[Mesa-dev] [PATCH] mesa: if MESA_DEBUG=context, create a debug context
Brian Paul
brianp at vmware.com
Wed Nov 16 16:34:46 UTC 2016
On 11/16/2016 02:56 AM, Nicolai Hähnle wrote:
> On 16.11.2016 00:05, Brian Paul wrote:
>> A number of drivers report useful debug/perf information accessible
>> through GL_ARB_debug_output and with debug contexts (i.e. setting the
>> GLX_CONTEXT_DEBUG_BIT_ARB flag). But few applications actually use
>> the GL_ARB_debug_output extension.
>>
>> This change lets one set the MESA_DEBUG env var to "context" to force-set
>> a debug context and report debug/perf messages to stderr (or whatever
>> file MESA_LOG_FILE is set to). This is a useful debugging tool.
>>
>> The small change in st_api_create_context() is needed so that
>> st_update_debug_callback() gets called to hook up the driver debug
>> callbacks when ST_CONTEXT_FLAG_DEBUG was not set, but MESA_DEBUG=context.
>> ---
>> src/mesa/main/debug.c | 3 ++-
>> src/mesa/main/debug_output.c | 28 ++++++++++++++++++++++++++++
>> src/mesa/main/mtypes.h | 3 ++-
>> src/mesa/state_tracker/st_manager.c | 2 ++
>> 4 files changed, 34 insertions(+), 2 deletions(-)
>>
>> diff --git a/src/mesa/main/debug.c b/src/mesa/main/debug.c
>> index 5ca7d5c..3471b26 100644
>> --- a/src/mesa/main/debug.c
>> +++ b/src/mesa/main/debug.c
>> @@ -189,7 +189,8 @@ set_debug_flags(const char *str)
>> { "silent", DEBUG_SILENT }, /* turn off debug messages */
>> { "flush", DEBUG_ALWAYS_FLUSH }, /* flush after each drawing
>> command */
>> { "incomplete_tex", DEBUG_INCOMPLETE_TEXTURE },
>> - { "incomplete_fbo", DEBUG_INCOMPLETE_FBO }
>> + { "incomplete_fbo", DEBUG_INCOMPLETE_FBO },
>> + { "context", DEBUG_CONTEXT } /* force set
>> GL_CONTEXT_FLAG_DEBUG_BIT flag */
>> };
>> GLuint i;
>>
>> diff --git a/src/mesa/main/debug_output.c b/src/mesa/main/debug_output.c
>> index 85f64bd..290d626 100644
>> --- a/src/mesa/main/debug_output.c
>> +++ b/src/mesa/main/debug_output.c
>> @@ -99,6 +99,7 @@ struct gl_debug_state
>> const void *CallbackData;
>> GLboolean SyncOutput;
>> GLboolean DebugOutput;
>> + GLboolean LogToStderr;
>>
>> struct gl_debug_group *Groups[MAX_DEBUG_GROUP_STACK_DEPTH];
>> struct gl_debug_message GroupMessages[MAX_DEBUG_GROUP_STACK_DEPTH];
>> @@ -617,6 +618,17 @@ debug_log_message(struct gl_debug_state *debug,
>> GLint nextEmpty;
>> struct gl_debug_message *emptySlot;
>>
>> + if (debug->LogToStderr) {
>> + /* since 'buf' is not null terminated, make a copy and add \0 */
>> + char *buf2 = malloc(len + 1);
>> + if (buf2) {
>> + memcpy(buf2, buf, len);
>> + buf2[len] = 0;
>> + _mesa_log("Mesa debug output: %s\n", buf2);
>> + free(buf2);
>> + }
>
> Using
>
> _mesa_log("Mesa debug output: %.*s\n", len, buf);
>
> should have the same effect without the additional allocation and copy.
Good idea. I'll make that change.
> Apart from that, this patch looks like a very good idea and is
>
> Reviewed-by: Nicolai Hähnle <nicolai.haehnle at amd.com>
Thanks!
-Brian
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