[Mesa-dev] [PATCH] glsl: add new program driver function to standalone compiler
Timothy Arceri
timothy.arceri at collabora.com
Sat Nov 19 00:21:55 UTC 2016
On Sat, 2016-11-19 at 11:14 +1100, Timothy Arceri wrote:
> This fixes a regression with the standalone compiler caused by
> 9d96d3803ab5dc
I forgot to add this:
Note that we change standalone_compiler_cleanup() to no longer
explicitly free the linked shaders as the will be freed when
we free the parent ctx whole_program.
>
> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=98774
> ---
> src/compiler/glsl/standalone.cpp | 61 ++++++++++++++++++++++++++++
> ------------
> 1 file changed, 43 insertions(+), 18 deletions(-)
>
> diff --git a/src/compiler/glsl/standalone.cpp
> b/src/compiler/glsl/standalone.cpp
> index 6aecd22..41f122a 100644
> --- a/src/compiler/glsl/standalone.cpp
> +++ b/src/compiler/glsl/standalone.cpp
> @@ -99,6 +99,39 @@ private:
> set *variables;
> };
>
> +void
> +init_gl_program(struct gl_program *prog, GLenum target)
> +{
> + mtx_init(&prog->Mutex, mtx_plain);
> +
> + prog->RefCount = 1;
> + prog->Format = GL_PROGRAM_FORMAT_ASCII_ARB;
> +
> + /* default mapping from samplers to texture units */
> + for (int i = 0; i < MAX_SAMPLERS; i++)
> + prog->SamplerUnits[i] = i;
> +}
> +
> +struct gl_program *
> +new_program(struct gl_context *ctx, GLenum target, GLuint id)
> +{
> + switch (target) {
> + case GL_VERTEX_PROGRAM_ARB: /* == GL_VERTEX_PROGRAM_NV */
> + case GL_GEOMETRY_PROGRAM_NV:
> + case GL_TESS_CONTROL_PROGRAM_NV:
> + case GL_TESS_EVALUATION_PROGRAM_NV:
> + case GL_FRAGMENT_PROGRAM_ARB:
> + case GL_COMPUTE_PROGRAM_NV: {
> + struct gl_program *prog = rzalloc(NULL, struct gl_program);
> + init_gl_program(prog, target);
> + return prog;
> + }
> + default:
> + printf("bad target in new_program\n");
> + return NULL;
> + }
> +}
> +
> static const struct standalone_options *options;
>
> static void
> @@ -298,6 +331,7 @@ initialize_context(struct gl_context *ctx, gl_api
> api)
> 4 * MESA_SHADER_STAGES * MAX_UNIFORMS;
>
> ctx->Driver.NewShader = _mesa_new_linked_shader;
> + ctx->Driver.NewProgram = new_program;
> }
>
> /* Returned string will have 'ctx' as its ralloc owner. */
> @@ -360,19 +394,6 @@ compile_shader(struct gl_context *ctx, struct
> gl_shader *shader)
> return;
> }
>
> -void
> -init_gl_program(struct gl_program *prog, GLenum target)
> -{
> - mtx_init(&prog->Mutex, mtx_plain);
> -
> - prog->RefCount = 1;
> - prog->Format = GL_PROGRAM_FORMAT_ASCII_ARB;
> -
> - /* default mapping from samplers to texture units */
> - for (int i = 0; i < MAX_SAMPLERS; i++)
> - prog->SamplerUnits[i] = i;
> -}
> -
> extern "C" struct gl_shader_program *
> standalone_compile_shader(const struct standalone_options *_options,
> unsigned num_files, char* const* files)
> @@ -547,9 +568,6 @@ standalone_compile_shader(const struct
> standalone_options *_options,
> dead_variable_visitor dv;
> visit_list_elements(&dv, shader->ir);
> dv.remove_dead_variables();
> -
> - shader->Program = rzalloc(shader, gl_program);
> - init_gl_program(shader->Program, shader->Stage);
> }
>
> if (options->dump_builder) {
> @@ -567,6 +585,11 @@ standalone_compile_shader(const struct
> standalone_options *_options,
> return whole_program;
>
> fail:
> + for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
> + if (whole_program->_LinkedShaders[i])
> + ralloc_free(whole_program->_LinkedShaders[i]->Program);
> + }
> +
> ralloc_free(whole_program);
> return NULL;
> }
> @@ -574,8 +597,10 @@ fail:
> extern "C" void
> standalone_compiler_cleanup(struct gl_shader_program *whole_program)
> {
> - for (unsigned i = 0; i < MESA_SHADER_STAGES; i++)
> - ralloc_free(whole_program->_LinkedShaders[i]);
> + for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
> + if (whole_program->_LinkedShaders[i])
> + ralloc_free(whole_program->_LinkedShaders[i]->Program);
> + }
>
> delete whole_program->AttributeBindings;
> delete whole_program->FragDataBindings;
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