[Mesa-dev] [PATCH 06/14] nir: Add a "compact array" flag and IO lowering code.

Jason Ekstrand jason at jlekstrand.net
Thu Nov 17 04:20:44 UTC 2016


On Mon, Nov 14, 2016 at 5:41 PM, Kenneth Graunke <kenneth at whitecape.org>
wrote:

> Certain built-in arrays, such as gl_ClipDistance[], gl_CullDistance[],
> gl_TessLevelInner[], and gl_TessLevelOuter[] are specified as scalar
> arrays.  Normal scalar arrays are sparse - each array element usually
> occupies a whole vec4 slot.  However, most hardware assumes these
> built-in arrays are tightly packed.
>
> The new var->data.compact flag indicates that a scalar array should
> be tightly packed, so a float[4] array would take up a single vec4
> slot, and a float[8] array would take up two slots.
>
> They are still arrays, not vec4s, however.  nir_lower_io will generate
> intrinsics using ARB_enhanced_layouts style component qualifiers.
>
> Signed-off-by: Kenneth Graunke <kenneth at whitecape.org>
> ---
>  src/compiler/glsl/glsl_to_nir.cpp            |  1 +
>  src/compiler/nir/nir.h                       |  7 +++++
>  src/compiler/nir/nir_gather_info.c           |  9 ++++--
>  src/compiler/nir/nir_lower_indirect_derefs.c |  8 +++--
>  src/compiler/nir/nir_lower_io.c              | 44
> ++++++++++++++++++++--------
>  src/compiler/nir/nir_print.c                 |  4 ++-
>  6 files changed, 55 insertions(+), 18 deletions(-)
>
> diff --git a/src/compiler/glsl/glsl_to_nir.cpp
> b/src/compiler/glsl/glsl_to_nir.cpp
> index 6ca760b..ed1c739 100644
> --- a/src/compiler/glsl/glsl_to_nir.cpp
> +++ b/src/compiler/glsl/glsl_to_nir.cpp
> @@ -331,6 +331,7 @@ nir_visitor::visit(ir_variable *ir)
>     var->data.explicit_index = ir->data.explicit_index;
>     var->data.explicit_binding = ir->data.explicit_binding;
>     var->data.has_initializer = ir->data.has_initializer;
> +   var->data.compact = false;
>     var->data.location_frac = ir->data.location_frac;
>
>     switch (ir->data.depth_layout) {
> diff --git a/src/compiler/nir/nir.h b/src/compiler/nir/nir.h
> index 3d46384..0b78242 100644
> --- a/src/compiler/nir/nir.h
> +++ b/src/compiler/nir/nir.h
> @@ -230,6 +230,13 @@ typedef struct nir_variable {
>        unsigned location_frac:2;
>
>        /**
> +       * If true, this variable represents an array of scalars that should
> +       * be tightly packed.  In other words, consecutive array elements
> +       * should be stored one component apart, rather than one slot apart.
> +       */
> +      unsigned compact:1;
>

Should this 1-bit integer be a bool?


> +
> +      /**
>         * Whether this is a fragment shader output implicitly initialized
> with
>         * the previous contents of the specified render target at the
>         * framebuffer location corresponding to this shader invocation.
> diff --git a/src/compiler/nir/nir_gather_info.c
> b/src/compiler/nir/nir_gather_info.c
> index 63c8a42..4d07dda 100644
> --- a/src/compiler/nir/nir_gather_info.c
> +++ b/src/compiler/nir/nir_gather_info.c
> @@ -94,8 +94,11 @@ mark_whole_variable(nir_shader *shader, nir_variable
> *var)
>         var->data.mode == nir_var_shader_in)
>        is_vertex_input = true;
>
> -   set_io_mask(shader, var, 0,
> -               glsl_count_attribute_slots(type, is_vertex_input));
> +   const unsigned slots =
> +      var->data.compact ? DIV_ROUND_UP(glsl_get_length(type), 4)
> +                        : glsl_count_attribute_slots(type,
> is_vertex_input);
>

By using glsl_get_length(), you're assuming that all compact things are 1-D
arrays with no structs.  Is that your intention?  If so, we should probably
assert so that we catch it if we ever change this in the future.


> +
> +   set_io_mask(shader, var, 0, slots);
>  }
>
>  static unsigned
> @@ -150,7 +153,7 @@ try_mask_partial_io(nir_shader *shader, nir_deref_var
> *deref)
>      * here marking the entire variable as used.
>      */
>     if (!(glsl_type_is_matrix(type) ||
> -         (glsl_type_is_array(type) &&
> +         (glsl_type_is_array(type) && !var->data.compact &&
>            (glsl_type_is_numeric(glsl_without_array(type)) ||
>             glsl_type_is_boolean(glsl_without_array(type)))))) {
>
> diff --git a/src/compiler/nir/nir_lower_indirect_derefs.c
> b/src/compiler/nir/nir_lower_indirect_derefs.c
> index 356373e..5c97dc8e 100644
> --- a/src/compiler/nir/nir_lower_indirect_derefs.c
> +++ b/src/compiler/nir/nir_lower_indirect_derefs.c
> @@ -175,8 +175,12 @@ lower_indirect_block(nir_block *block, nir_builder *b,
>        if (!deref_has_indirect(intrin->variables[0]))
>           continue;
>
> -      /* Only lower variables whose mode is in the mask */
> -      if (!(modes & intrin->variables[0]->var->data.mode))
> +      /* Only lower variables whose mode is in the mask, or compact
> +       * array variables.  (We can't handle indirects on tightly packed
> +       * scalar arrays, so we need to lower them regardless.)
>
+       */
> +      if (!(modes & intrin->variables[0]->var->data.mode) &&
> +          !intrin->variables[0]->var->data.compact)
>           continue;
>
>        b->cursor = nir_before_instr(&intrin->instr);
> diff --git a/src/compiler/nir/nir_lower_io.c b/src/compiler/nir/nir_lower_
> io.c
> index a7e7f14..6628947 100644
> --- a/src/compiler/nir/nir_lower_io.c
> +++ b/src/compiler/nir/nir_lower_io.c
> @@ -88,7 +88,8 @@ nir_is_per_vertex_io(nir_variable *var, gl_shader_stage
> stage)
>  static nir_ssa_def *
>  get_io_offset(nir_builder *b, nir_deref_var *deref,
>                nir_ssa_def **vertex_index,
> -              int (*type_size)(const struct glsl_type *))
> +              int (*type_size)(const struct glsl_type *),
> +              unsigned *component)
>  {
>     nir_deref *tail = &deref->deref;
>
> @@ -106,6 +107,19 @@ get_io_offset(nir_builder *b, nir_deref_var *deref,
>        *vertex_index = vtx;
>     }
>
> +   if (deref->var->data.compact) {
> +      assert(tail->child->deref_type == nir_deref_type_array);
> +      assert(glsl_type_is_scalar(glsl_without_array(deref->var->type)));
> +      nir_deref_array *deref_array = nir_deref_as_array(tail->child);
> +      /* We always lower indirect dereferences for "compact" array vars.
> */
> +      assert(deref_array->deref_array_type ==
> nir_deref_array_type_direct);
> +
> +      const unsigned total_offset = *component + deref_array->base_offset;
> +      const unsigned slot_offset = total_offset / 4;
> +      *component = total_offset % 4;
> +      return nir_imm_int(b, type_size(glsl_vec4_type()) * slot_offset);
> +   }
> +
>     /* Just emit code and let constant-folding go to town */
>     nir_ssa_def *offset = nir_imm_int(b, 0);
>
> @@ -143,7 +157,8 @@ get_io_offset(nir_builder *b, nir_deref_var *deref,
>
>  static nir_intrinsic_instr *
>  lower_load(nir_intrinsic_instr *intrin, struct lower_io_state *state,
> -           nir_ssa_def *vertex_index, nir_ssa_def *offset)
> +           nir_ssa_def *vertex_index, nir_ssa_def *offset,
> +           unsigned component)
>  {
>     const nir_shader *nir = state->builder.shader;
>     nir_variable *var = intrin->variables[0]->var;
> @@ -194,7 +209,7 @@ lower_load(nir_intrinsic_instr *intrin, struct
> lower_io_state *state,
>
>     nir_intrinsic_set_base(load, var->data.driver_location);
>     if (mode == nir_var_shader_in || mode == nir_var_shader_out)
> -      nir_intrinsic_set_component(load, var->data.location_frac);
> +      nir_intrinsic_set_component(load, component);
>
>     if (load->intrinsic == nir_intrinsic_load_uniform)
>        nir_intrinsic_set_range(load, state->type_size(var->type));
> @@ -214,7 +229,8 @@ lower_load(nir_intrinsic_instr *intrin, struct
> lower_io_state *state,
>
>  static nir_intrinsic_instr *
>  lower_store(nir_intrinsic_instr *intrin, struct lower_io_state *state,
> -            nir_ssa_def *vertex_index, nir_ssa_def *offset)
> +            nir_ssa_def *vertex_index, nir_ssa_def *offset,
> +            unsigned component)
>  {
>     nir_variable *var = intrin->variables[0]->var;
>     nir_variable_mode mode = var->data.mode;
> @@ -236,7 +252,7 @@ lower_store(nir_intrinsic_instr *intrin, struct
> lower_io_state *state,
>     nir_intrinsic_set_base(store, var->data.driver_location);
>
>     if (mode == nir_var_shader_out)
> -      nir_intrinsic_set_component(store, var->data.location_frac);
> +      nir_intrinsic_set_component(store, component);
>
>     nir_intrinsic_set_write_mask(store, nir_intrinsic_write_mask(intrin));
>
> @@ -289,7 +305,7 @@ lower_atomic(nir_intrinsic_instr *intrin, struct
> lower_io_state *state,
>
>  static nir_intrinsic_instr *
>  lower_interpolate_at(nir_intrinsic_instr *intrin, struct lower_io_state
> *state,
> -                     nir_ssa_def *offset)
> +                     nir_ssa_def *offset, unsigned component)
>  {
>     nir_variable *var = intrin->variables[0]->var;
>
> @@ -297,7 +313,7 @@ lower_interpolate_at(nir_intrinsic_instr *intrin,
> struct lower_io_state *state,
>
>     /* Ignore interpolateAt() for flat variables - flat is flat. */
>     if (var->data.interpolation == INTERP_MODE_FLAT)
> -      return lower_load(intrin, state, NULL, offset);
> +      return lower_load(intrin, state, NULL, offset, component);
>
>     nir_intrinsic_op bary_op;
>     switch (intrin->intrinsic) {
> @@ -333,7 +349,7 @@ lower_interpolate_at(nir_intrinsic_instr *intrin,
> struct lower_io_state *state,
>     load->num_components = intrin->num_components;
>
>     nir_intrinsic_set_base(load, var->data.driver_location);
> -   nir_intrinsic_set_component(load, var->data.location_frac);
> +   nir_intrinsic_set_component(load, component);
>
>     load->src[0] = nir_src_for_ssa(&bary_setup->dest.ssa);
>     load->src[1] = nir_src_for_ssa(offset);
> @@ -398,20 +414,23 @@ nir_lower_io_block(nir_block *block,
>
>        nir_ssa_def *offset;
>        nir_ssa_def *vertex_index = NULL;
> +      unsigned component_offset = var->data.location_frac;
>
>        offset = get_io_offset(b, intrin->variables[0],
>                               per_vertex ? &vertex_index : NULL,
> -                             state->type_size);
> +                             state->type_size, &component_offset);
>
>        nir_intrinsic_instr *replacement;
>
>        switch (intrin->intrinsic) {
>        case nir_intrinsic_load_var:
> -         replacement = lower_load(intrin, state, vertex_index, offset);
> +         replacement = lower_load(intrin, state, vertex_index, offset,
> +                                  component_offset);
>           break;
>
>        case nir_intrinsic_store_var:
> -         replacement = lower_store(intrin, state, vertex_index, offset);
> +         replacement = lower_store(intrin, state, vertex_index, offset,
> +                                   component_offset);
>           break;
>
>        case nir_intrinsic_var_atomic_add:
> @@ -432,7 +451,8 @@ nir_lower_io_block(nir_block *block,
>        case nir_intrinsic_interp_var_at_sample:
>        case nir_intrinsic_interp_var_at_offset:
>           assert(vertex_index == NULL);
> -         replacement = lower_interpolate_at(intrin, state, offset);
> +         replacement = lower_interpolate_at(intrin, state, offset,
> +                                            component_offset);
>           break;
>
>        default:
> diff --git a/src/compiler/nir/nir_print.c b/src/compiler/nir/nir_print.c
> index 242bffb..475e3f2 100644
> --- a/src/compiler/nir/nir_print.c
> +++ b/src/compiler/nir/nir_print.c
> @@ -432,9 +432,11 @@ print_var_decl(nir_variable *var, print_state *state)
>           loc = buf;
>        }
>
> -      fprintf(fp, " (%s, %u)", loc, var->data.driver_location);
> +      fprintf(fp, " (%s, %u)%s", loc, var->data.driver_location,
> +              var->data.compact ? " compact" : "");
>     }
>
> +
>

Stray newline


>     if (var->constant_initializer) {
>        fprintf(fp, " = { ");
>        print_constant(var->constant_initializer, var->type, state);
> --
> 2.10.2
>
> _______________________________________________
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> mesa-dev at lists.freedesktop.org
> https://lists.freedesktop.org/mailman/listinfo/mesa-dev
>
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