[Mesa-dev] [PATCH v2 3/3] anv/cmd_buffer: Enable stencil-only HZ clears

Jason Ekstrand jason at jlekstrand.net
Fri Nov 18 06:06:12 UTC 2016


On Wed, Oct 19, 2016 at 10:47 AM, Nanley Chery <nanleychery at gmail.com>
wrote:

> The HZ sequence modifies less state than the blorp path and requires
> less CPU time to generate the necessary packets.
>
> Signed-off-by: Nanley Chery <nanley.g.chery at intel.com>
> ---
>
> v2: Don't combine the depth alignment if statements
>
>  src/intel/vulkan/gen8_cmd_buffer.c | 46 +++++++++++++++++++++++++++---
> --------
>  1 file changed, 33 insertions(+), 13 deletions(-)
>
> diff --git a/src/intel/vulkan/gen8_cmd_buffer.c
> b/src/intel/vulkan/gen8_cmd_buffer.c
> index 204542e..d4410d4 100644
> --- a/src/intel/vulkan/gen8_cmd_buffer.c
> +++ b/src/intel/vulkan/gen8_cmd_buffer.c
> @@ -350,15 +350,19 @@ genX(cmd_buffer_emit_hz_op)(struct anv_cmd_buffer
> *cmd_buffer,
>        assert(cmd_state->render_area.offset.x == 0 &&
>               cmd_state->render_area.offset.y == 0);
>
> +   bool depth_clear;
> +   bool stc_clear;
>

Mind calling this stencil_clear instead of the abbreviation.  While stc is
fairly obvious, it's not an abbreviation we usually use.  Yes, it's used in
the PRM in the docs for WM_HZ_OP, but this is the first time I'd seen it.
With that changed, all three are

Reviewed-by: Jason Ekstrand <jason at jlekstrand.net>

Sorry it took so long. :-/

Feel free to ignore the comment below for now.  I'm mostly just pointing it
out.  (Sorry if I've pointed it out before.)

--Jason


> +
>     /* This variable corresponds to the Pixel Dim column in the table
> below */
>     struct isl_extent2d px_dim;
>

Pedanticism: I'd really rather we call this align_px or something because
that's really what it is.  Yes, it comes from the size of a HiZ block but
the way we use it is as an alignment.  We could split the difference and
call it block_size_px or something.


>     /* Validate that we can perform the HZ operation and that it's
> necessary. */
>     switch (op) {
>     case BLORP_HIZ_OP_DEPTH_CLEAR:
> -      if (cmd_buffer->state.pass->attachments[ds].load_op !=
> -          VK_ATTACHMENT_LOAD_OP_CLEAR)
> -         return;
> +      stc_clear = VK_IMAGE_ASPECT_STENCIL_BIT &
> +                  cmd_state->attachments[ds].pending_clear_aspects;
> +      depth_clear = VK_IMAGE_ASPECT_DEPTH_BIT &
> +                    cmd_state->attachments[ds].pending_clear_aspects;
>
>        /* Apply alignment restrictions. Despite the BDW PRM mentioning
> this is
>         * only needed for a depth buffer surface type of D16_UNORM, testing
> @@ -396,7 +400,7 @@ genX(cmd_buffer_emit_hz_op)(struct anv_cmd_buffer
> *cmd_buffer,
>        px_dim = (struct isl_extent2d) { .w = 8, .h = 4};
>  #endif
>
> -      if (!full_surface_op) {
> +      if (depth_clear && !full_surface_op) {
>           /* Fast depth clears clear an entire sample block at a time. As a
>            * result, the rectangle must be aligned to the pixel dimensions
> of
>            * a sample block for a successful operation.
> @@ -409,15 +413,25 @@ genX(cmd_buffer_emit_hz_op)(struct anv_cmd_buffer
> *cmd_buffer,
>            */
>           if (cmd_state->render_area.offset.x % px_dim.w ||
>               cmd_state->render_area.offset.y % px_dim.h)
> -            return;
> +            depth_clear = false;
>           if (cmd_state->render_area.offset.x +
>               cmd_state->render_area.extent.width != iview->extent.width
> &&
>               cmd_state->render_area.extent.width % px_dim.w)
> -            return;
> +            depth_clear = false;
>           if (cmd_state->render_area.offset.y +
>               cmd_state->render_area.extent.height !=
> iview->extent.height &&
>               cmd_state->render_area.extent.height % px_dim.h)
> +            depth_clear = false;
> +      }
> +
> +      if (!depth_clear) {
> +         if (stc_clear) {
> +            /* Stencil has no alignment requirements */
> +            px_dim = (struct isl_extent2d) { .w = 1, .h = 1};
> +         } else {
> +            /* Nothing to clear */
>              return;
> +         }
>
       }
>        break;
>     case BLORP_HIZ_OP_DEPTH_RESOLVE:
> @@ -448,10 +462,8 @@ genX(cmd_buffer_emit_hz_op)(struct anv_cmd_buffer
> *cmd_buffer,
>     anv_batch_emit(&cmd_buffer->batch, GENX(3DSTATE_WM_HZ_OP), hzp) {
>        switch (op) {
>        case BLORP_HIZ_OP_DEPTH_CLEAR:
> -         hzp.StencilBufferClearEnable = VK_IMAGE_ASPECT_STENCIL_BIT &
> -                            cmd_state->attachments[ds].
> pending_clear_aspects;
> -         hzp.DepthBufferClearEnable = VK_IMAGE_ASPECT_DEPTH_BIT &
> -                            cmd_state->attachments[ds].
> pending_clear_aspects;
> +         hzp.StencilBufferClearEnable = stc_clear;
> +         hzp.DepthBufferClearEnable = depth_clear;
>           hzp.FullSurfaceDepthandStencilClear = full_surface_op;
>           hzp.StencilClearValue =
>              cmd_state->attachments[ds].clear_value.depthStencil.stencil
> & 0xff;
> @@ -503,16 +515,24 @@ genX(cmd_buffer_emit_hz_op)(struct anv_cmd_buffer
> *cmd_buffer,
>
>     anv_batch_emit(&cmd_buffer->batch, GENX(3DSTATE_WM_HZ_OP), hzp);
>
> +   /* Perform clear specific flushing and state updates */
>     if (op == BLORP_HIZ_OP_DEPTH_CLEAR) {
> -      if (!full_surface_op) {
> +      if (depth_clear && !full_surface_op) {
>           anv_batch_emit(&cmd_buffer->batch, GENX(PIPE_CONTROL), pc) {
>              pc.DepthStallEnable = true;
>              pc.DepthCacheFlushEnable = true;
>           }
>        }
>
> -      /* Mark aspects as cleared */
> -      cmd_state->attachments[ds].pending_clear_aspects = 0;
> +      /* Remove cleared aspects from the pending mask */
> +      if (stc_clear) {
> +         cmd_state->attachments[ds].pending_clear_aspects &=
> +            ~VK_IMAGE_ASPECT_STENCIL_BIT;
> +      }
> +      if (depth_clear) {
> +         cmd_state->attachments[ds].pending_clear_aspects &=
> +            ~VK_IMAGE_ASPECT_DEPTH_BIT;
> +      }
>     }
>  }
>
> --
> 2.10.0
>
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> mesa-dev at lists.freedesktop.org
> https://lists.freedesktop.org/mailman/listinfo/mesa-dev
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