[Mesa-dev] [PATCH 4/5] swr: add sprite coord enable mask to fs key

Ilia Mirkin imirkin at alum.mit.edu
Mon Nov 21 17:52:36 UTC 2016


This fixes gl-coord-replace-doesnt-eliminate-frag-tex-coords

Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu>
---
 src/gallium/drivers/swr/swr_shader.cpp | 3 ++-
 src/gallium/drivers/swr/swr_shader.h   | 1 +
 2 files changed, 3 insertions(+), 1 deletion(-)

diff --git a/src/gallium/drivers/swr/swr_shader.cpp b/src/gallium/drivers/swr/swr_shader.cpp
index d29f635..428c9b3 100644
--- a/src/gallium/drivers/swr/swr_shader.cpp
+++ b/src/gallium/drivers/swr/swr_shader.cpp
@@ -131,6 +131,7 @@ swr_generate_fs_key(struct swr_jit_fs_key &key,
 
    key.nr_cbufs = ctx->framebuffer.nr_cbufs;
    key.light_twoside = ctx->rasterizer->light_twoside;
+   key.sprite_coord_enable = ctx->rasterizer->sprite_coord_enable;
    memcpy(&key.vs_output_semantic_name,
           &ctx->vs->info.base.output_semantic_name,
           sizeof(key.vs_output_semantic_name));
@@ -515,7 +516,7 @@ BuilderSWR::CompileFS(struct swr_context *ctx, swr_jit_fs_key &key)
       unsigned linkedAttrib =
          locate_linkage(semantic_name, semantic_idx, &ctx->vs->info.base);
       if (semantic_name == TGSI_SEMANTIC_GENERIC &&
-          ctx->rasterizer->sprite_coord_enable & (1 << semantic_idx)) {
+          key.sprite_coord_enable & (1 << semantic_idx)) {
          /* we add an extra attrib to the backendState in swr_update_derived. */
          linkedAttrib = ctx->vs->info.base.num_outputs - 1;
          swr_fs->pointSpriteMask |= (1 << linkedAttrib);
diff --git a/src/gallium/drivers/swr/swr_shader.h b/src/gallium/drivers/swr/swr_shader.h
index ccdda44..7e3399c 100644
--- a/src/gallium/drivers/swr/swr_shader.h
+++ b/src/gallium/drivers/swr/swr_shader.h
@@ -51,6 +51,7 @@ struct swr_jit_sampler_key {
 struct swr_jit_fs_key : swr_jit_sampler_key {
    unsigned nr_cbufs;
    unsigned light_twoside;
+   unsigned sprite_coord_enable;
    ubyte vs_output_semantic_name[PIPE_MAX_SHADER_OUTPUTS];
    ubyte vs_output_semantic_idx[PIPE_MAX_SHADER_OUTPUTS];
 };
-- 
2.7.3



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