[Mesa-dev] [PATCH v3] swr: calculate viewport width/height based on the scale
Rowley, Timothy O
timothy.o.rowley at intel.com
Tue Nov 22 00:20:59 UTC 2016
Reviewed-by: Tim Rowley <timothy.o.rowley at intel.com<mailto:timothy.o.rowley at intel.com>>
On Nov 20, 2016, at 10:32 AM, Ilia Mirkin <imirkin at alum.mit.edu<mailto:imirkin at alum.mit.edu>> wrote:
The former calculations were for min/max y. The width/height don't take
translate into account.
Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu<mailto:imirkin at alum.mit.edu>>
---
v2 -> v3:
- reduce viewport width when clamping the x/y offsets to 0
- subtract vp->y from height, not vp->x
Let's hope I don't need to write a v4 of this trivial patch.
src/gallium/drivers/swr/swr_state.cpp | 18 ++++++++++++------
1 file changed, 12 insertions(+), 6 deletions(-)
diff --git a/src/gallium/drivers/swr/swr_state.cpp b/src/gallium/drivers/swr/swr_state.cpp
index 520faea..0302439 100644
--- a/src/gallium/drivers/swr/swr_state.cpp
+++ b/src/gallium/drivers/swr/swr_state.cpp
@@ -1018,9 +1018,9 @@ swr_update_derived(struct pipe_context *pipe,
SWR_VIEWPORT_MATRICES *vpm = &ctx->derived.vpm;
vp->x = state->translate[0] - state->scale[0];
- vp->width = state->translate[0] + state->scale[0];
+ vp->width = 2 * state->scale[0];
vp->y = state->translate[1] - fabs(state->scale[1]);
- vp->height = state->translate[1] + fabs(state->scale[1]);
+ vp->height = 2 * fabs(state->scale[1]);
util_viewport_zmin_zmax(state, rasterizer->clip_halfz,
&vp->minZ, &vp->maxZ);
@@ -1033,10 +1033,16 @@ swr_update_derived(struct pipe_context *pipe,
/* Now that the matrix is calculated, clip the view coords to screen
* size. OpenGL allows for -ve x,y in the viewport. */
- vp->x = std::max(vp->x, 0.0f);
- vp->y = std::max(vp->y, 0.0f);
- vp->width = std::min(vp->width, (float)fb->width);
- vp->height = std::min(vp->height, (float)fb->height);
+ if (vp->x < 0.0f) {
+ vp->width += vp->x;
+ vp->x = 0.0f;
+ }
+ if (vp->y < 0.0f) {
+ vp->height += vp->y;
+ vp->y = 0.0f;
+ }
+ vp->width = std::min(vp->width, (float)fb->width - vp->x);
+ vp->height = std::min(vp->height, (float)fb->height - vp->y);
SwrSetViewports(ctx->swrContext, 1, vp, vpm);
}
--
2.7.3
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