[Mesa-dev] [PATCH 2/4] anv/cmd_buffer: Handle running out of binding tables in compute shaders
Jason Ekstrand
jason at jlekstrand.net
Tue Nov 22 16:09:51 UTC 2016
On Tue, Nov 22, 2016 at 2:08 AM, Lionel Landwerlin <
lionel.g.landwerlin at intel.com> wrote:
> On 22/11/16 04:26, Jason Ekstrand wrote:
>
>> If we try to allocate a binding table and fail, we have to get a new
>> binding table block, re-emit STATE_BASE_ADDRESS, and then try again. We
>> already handle this correctly for 3D and blorp but it never got handled
>> for
>> CS. This fixes the new stress.lots-of-surface-state.cs.static crucible
>> test.
>>
>> Cc: "13.0" <mesa-stable at lists.freedesktop.org>
>> Cc: Jordan Justen <jordan.l.justen at intel.com>
>> ---
>> src/intel/vulkan/genX_cmd_buffer.c | 20 +++++++++++++++-----
>> 1 file changed, 15 insertions(+), 5 deletions(-)
>>
>> diff --git a/src/intel/vulkan/genX_cmd_buffer.c
>> b/src/intel/vulkan/genX_cmd_buffer.c
>> index de3253f..6645d1b 100644
>> --- a/src/intel/vulkan/genX_cmd_buffer.c
>> +++ b/src/intel/vulkan/genX_cmd_buffer.c
>> @@ -1674,12 +1674,22 @@ flush_compute_descriptor_set(struct
>> anv_cmd_buffer *cmd_buffer)
>> struct anv_state surfaces = { 0, }, samplers = { 0, };
>> VkResult result;
>> - result = emit_samplers(cmd_buffer, MESA_SHADER_COMPUTE, &samplers);
>> - if (result != VK_SUCCESS)
>> - return result;
>> result = emit_binding_table(cmd_buffer, MESA_SHADER_COMPUTE,
>> &surfaces);
>> - if (result != VK_SUCCESS)
>> - return result;
>> + if (result != VK_SUCCESS) {
>>
>
> Would it make sense to have the same assert(result ==
> VK_ERROR_OUT_OF_DEVICE_MEMORY); here?
> Anyhow,
>
Yes, but I forgot to make the change before pushing. :( I'll push another
patch.
> Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin at intel.com>
>
Thanks!
>
> + result = anv_cmd_buffer_new_binding_table_block(cmd_buffer);
>> + assert(result == VK_SUCCESS);
>> +
>> + /* Re-emit state base addresses so we get the new surface state
>> base
>> + * address before we start emitting binding tables etc.
>> + */
>> + genX(cmd_buffer_emit_state_base_address)(cmd_buffer);
>> +
>> + result = emit_binding_table(cmd_buffer, MESA_SHADER_COMPUTE,
>> &surfaces);
>> + assert(result == VK_SUCCESS);
>> + }
>> + result = emit_samplers(cmd_buffer, MESA_SHADER_COMPUTE, &samplers);
>> + assert(result == VK_SUCCESS);
>> +
>> struct anv_state push_state = anv_cmd_buffer_cs_push_constan
>> ts(cmd_buffer);
>>
>>
>
>
>
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