[Mesa-dev] [PATCH 06/14] glsl: remove unneeded check for incompatible primitive types in GS
Andres Gomez
agomez at igalia.com
Wed Nov 23 12:20:08 UTC 2016
The validation of the default in layout qualifier already assures that
we won't have 2 ast_gs_input_layout objects with different primitive
type values. In fact, the validation already assures that we won't
have 2 ast_gs_input_layout objects in the AST tree at all.
The check for an error in the shader has been replaced by an assert.
Reviewed-by: Timothy Arceri <timothy.arceri at collabora.com>
Signed-off-by: Andres Gomez <agomez at igalia.com>
---
src/compiler/glsl/ast_to_hir.cpp | 13 +++----------
1 file changed, 3 insertions(+), 10 deletions(-)
diff --git a/src/compiler/glsl/ast_to_hir.cpp b/src/compiler/glsl/ast_to_hir.cpp
index 9b8678c..c2ce389 100644
--- a/src/compiler/glsl/ast_to_hir.cpp
+++ b/src/compiler/glsl/ast_to_hir.cpp
@@ -7935,16 +7935,9 @@ ast_gs_input_layout::hir(exec_list *instructions,
{
YYLTYPE loc = this->get_location();
- /* If any geometry input layout declaration preceded this one, make sure it
- * was consistent with this one.
- */
- if (state->gs_input_prim_type_specified &&
- state->in_qualifier->prim_type != this->prim_type) {
- _mesa_glsl_error(&loc, state,
- "geometry shader input layout does not match"
- " previous declaration");
- return NULL;
- }
+ /* Should have been prevented by the parser. */
+ assert(!state->gs_input_prim_type_specified
+ || state->in_qualifier->prim_type == this->prim_type);
/* If any shader inputs occurred before this declaration and specified an
* array size, make sure the size they specified is consistent with the
--
2.9.3
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