[Mesa-dev] [PATCH 05/20] radeonsi: decrease the number of texture slots to 24

Marek Olšák maraeo at gmail.com
Wed Nov 16 18:38:28 UTC 2016


From: Marek Olšák <marek.olsak at amd.com>

Company Of Heroes 2 needs only 24.

This saves 512 bytes of CE RAM per shader stage.
---
 src/gallium/drivers/radeonsi/si_state.h | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/src/gallium/drivers/radeonsi/si_state.h b/src/gallium/drivers/radeonsi/si_state.h
index c444a69..f7b49b0 100644
--- a/src/gallium/drivers/radeonsi/si_state.h
+++ b/src/gallium/drivers/radeonsi/si_state.h
@@ -28,21 +28,21 @@
 #define SI_STATE_H
 
 #include "si_pm4.h"
 #include "radeon/r600_pipe_common.h"
 
 #define SI_NUM_GRAPHICS_SHADERS (PIPE_SHADER_TESS_EVAL+1)
 #define SI_NUM_SHADERS (PIPE_SHADER_COMPUTE+1)
 
 #define SI_MAX_ATTRIBS			16
 #define SI_NUM_VERTEX_BUFFERS		SI_MAX_ATTRIBS
-#define SI_NUM_SAMPLERS			32 /* OpenGL textures units per shader */
+#define SI_NUM_SAMPLERS			24 /* OpenGL textures units per shader */
 #define SI_NUM_CONST_BUFFERS		16
 #define SI_NUM_IMAGES			16
 #define SI_NUM_SHADER_BUFFERS		16
 
 struct si_screen;
 struct si_shader;
 
 struct si_state_blend {
 	struct si_pm4_state	pm4;
 	uint32_t		cb_target_mask;
-- 
2.7.4



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