[Mesa-dev] [PATCH 01/14] i965: get outputs_written from gl_program

Timothy Arceri timothy.arceri at collabora.com
Tue Nov 22 23:22:36 UTC 2016


There is no need to go via the pointer in nir_shader. This change
is required for the shader cache as we don't create a nir_shader.
---
 src/mesa/drivers/dri/i965/brw_vs.c | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/src/mesa/drivers/dri/i965/brw_vs.c b/src/mesa/drivers/dri/i965/brw_vs.c
index 8f7dc73..82dcdb3 100644
--- a/src/mesa/drivers/dri/i965/brw_vs.c
+++ b/src/mesa/drivers/dri/i965/brw_vs.c
@@ -328,7 +328,7 @@ brw_vs_populate_key(struct brw_context *brw,
       }
    }
 
-   if (prog->nir->info->outputs_written &
+   if (prog->info.outputs_written &
        (VARYING_BIT_COL0 | VARYING_BIT_COL1 | VARYING_BIT_BFC0 |
         VARYING_BIT_BFC1)) {
       /* _NEW_LIGHT | _NEW_BUFFERS */
@@ -382,7 +382,7 @@ brw_vs_precompile(struct gl_context *ctx, struct gl_program *prog)
    brw_setup_tex_for_precompile(brw, &key.tex, prog);
    key.program_string_id = bvp->id;
    key.clamp_vertex_color =
-      (prog->nir->info->outputs_written &
+      (prog->info.outputs_written &
        (VARYING_BIT_COL0 | VARYING_BIT_COL1 | VARYING_BIT_BFC0 |
         VARYING_BIT_BFC1));
 
-- 
2.7.4



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