[Mesa-dev] [PATCH 5/5] swr: color interpolation is also supposed to get perspective division
Ilia Mirkin
imirkin at alum.mit.edu
Mon Nov 21 17:52:37 UTC 2016
Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu>
---
src/gallium/drivers/swr/swr_shader.cpp | 6 ++++--
1 file changed, 4 insertions(+), 2 deletions(-)
diff --git a/src/gallium/drivers/swr/swr_shader.cpp b/src/gallium/drivers/swr/swr_shader.cpp
index 428c9b3..294a568 100644
--- a/src/gallium/drivers/swr/swr_shader.cpp
+++ b/src/gallium/drivers/swr/swr_shader.cpp
@@ -457,7 +457,8 @@ BuilderSWR::CompileFS(struct swr_context *ctx, swr_jit_fs_key &key)
// load/compute w
Value *vw = nullptr, *pAttribs;
- if (interpMode == TGSI_INTERPOLATE_PERSPECTIVE) {
+ if (interpMode == TGSI_INTERPOLATE_PERSPECTIVE ||
+ interpMode == TGSI_INTERPOLATE_COLOR) {
pAttribs = pPerspAttribs;
switch (interpLoc) {
case TGSI_INTERPOLATE_LOC_CENTER:
@@ -596,7 +597,8 @@ BuilderSWR::CompileFS(struct swr_context *ctx, swr_jit_fs_key &key)
Value *interp1 = FMUL(vb, vj);
interp = FADD(interp, interp1);
interp = FADD(interp, vc);
- if (interpMode == TGSI_INTERPOLATE_PERSPECTIVE)
+ if (interpMode == TGSI_INTERPOLATE_PERSPECTIVE ||
+ interpMode == TGSI_INTERPOLATE_COLOR)
interp = FMUL(interp, vw);
inputs[attrib][channel] = wrap(interp);
}
--
2.7.3
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