[Mesa-dev] [PATCH 1/3] mesa: Add GL and GLSL plumbing for ARB_post_depth_coverage for i965 (gen9+).

Ilia Mirkin imirkin at alum.mit.edu
Thu Nov 17 20:35:18 UTC 2016


On Thu, Nov 17, 2016 at 3:27 PM, Plamena Manolova
<plamena.manolova at intel.com> wrote:
> This extension allows the fragment shader to control whether values in
> gl_SampleMaskIn[] reflect the coverage after application of the early
> depth and stencil tests.
>
> Signed-off-by: Plamena Manolova <plamena.manolova at intel.com>
> ---
>  include/GL/glext.h                       |  4 ++++
>  src/compiler/glsl/ast.h                  |  1 +
>  src/compiler/glsl/ast_to_hir.cpp         |  5 +++++
>  src/compiler/glsl/ast_type.cpp           |  8 +++++++-
>  src/compiler/glsl/glsl_parser.yy         | 11 +++++++++++
>  src/compiler/glsl/glsl_parser_extras.cpp |  3 +++
>  src/compiler/glsl/glsl_parser_extras.h   |  2 ++
>  src/compiler/glsl/linker.cpp             |  4 ++++
>  src/mapi/glapi/gen/gl_API.xml            |  3 +++
>  src/mesa/main/extensions_table.h         |  1 +
>  src/mesa/main/mtypes.h                   |  2 ++
>  11 files changed, 43 insertions(+), 1 deletion(-)
>
> diff --git a/include/GL/glext.h b/include/GL/glext.h
> index 4753575..7256fe5 100644
> --- a/include/GL/glext.h
> +++ b/include/GL/glext.h
> @@ -4860,6 +4860,10 @@ GLAPI GLint APIENTRY glGetAttribLocationARB (GLhandleARB programObj, const GLcha
>  #define GL_ARB_viewport_array 1
>  #endif /* GL_ARB_viewport_array */
>
> +#ifndef GL_ARB_post_depth_coverage
> +#define GL_ARB_post_depth_coverage 1
> +#endif /* GL_ARB_post_depth_coverage */

This file comes from KHR. If something's missing here, you should just
pull in a fresh copy. That said, this ifdef is already in there.

> +
>  #ifndef GL_ARB_window_pos
>  #define GL_ARB_window_pos 1
>  typedef void (APIENTRYP PFNGLWINDOWPOS2DARBPROC) (GLdouble x, GLdouble y);
> diff --git a/src/compiler/glsl/ast.h b/src/compiler/glsl/ast.h
> index 55f9a6c..e7815b0 100644
> --- a/src/compiler/glsl/ast.h
> +++ b/src/compiler/glsl/ast.h
> @@ -606,6 +606,7 @@ struct ast_type_qualifier {
>           /** \{ */
>           unsigned blend_support:1; /**< Are there any blend_support_ qualifiers */
>           /** \} */
> +         unsigned post_depth_coverage:1;
>        }
>        /** \brief Set of flags, accessed by name. */
>        q;
> diff --git a/src/compiler/glsl/ast_to_hir.cpp b/src/compiler/glsl/ast_to_hir.cpp
> index 9b8678c..c31da86 100644
> --- a/src/compiler/glsl/ast_to_hir.cpp
> +++ b/src/compiler/glsl/ast_to_hir.cpp
> @@ -3632,6 +3632,11 @@ apply_layout_qualifier_to_variable(const struct ast_type_qualifier *qual,
>        _mesa_glsl_error(loc, state, "early_fragment_tests layout qualifier only "
>                         "valid in fragment shader input layout declaration.");
>     }
> +
> +   if (qual->flags.q.post_depth_coverage) {
> +      _mesa_glsl_error(loc, state, "post_depth_coverage layout qualifier only "
> +                       "valid in fragment shader input layout declaration.");
> +   }
>  }
>
>  static void
> diff --git a/src/compiler/glsl/ast_type.cpp b/src/compiler/glsl/ast_type.cpp
> index 2856f18..1905721 100644
> --- a/src/compiler/glsl/ast_type.cpp
> +++ b/src/compiler/glsl/ast_type.cpp
> @@ -489,6 +489,7 @@ ast_type_qualifier::merge_in_qualifier(YYLTYPE *loc,
>        break;
>     case MESA_SHADER_FRAGMENT:
>        valid_in_mask.flags.q.early_fragment_tests = 1;
> +      valid_in_mask.flags.q.post_depth_coverage = 1;
>        break;
>     case MESA_SHADER_COMPUTE:
>        create_cs_ast |=
> @@ -540,6 +541,10 @@ ast_type_qualifier::merge_in_qualifier(YYLTYPE *loc,
>        state->fs_early_fragment_tests = true;
>     }
>
> +   if (q.flags.q.post_depth_coverage) {
> +      state->fs_post_depth_coverage = true;
> +   }
> +
>     if (this->flags.q.vertex_spacing) {
>        if (q.flags.q.vertex_spacing &&
>            this->vertex_spacing != q.vertex_spacing) {
> @@ -671,7 +676,8 @@ ast_type_qualifier::validate_flags(YYLTYPE *loc,
>                      bad.flags.q.point_mode ? " point_mode" : "",
>                      bad.flags.q.vertices ? " vertices" : "",
>                      bad.flags.q.subroutine ? " subroutine" : "",
> -                    bad.flags.q.subroutine_def ? " subroutine_def" : "");
> +                    bad.flags.q.subroutine_def ? " subroutine_def" : "",
> +                    bad.flags.q.post_depth_coverage ? " post_depth_coverage" : "");
>     return false;
>  }
>
> diff --git a/src/compiler/glsl/glsl_parser.yy b/src/compiler/glsl/glsl_parser.yy
> index 7d709c7..9a65550 100644
> --- a/src/compiler/glsl/glsl_parser.yy
> +++ b/src/compiler/glsl/glsl_parser.yy
> @@ -1369,6 +1369,17 @@ layout_qualifier_id:
>
>              $$.flags.q.early_fragment_tests = 1;
>           }
> +
> +         if (!$$.flags.i &&
> +             match_layout_qualifier($1, "post_depth_coverage", state) == 0) {
> +            if (state->stage != MESA_SHADER_FRAGMENT) {
> +               _mesa_glsl_error(& @1, state,
> +                                "post_depth_coverage layout qualifier only "
> +                                "valid in fragment shaders");
> +            }
> +
> +            $$.flags.q.post_depth_coverage = 1;
> +         }
>        }
>
>        /* Layout qualifiers for tessellation evaluation shaders. */
> diff --git a/src/compiler/glsl/glsl_parser_extras.cpp b/src/compiler/glsl/glsl_parser_extras.cpp
> index 0cb3c12..33c27cb 100644
> --- a/src/compiler/glsl/glsl_parser_extras.cpp
> +++ b/src/compiler/glsl/glsl_parser_extras.cpp
> @@ -294,6 +294,7 @@ _mesa_glsl_parse_state::_mesa_glsl_parse_state(struct gl_context *_ctx,
>     this->in_qualifier = new(this) ast_type_qualifier();
>     this->out_qualifier = new(this) ast_type_qualifier();
>     this->fs_early_fragment_tests = false;
> +   this->fs_post_depth_coverage = false;
>     this->fs_blend_support = 0;
>     memset(this->atomic_counter_offsets, 0,
>            sizeof(this->atomic_counter_offsets));
> @@ -1690,6 +1691,7 @@ set_shader_inout_layout(struct gl_shader *shader,
>        assert(!state->fs_pixel_center_integer);
>        assert(!state->fs_origin_upper_left);
>        assert(!state->fs_early_fragment_tests);
> +      assert(!state->fs_post_depth_coverage);
>     }
>
>     for (unsigned i = 0; i < MAX_FEEDBACK_BUFFERS; i++) {
> @@ -1810,6 +1812,7 @@ set_shader_inout_layout(struct gl_shader *shader,
>        shader->info.ARB_fragment_coord_conventions_enable =
>           state->ARB_fragment_coord_conventions_enable;
>        shader->info.EarlyFragmentTests = state->fs_early_fragment_tests;
> +      shader->info.PostDepthCoverage = state->fs_post_depth_coverage;
>        shader->info.BlendSupport = state->fs_blend_support;
>        break;
>
> diff --git a/src/compiler/glsl/glsl_parser_extras.h b/src/compiler/glsl/glsl_parser_extras.h
> index 53abbbc..87f024c 100644
> --- a/src/compiler/glsl/glsl_parser_extras.h
> +++ b/src/compiler/glsl/glsl_parser_extras.h
> @@ -784,6 +784,8 @@ struct _mesa_glsl_parse_state {
>
>     bool fs_early_fragment_tests;
>
> +   bool fs_post_depth_coverage;
> +
>     unsigned fs_blend_support;
>
>     /**
> diff --git a/src/compiler/glsl/linker.cpp b/src/compiler/glsl/linker.cpp
> index cc28b26..85f1030 100644
> --- a/src/compiler/glsl/linker.cpp
> +++ b/src/compiler/glsl/linker.cpp
> @@ -1886,6 +1886,10 @@ link_fs_inout_layout_qualifiers(struct gl_shader_program *prog,
>
>        linked_shader->info.EarlyFragmentTests |=
>           shader->info.EarlyFragmentTests;
> +
> +      linked_shader->info.PostDepthCoverage |=
> +         shader->info.PostDepthCoverage;
> +
>        linked_shader->info.BlendSupport |= shader->info.BlendSupport;
>     }
>  }
> diff --git a/src/mapi/glapi/gen/gl_API.xml b/src/mapi/glapi/gen/gl_API.xml
> index 00c9bb7..66266ce 100644
> --- a/src/mapi/glapi/gen/gl_API.xml
> +++ b/src/mapi/glapi/gen/gl_API.xml
> @@ -8361,6 +8361,9 @@
>
>  </category>
>
> +<category name="ARB_post_depth_coverage" number="180">
> +</category>
> +

Why is this necessary?

>  <!-- Non-ARB extensions sorted by extension number. -->
>
>  <category name="GL_EXT_blend_color" number="2">
> diff --git a/src/mesa/main/extensions_table.h b/src/mesa/main/extensions_table.h
> index 036e62b..4a91422 100644
> --- a/src/mesa/main/extensions_table.h
> +++ b/src/mesa/main/extensions_table.h
> @@ -93,6 +93,7 @@ EXT(ARB_pipeline_statistics_query           , ARB_pipeline_statistics_query
>  EXT(ARB_pixel_buffer_object                 , EXT_pixel_buffer_object                , GLL, GLC,  x ,  x , 2004)
>  EXT(ARB_point_parameters                    , EXT_point_parameters                   , GLL,  x ,  x ,  x , 1997)
>  EXT(ARB_point_sprite                        , ARB_point_sprite                       , GLL, GLC,  x ,  x , 2003)
> +EXT(ARB_post_depth_coverage                 , ARB_post_depth_coverage                ,  45,  45,  x ,  x,  2015)

This extension does not depend on GL 4.5. It does effectively depend
on ARB_gpu_shader5, which in turn we only enable for GL 3.2+, which
means that there should be an "x" for the legacy context, and 32 for
the core one.

[Note: this is only a partial review. I haven't looked at the actual
functional bits of the change here.]

>  EXT(ARB_program_interface_query             , dummy_true                             , GLL, GLC,  x ,  x , 2012)
>  EXT(ARB_provoking_vertex                    , EXT_provoking_vertex                   , GLL, GLC,  x ,  x , 2009)
>  EXT(ARB_query_buffer_object                 , ARB_query_buffer_object                , GLL, GLC,  x ,  x , 2013)
> diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
> index d2c1e58..7e369c2 100644
> --- a/src/mesa/main/mtypes.h
> +++ b/src/mesa/main/mtypes.h
> @@ -2170,6 +2170,7 @@ struct gl_shader_info
>     bool uses_builtin_functions;
>     bool uses_gl_fragcoord;
>     bool redeclares_gl_fragcoord;
> +   bool PostDepthCoverage;
>     bool ARB_fragment_coord_conventions_enable;
>
>     /**
> @@ -3797,6 +3798,7 @@ struct gl_extensions
>     GLboolean ARB_occlusion_query2;
>     GLboolean ARB_pipeline_statistics_query;
>     GLboolean ARB_point_sprite;
> +   GLboolean ARB_post_depth_coverage;
>     GLboolean ARB_query_buffer_object;
>     GLboolean ARB_robust_buffer_access_behavior;
>     GLboolean ARB_sample_shading;
> --
> 2.7.4
>
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