[Mesa-dev] [PATCH 00/14] swr: resource-related (and misc) fixes

Cherniak, Bruce bruce.cherniak at intel.com
Tue Nov 15 17:45:55 UTC 2016


CI results are complete.  Go ahead and push those I marked reviewed (all but patches 6 & 11).

On Nov 14, 2016, at 10:40 PM, Ilia Mirkin <imirkin at alum.mit.edu<mailto:imirkin at alum.mit.edu>> wrote:


Should I push the ones you mark as r-b or wait for a separate go-ahead based on CI results?

On Nov 14, 2016 8:45 PM, "Cherniak, Bruce" <bruce.cherniak at intel.com<mailto:bruce.cherniak at intel.com>> wrote:
Reviewing/commenting on each patch individually.  We’re also testing more thoroughly in our CI.

In general, your help and interest in OpenSWR is very much appreciated!


> On Nov 12, 2016, at 5:00 PM, Ilia Mirkin <imirkin at alum.mit.edu<mailto:imirkin at alum.mit.edu>> wrote:
>
> This is a bit of a hodge-podge, but largely related to improving texture
> resource manipulation - mapping, texturing, rendering, etc. There's a WIP
> commit at the end which was required to make swr not crash on piglit exit
> half the time, but I think it needs to be redone in a proper way.
>
> The meat is in the "swr: rework resource layout and surface setup" commit.
> This redoes surface layout for swr to match with the rasterizer's
> expectations. This way we can tell it which array index or LOD to render to.
> This will also be important for layered rendering when GS support comes
> along. It also paves the way to supporting the swr backend's tiling to
> improve cache performance.
>
> Unfortunately it does mean more overhead for all textures, not just the
> renderable ones. I thought this was acceptable, as supporting multiple
> different layout mechanisms seems a little confusing.
>
> This series overall fixes ~600 piglit tests. You can see this series (+ one
> more commit that's not really ready) at
>
> http://github.com/imirkin/mesa/commits/swr
>
> I highly recommend testing this in your higher-core/higher-perf environments
> than my desktop SKL (or, *gasp*, SDE on a Core i7-920).
>
> Ilia Mirkin (14):
>  swr: [rasterizer memory] add support for R32_FLOAT_X8X24 formats
>  swr: [rasterizer memory] round up when dividing by block sizes
>  swr: [rasterizer memory] fix store tile for 128-bit ymajor tiling
>  swr: [rasterizer jitter] don't bother quantizing unused channels
>  swr: add archrast generated files to gitignore
>  swr: fix texture layout for compressed formats
>  swr: mark both frag and vert textures read, don't forget about cbs
>  swr: no support for shader stencil export
>  swr: mark rgb9_e5 as unrenderable
>  swr: disable blending for integer formats
>  swr: rework resource layout and surface setup
>  swr: remove unnecessary -1 entries in format mapping table
>  swr: remove formats from mapping table that don't have StoreTile impls
>  WIP swr: make sure that all rendering is finished on shader destroy
>
> src/gallium/drivers/swr/.gitignore                 |   4 +
> .../drivers/swr/rasterizer/jitter/blend_jit.cpp    |   2 +-
> .../drivers/swr/rasterizer/memory/LoadTile.h       |   1 +
> .../drivers/swr/rasterizer/memory/StoreTile.h      |   3 +-
> .../swr/rasterizer/memory/TilingFunctions.h        |  15 +-
> src/gallium/drivers/swr/swr_context.cpp            | 108 ++++--
> src/gallium/drivers/swr/swr_draw.cpp               |   4 +-
> src/gallium/drivers/swr/swr_resource.h             |   8 +-
> src/gallium/drivers/swr/swr_screen.cpp             | 397 +++++++++------------
> src/gallium/drivers/swr/swr_shader.cpp             |  28 +-
> src/gallium/drivers/swr/swr_state.cpp              | 197 ++++++----
> 11 files changed, 433 insertions(+), 334 deletions(-)
>
> --
> 2.7.3
>
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