[Mesa-dev] [PATCH 4/4] swr: clear every layer of the attached surfaces

Rowley, Timothy O timothy.o.rowley at intel.com
Wed Nov 23 20:02:09 UTC 2016


This code seems to assume that all attached buffers have the same start layer, and that start will be zero.  Maybe it should construct the clearMask inside the layer loop, which would also be a bit clearer than the code you added to drop bits out of the mask?

-Tim

> On Nov 17, 2016, at 6:51 PM, Ilia Mirkin <imirkin at alum.mit.edu> wrote:
> 
> Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu>
> ---
> 
> With this patch, the layered-rendering clear tests pass, both with fast clear
> enabled and disabled.
> 
> src/gallium/drivers/swr/swr_clear.cpp | 35 +++++++++++++++++++++++++++++------
> 1 file changed, 29 insertions(+), 6 deletions(-)
> 
> diff --git a/src/gallium/drivers/swr/swr_clear.cpp b/src/gallium/drivers/swr/swr_clear.cpp
> index 25f066e..7ac308e 100644
> --- a/src/gallium/drivers/swr/swr_clear.cpp
> +++ b/src/gallium/drivers/swr/swr_clear.cpp
> @@ -35,6 +35,7 @@ swr_clear(struct pipe_context *pipe,
>    struct pipe_framebuffer_state *fb = &ctx->framebuffer;
> 
>    UINT clearMask = 0;
> +   int layers = 0;
> 
>    if (!swr_check_render_cond(pipe))
>       return;
> @@ -44,24 +45,46 @@ swr_clear(struct pipe_context *pipe,
> 
>    if (buffers & PIPE_CLEAR_COLOR && fb->nr_cbufs) {
>       for (unsigned i = 0; i < fb->nr_cbufs; ++i)
> -         if (fb->cbufs[i])
> +         if (fb->cbufs[i] && (buffers & (PIPE_CLEAR_COLOR0 << i))) {
>             clearMask |= (SWR_ATTACHMENT_COLOR0_BIT << i);
> +            layers = std::max(layers, fb->cbufs[i]->u.tex.last_layer -
> +                                      fb->cbufs[i]->u.tex.first_layer + 1);
> +         }
>    }
> 
> -   if (buffers & PIPE_CLEAR_DEPTH && fb->zsbuf)
> +   if (buffers & PIPE_CLEAR_DEPTH && fb->zsbuf) {
>       clearMask |= SWR_ATTACHMENT_DEPTH_BIT;
> +      layers = std::max(layers, fb->zsbuf->u.tex.last_layer -
> +                                fb->zsbuf->u.tex.first_layer + 1);
> +   }
> 
> -   if (buffers & PIPE_CLEAR_STENCIL && fb->zsbuf)
> +   if (buffers & PIPE_CLEAR_STENCIL && fb->zsbuf) {
>       clearMask |= SWR_ATTACHMENT_STENCIL_BIT;
> +      layers = std::max(layers, fb->zsbuf->u.tex.last_layer -
> +                                fb->zsbuf->u.tex.first_layer + 1);
> +   }
> 
> #if 0 // XXX HACK, override clear color alpha. On ubuntu, clears are
>       // transparent.
>    ((union pipe_color_union *)color)->f[3] = 1.0; /* cast off your const'd-ness */
> #endif
> 
> -   swr_update_draw_context(ctx);
> -   SwrClearRenderTarget(ctx->swrContext, clearMask, 0, color->f, depth, stencil,
> -                        ctx->swr_scissor);
> +   for (int i = 0; i < layers; ++i) {
> +      swr_update_draw_context(ctx);
> +      SwrClearRenderTarget(ctx->swrContext, clearMask, i,
> +                           color->f, depth, stencil,
> +                           ctx->swr_scissor);
> +
> +      // Mask out the attachments that are out of layers.
> +      if (fb->zsbuf &&
> +          fb->zsbuf->u.tex.last_layer - fb->zsbuf->u.tex.first_layer <= i)
> +         clearMask &= ~(SWR_ATTACHMENT_DEPTH_BIT | SWR_ATTACHMENT_STENCIL_BIT);
> +      for (unsigned c = 0; c < fb->nr_cbufs; ++c) {
> +         const struct pipe_surface *sf = fb->cbufs[c];
> +         if (sf && sf->u.tex.last_layer - sf->u.tex.first_layer <= i)
> +            clearMask &= ~(SWR_ATTACHMENT_COLOR0_BIT << c);
> +      }
> +   }
> }
> 
> 
> -- 
> 2.7.3
> 



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