_parser.yy         | 86 +++++++++++++++++---------------
 src/compiler/glsl/glsl_parser_extras.cpp |  2 +
 src/compiler/glsl/glsl_parser_extras.h   |  2 +
 src/mesa/main/extensions_table.h         |  1 +
 src/mesa/main/mtypes.h                   |  1 +
 src/mesa/main/shaderimage.c              | 22 +++++---
 6 files changed, 67 insertions(+), 47 deletions(-)

diff --git a/src/compiler/glsl/glsl_parser.yy b/src/compiler/glsl/glsl_parser.yy
index 7d709c7..a48dc68 100644
--- a/src/compiler/glsl/glsl_parser.yy
+++ b/src/compiler/glsl/glsl_parser.yy
@@ -1296,51 +1296,55 @@ layout_qualifier_id:
                unsigned required_glsl;
                /** Minimum GLSL ES version required for the image format. */
                unsigned required_essl;
+               /* NV_image_formats */
+               bool nv_image_formats;
             } map[] = {
-               { "rgba32f", GL_RGBA32F, GLSL_TYPE_FLOAT, 130, 310 },
-               { "rgba16f", GL_RGBA16F, GLSL_TYPE_FLOAT, 130, 310 },
-               { "rg32f", GL_RG32F, GLSL_TYPE_FLOAT, 130, 0 },
-               { "rg16f", GL_RG16F, GLSL_TYPE_FLOAT, 130, 0 },
-               { "r11f_g11f_b10f", GL_R11F_G11F_B10F, GLSL_TYPE_FLOAT, 130, 0 },
-               { "r32f", GL_R32F, GLSL_TYPE_FLOAT, 130, 310 },
-               { "r16f", GL_R16F, GLSL_TYPE_FLOAT, 130, 0 },
-               { "rgba32ui", GL_RGBA32UI, GLSL_TYPE_UINT, 130, 310 },
-               { "rgba16ui", GL_RGBA16UI, GLSL_TYPE_UINT, 130, 310 },
-               { "rgb10_a2ui", GL_RGB10_A2UI, GLSL_TYPE_UINT, 130, 0 },
-               { "rgba8ui", GL_RGBA8UI, GLSL_TYPE_UINT, 130, 310 },
-               { "rg32ui", GL_RG32UI, GLSL_TYPE_UINT, 130, 0 },
-               { "rg16ui", GL_RG16UI, GLSL_TYPE_UINT, 130, 0 },
-               { "rg8ui", GL_RG8UI, GLSL_TYPE_UINT, 130, 0 },
-               { "r32ui", GL_R32UI, GLSL_TYPE_UINT, 130, 310 },
-               { "r16ui", GL_R16UI, GLSL_TYPE_UINT, 130, 0 },
-               { "r8ui", GL_R8UI, GLSL_TYPE_UINT, 130, 0 },
-               { "rgba32i", GL_RGBA32I, GLSL_TYPE_INT, 130, 310 },
-               { "rgba16i", GL_RGBA16I, GLSL_TYPE_INT, 130, 310 },
-               { "rgba8i", GL_RGBA8I, GLSL_TYPE_INT, 130, 310 },
-               { "rg32i", GL_RG32I, GLSL_TYPE_INT, 130, 0 },
-               { "rg16i", GL_RG16I, GLSL_TYPE_INT, 130, 0 },
-               { "rg8i", GL_RG8I, GLSL_TYPE_INT, 130, 0 },
-               { "r32i", GL_R32I, GLSL_TYPE_INT, 130, 310 },
-               { "r16i", GL_R16I, GLSL_TYPE_INT, 130, 0 },
-               { "r8i", GL_R8I, GLSL_TYPE_INT, 130, 0 },
-               { "rgba16", GL_RGBA16, GLSL_TYPE_FLOAT, 130, 0 },
-               { "rgb10_a2", GL_RGB10_A2, GLSL_TYPE_FLOAT, 130, 0 },
-               { "rgba8", GL_RGBA8, GLSL_TYPE_FLOAT, 130, 310 },
-               { "rg16", GL_RG16, GLSL_TYPE_FLOAT, 130, 0 },
-               { "rg8", GL_RG8, GLSL_TYPE_FLOAT, 130, 0 },
-               { "r16", GL_R16, GLSL_TYPE_FLOAT, 130, 0 },
-               { "r8", GL_R8, GLSL_TYPE_FLOAT, 130, 0 },
-               { "rgba16_snorm", GL_RGBA16_SNORM, GLSL_TYPE_FLOAT, 130, 0 },
-               { "rgba8_snorm", GL_RGBA8_SNORM, GLSL_TYPE_FLOAT, 130, 310 },
-               { "rg16_snorm", GL_RG16_SNORM, GLSL_TYPE_FLOAT, 130, 0 },
-               { "rg8_snorm", GL_RG8_SNORM, GLSL_TYPE_FLOAT, 130, 0 },
-               { "r16_snorm", GL_R16_SNORM, GLSL_TYPE_FLOAT, 130, 0 },
-               { "r8_snorm", GL_R8_SNORM, GLSL_TYPE_FLOAT, 130, 0 }
+               { "rgba32f", GL_RGBA32F, GLSL_TYPE_FLOAT, 130, 310, false },
+               { "rgba16f", GL_RGBA16F, GLSL_TYPE_FLOAT, 130, 310, false },
+               { "rg32f", GL_RG32F, GLSL_TYPE_FLOAT, 130, 0, true },
+               { "rg16f", GL_RG16F, GLSL_TYPE_FLOAT, 130, 0, true },
+               { "r11f_g11f_b10f", GL_R11F_G11F_B10F, GLSL_TYPE_FLOAT, 130, 0, true },
+               { "r32f", GL_R32F, GLSL_TYPE_FLOAT, 130, 310, false },
+               { "r16f", GL_R16F, GLSL_TYPE_FLOAT, 130, 0, true },
+               { "rgba32ui", GL_RGBA32UI, GLSL_TYPE_UINT, 130, 310, false },
+               { "rgba16ui", GL_RGBA16UI, GLSL_TYPE_UINT, 130, 310, false },
+               { "rgb10_a2ui", GL_RGB10_A2UI, GLSL_TYPE_UINT, 130, 0, true },
+               { "rgba8ui", GL_RGBA8UI, GLSL_TYPE_UINT, 130, 310, false },
+               { "rg32ui", GL_RG32UI, GLSL_TYPE_UINT, 130, 0, true },
+               { "rg16ui", GL_RG16UI, GLSL_TYPE_UINT, 130, 0, true },
+               { "rg8ui", GL_RG8UI, GLSL_TYPE_UINT, 130, 0, true },
+               { "r32ui", GL_R32UI, GLSL_TYPE_UINT, 130, 310, false },
+               { "r16ui", GL_R16UI, GLSL_TYPE_UINT, 130, 0, true },
+               { "r8ui", GL_R8UI, GLSL_TYPE_UINT, 130, 0, true },
+               { "rgba32i", GL_RGBA32I, GLSL_TYPE_INT, 130, 310, false },
+               { "rgba16i", GL_RGBA16I, GLSL_TYPE_INT, 130, 310, false },
+               { "rgba8i", GL_RGBA8I, GLSL_TYPE_INT, 130, 310, false },
+               { "rg32i", GL_RG32I, GLSL_TYPE_INT, 130, 0, true },
+               { "rg16i", GL_RG16I, GLSL_TYPE_INT, 130, 0, true },
+               { "rg8i", GL_RG8I, GLSL_TYPE_INT, 130, 0, true },
+               { "r32i", GL_R32I, GLSL_TYPE_INT, 130, 310, false },
+               { "r16i", GL_R16I, GLSL_TYPE_INT, 130, 0, true },
+               { "r8i", GL_R8I, GLSL_TYPE_INT, 130, 0, true },
+               { "rgba16", GL_RGBA16, GLSL_TYPE_FLOAT, 130, 0, false },
+               { "rgb10_a2", GL_RGB10_A2, GLSL_TYPE_FLOAT, 130, 0, true },
+               { "rgba8", GL_RGBA8, GLSL_TYPE_FLOAT, 130, 310, false },
+               { "rg16", GL_RG16, GLSL_TYPE_FLOAT, 130, 0, false },
+               { "rg8", GL_RG8, GLSL_TYPE_FLOAT, 130, 0, true },
+               { "r16", GL_R16, GLSL_TYPE_FLOAT, 130, 0, false },
+               { "r8", GL_R8, GLSL_TYPE_FLOAT, 130, 0, true },
+               { "rgba16_snorm", GL_RGBA16_SNORM, GLSL_TYPE_FLOAT, 130, 0, false },
+               { "rgba8_snorm", GL_RGBA8_SNORM, GLSL_TYPE_FLOAT, 130, 310, false },
+               { "rg16_snorm", GL_RG16_SNORM, GLSL_TYPE_FLOAT, 130, 0, false },
+               { "rg8_snorm", GL_RG8_SNORM, GLSL_TYPE_FLOAT, 130, 0, true },
+               { "r16_snorm", GL_R16_SNORM, GLSL_TYPE_FLOAT, 130, 0, false },
+               { "r8_snorm", GL_R8_SNORM, GLSL_TYPE_FLOAT, 130, 0, true }
             };

             for (unsigned i = 0; i < ARRAY_SIZE(map); i++) {
-               if (state->is_version(map[i].required_glsl,
-                                     map[i].required_essl) &&
+               if ((state->is_version(map[i].required_glsl,
+                                      map[i].required_essl) ||
+                    (state->NV_image_formats_enable &&
+                     map[i].nv_image_formats)) &&
                    match_layout_qualifier($1, map[i].name, state) == 0) {
                   $$.flags.q.explicit_image_format = 1;
                   $$.image_format = map[i].format;
diff --git a/src/compiler/glsl/glsl_parser_extras.cpp b/src/compiler/glsl/glsl_parser_extras.cpp
index 0cb3c12..1f3ba2c 100644
--- a/src/compiler/glsl/glsl_parser_extras.cpp
+++ b/src/compiler/glsl/glsl_parser_extras.cpp
@@ -28,6 +28,7 @@
 #include "main/core.h" /* for struct gl_context */
 #include "main/context.h"
 #include "main/debug_output.h"
+#include "main/formats.h"
 #include "main/shaderobj.h"
 #include "util/u_atomic.h" /* for p_atomic_cmpxchg */
 #include "util/ralloc.h"
@@ -687,6 +688,7 @@ static const _mesa_glsl_extension _mesa_glsl_supported_extensions[] = {
    EXT_AEP(EXT_texture_buffer),
    EXT_AEP(EXT_texture_cube_map_array),
    EXT(MESA_shader_integer_functions),
+   EXT(NV_image_formats),
 };

 #undef EXT
diff --git a/src/compiler/glsl/glsl_parser_extras.h b/src/compiler/glsl/glsl_parser_extras.h
index 53abbbc..d757c1d 100644
--- a/src/compiler/glsl/glsl_parser_extras.h
+++ b/src/compiler/glsl/glsl_parser_extras.h
@@ -765,6 +765,8 @@ struct _mesa_glsl_parse_state {
    bool MESA_shader_framebuffer_fetch_non_coherent_warn;
    bool MESA_shader_integer_functions_enable;
    bool MESA_shader_integer_functions_warn;
+   bool NV_image_formats_enable;
+   bool NV_image_formats_warn;
    /*@}*/

    /** Extensions supported by the OpenGL implementation. */
diff --git a/src/mesa/main/extensions_table.h b/src/mesa/main/extensions_table.h
index 036e62b..d3ec551 100644
--- a/src/mesa/main/extensions_table.h
+++ b/src/mesa/main/extensions_table.h
@@ -315,6 +315,7 @@ EXT(NV_depth_clamp                          , ARB_depth_clamp
 EXT(NV_draw_buffers                         , dummy_true                             ,  x ,  x ,  x , ES2, 2011)
 EXT(NV_fbo_color_attachments                , dummy_true                             ,  x ,  x ,  x , ES2, 2010)
 EXT(NV_fog_distance                         , NV_fog_distance                        , GLL,  x ,  x ,  x , 2001)
+EXT(NV_image_formats                        , ARB_shader_image_load_store            ,  x ,  x ,  x ,  31, 2014)
 EXT(NV_light_max_exponent                   , dummy_true                             , GLL,  x ,  x ,  x , 1999)
 EXT(NV_packed_depth_stencil                 , dummy_true                             , GLL, GLC,  x ,  x , 2000)
 EXT(NV_point_sprite                         , NV_point_sprite                        , GLL, GLC,  x ,  x , 2001)
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index 5e98040..150aa0c 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -3921,6 +3921,7 @@ struct gl_extensions
    GLboolean MESA_ycbcr_texture;
    GLboolean NV_conditional_render;
    GLboolean NV_fog_distance;
+   GLboolean NV_image_formats;
    GLboolean NV_point_sprite;
    GLboolean NV_primitive_restart;
    GLboolean NV_texture_barrier;
diff --git a/src/mesa/main/shaderimage.c b/src/mesa/main/shaderimage.c
index db36e3b..5cce3ac 100644
--- a/src/mesa/main/shaderimage.c
+++ b/src/mesa/main/shaderimage.c
@@ -401,7 +401,7 @@ _mesa_is_shader_image_format_supported(const struct gl_context *ctx,

    /* Formats supported on unextended desktop GL and the original
     * ARB_shader_image_load_store extension, c.f. table 3.21 of the OpenGL 4.2
-    * specification.
+    * specification or by GLES 3.1 with GL_NV_image_formats extension.
     */
    case GL_RG32F:
    case GL_RG16F:
@@ -418,17 +418,27 @@ _mesa_is_shader_image_format_supported(const struct gl_context *ctx,
    case GL_RG8I:
    case GL_R16I:
    case GL_R8I:
-   case GL_RGBA16:
    case GL_RGB10_A2:
-   case GL_RG16:
    case GL_RG8:
-   case GL_R16:
    case GL_R8:
+   case GL_RG8_SNORM:
+   case GL_R8_SNORM:
+      return true;
+
+   /* Formats supported on unextended desktop GL and the original
+    * ARB_shader_image_load_store extension, c.f. table 3.21 of the OpenGL 4.2
+    * specification.
+    *
+    * These can be supported by GLES 3.1 with GL_NV_image_formats &
+    * GL_EXT_texture_norm16 extensions but we don't have support for the
+    * latter in Mesa yet.
+    */
+   case GL_RGBA16:
    case GL_RGBA16_SNORM:
+   case GL_RG16:
    case GL_RG16_SNORM:
-   case GL_RG8_SNORM:
+   case GL_R16:
    case GL_R16_SNORM:
-   case GL_R8_SNORM:
       return _mesa_is_desktop_gl(ctx);

    default:
--
2.10.2


More information about the mesa-dev mailing list