[Mesa-dev] [PATCH 08/58] mesa/compiler: add local_size_variable to shader_info
Timothy Arceri
timothy.arceri at collabora.com
Sun Nov 20 13:28:47 UTC 2016
This will be used in api_validate.c in a following patch when we
switch to using gl_program pointers for the pipelines CurrentProgram
array.
---
src/compiler/shader_info.h | 2 ++
src/mesa/main/shaderapi.c | 1 +
2 files changed, 3 insertions(+)
diff --git a/src/compiler/shader_info.h b/src/compiler/shader_info.h
index 2c1be93..33169eb 100644
--- a/src/compiler/shader_info.h
+++ b/src/compiler/shader_info.h
@@ -127,6 +127,8 @@ typedef struct shader_info {
struct {
unsigned local_size[3];
+ bool local_size_variable;
+
/**
* Size of shared variables accessed by the compute shader.
*/
diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c
index 20858a8..7937818 100644
--- a/src/mesa/main/shaderapi.c
+++ b/src/mesa/main/shaderapi.c
@@ -2202,6 +2202,7 @@ _mesa_copy_linked_program_data(const struct gl_shader_program *src,
for (int i = 0; i < 3; i++)
dst->info.cs.local_size[i] = src->Comp.LocalSize[i];
dst->info.cs.shared_size = src->Comp.SharedSize;
+ dst->info.cs.local_size_variable = src->Comp.LocalSizeVariable;
break;
}
default:
--
2.7.4
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