[Mesa-dev] [PATCH 04/58] mesa/compiler: add stage to shader_info
Timothy Arceri
timothy.arceri at collabora.com
Sun Nov 20 13:28:43 UTC 2016
This will allow us to simplify the current program logic for SSO.
Also since we aim to detach shader_info from nir_shader this will come
in handy avoiding passing nir_shader around just to keep track of
the stage we are dealing with.
---
src/compiler/shader_info.h | 3 +++
src/mesa/main/shaderapi.c | 1 +
2 files changed, 4 insertions(+)
diff --git a/src/compiler/shader_info.h b/src/compiler/shader_info.h
index 7ea5d9c..2c1be93 100644
--- a/src/compiler/shader_info.h
+++ b/src/compiler/shader_info.h
@@ -32,6 +32,9 @@ extern "C" {
#endif
typedef struct shader_info {
+ /** The shader stage, such as MESA_SHADER_VERTEX. */
+ gl_shader_stage stage;
+
const char *name;
/* Descriptive name provided by the client; may be NULL */
diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c
index ab15300..4d70602 100644
--- a/src/mesa/main/shaderapi.c
+++ b/src/mesa/main/shaderapi.c
@@ -2153,6 +2153,7 @@ _mesa_copy_linked_program_data(const struct gl_shader_program *src,
struct gl_program *dst = dst_sh->Program;
dst->info.num_images = dst_sh->NumImages;
+ dst->info.stage = dst_sh->Stage;
switch (dst_sh->Stage) {
case MESA_SHADER_VERTEX:
--
2.7.4
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