[Mesa-dev] [PATCH 2/5] swr: flatshading makes color outputs flat, it doesn't affect others
Ilia Mirkin
imirkin at alum.mit.edu
Mon Nov 21 17:52:34 UTC 2016
We were previously not marking the "regular" flat outputs as flat when
flatshading was enabled.
Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu>
---
src/gallium/drivers/swr/swr_state.cpp | 6 ++----
1 file changed, 2 insertions(+), 4 deletions(-)
diff --git a/src/gallium/drivers/swr/swr_state.cpp b/src/gallium/drivers/swr/swr_state.cpp
index dcbe434..8541aca 100644
--- a/src/gallium/drivers/swr/swr_state.cpp
+++ b/src/gallium/drivers/swr/swr_state.cpp
@@ -1490,10 +1490,8 @@ swr_update_derived(struct pipe_context *pipe,
(ctx->rasterizer->sprite_coord_enable ? 1 : 0);
for (unsigned i = 0; i < backendState.numAttributes; i++)
backendState.numComponents[i] = 4;
- backendState.constantInterpolationMask =
- ctx->rasterizer->flatshade ?
- ctx->fs->flatConstantMask :
- ctx->fs->constantMask;
+ backendState.constantInterpolationMask = ctx->fs->constantMask |
+ (ctx->rasterizer->flatshade ? ctx->fs->flatConstantMask : 0);
backendState.pointSpriteTexCoordMask = ctx->fs->pointSpriteMask;
SwrSetBackendState(ctx->swrContext, &backendState);
--
2.7.3
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