[Mesa-dev] [PATCH] main/getteximage: Take y-offset into account for memcpy size
Eduardo Lima Mitev
elima at igalia.com
Tue Nov 22 19:03:04 UTC 2016
On 11/22/2016 06:43 PM, Jason Ekstrand wrote:
> On Tue, Nov 22, 2016 at 9:11 AM, Eduardo Lima Mitev <elima at igalia.com
> <mailto:elima at igalia.com>> wrote:
>
> In get_tex_memcpy, when copying texture data directly from source
> to destination (when row strides match for both src and dst), the
> block size is currently calculated as 'bytes-per-row * image-height',
> ignoring the given y-offset argument.
>
> This can cause a read past the end of the mapped buffer, leading to
> a segfault.
>
> Fixes CTS test (from crash to pass):
> * GL45-CTS/get_texture_sub_image/functional_test
> ---
> src/mesa/main/texgetimage.c | 2 +-
> 1 file changed, 1 insertion(+), 1 deletion(-)
>
> diff --git a/src/mesa/main/texgetimage.c b/src/mesa/main/texgetimage.c
> index b900278..a783ed5 100644
> --- a/src/mesa/main/texgetimage.c
> +++ b/src/mesa/main/texgetimage.c
> @@ -654,7 +654,7 @@ get_tex_memcpy(struct gl_context *ctx,
>
> if (src) {
> if (bytesPerRow == dstRowStride && bytesPerRow ==
> srcRowStride) {
> - memcpy(dst, src, bytesPerRow * texImage->Height);
> + memcpy(dst, src, bytesPerRow * (texImage->Height -
> yoffset));
>
>
> Why not use the height parameter that gets passed in. That seems more
> correct.
>
Indeed, that's the correct thing to do here. Then I wonder if we should
clamp height (and width) to the texture size minus y-offset (and
x-offset). In case the region exceeds texture size, the extra memory
will have undefined data, but we don't crash the driver. Or maybe that's
caught earlier.
Thanks for reviewing!
Eduardo
> }
> else {
> GLuint row;
> --
> 2.10.2
>
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