[Mesa-dev] [v2 02/17] i965/blorp: Skip redundant re-fast clear for non-compressed
Jason Ekstrand
jason at jlekstrand.net
Wed Nov 23 20:04:02 UTC 2016
On Wed, Nov 23, 2016 at 10:16 AM, Pohjolainen, Topi <
topi.pohjolainen at gmail.com> wrote:
> On Wed, Nov 23, 2016 at 09:05:39AM -0800, Jason Ekstrand wrote:
> > On Wed, Nov 23, 2016 at 1:16 AM, Topi Pohjolainen
> > <[1]topi.pohjolainen at gmail.com> wrote:
> >
> > Originally re-clears where skipped but when lossless compression
> > was introduced the re-clears where errorneously enabled also for
> > non-compressed fast clears.
> > Signed-off-by: Topi Pohjolainen <[2]topi.pohjolainen at intel.com>
> > CC: Ben Widawsky <[3]benjamin.widawsky at intel.com>
> > CC: Kenneth Graunke <[4]kenneth at whitecape.org>
> > CC: Harri Syrja <[5]harri.syrja at intel.com>
> > Cc: Chad Versace <[6]chad at kiwitree.net>
> > ---
> > src/mesa/drivers/dri/i965/brw_blorp.c | 19 ++++++++++++++++---
> > 1 file changed, 16 insertions(+), 3 deletions(-)
> > diff --git a/src/mesa/drivers/dri/i965/brw_blorp.c
> > b/src/mesa/drivers/dri/i965/brw_blorp.c
> > index 556f2c0..9a849f5 100644
> > --- a/src/mesa/drivers/dri/i965/brw_blorp.c
> > +++ b/src/mesa/drivers/dri/i965/brw_blorp.c
> > @@ -825,10 +825,23 @@ do_single_blorp_clear(struct brw_context *brw,
> > struct gl_framebuffer *fb,
> > brw, &irb->mt->gen9_fast_clear_
> > color,
> > &override_color);
> > - /* If the buffer is already in INTEL_FAST_CLEAR_STATE_CLEAR,
> > the clear
> > - * is redundant and can be skipped.
> > + /* If the buffer is already in INTEL_FAST_CLEAR_STATE_CLEAR,
> > and the
> > + * buffer isn't compressed, the clear is redundant and can be
> > skipped.
> > + *
> > + * Without compression fast clear only operates on the mcs
> > buffer
> > + * recording if color values are cleared. The hardware,
> > however,
> > + * doesn't write the actual color value into the mcs or color
> > + * buffer. Only by the time of render (inclucing color
> > resolve) does the
> > + * hardware read the _current_ color value in the surface
> > state and
> > + * write the actual pixel values in the color buffer
> > accordingly.
> > + *
> > + * This seems to be the reason why sampler engine cannot
> > handle
> > + * non-compressed fast clear - it doesn't know how to read
> > the color
> > + * value from the surface state. With compression the color
> > value is
> > + * recorded in the color buffer (only not for every pixel)
> > and therefore
> > + * it is available without consulting the surface state.
> >
> > This doesn't jive with my understanding of fast clears on gen9.
> > Everything I've seen so far indicates that the clear color in the
> > surface state *does* matter. Otherwise, why would it be there? In
> > particular, my understanding of the 2-bit CCS values is that 0 means
> > resolved, 1 means compressed and 3 means clear where "clear" means "go
> > look at the clear color". Have you done experiments that lead you to
> > some other conclusion?
>
> Right, you are correct. This is actually a patch from really early days
> when I
> didn't know any better. We might want to drop this for now, there is the
> 0/1
> color thing for sampler engine that we probably need to fix first anyway.
>
Let's drop it if we can.
We should already have code for Broadwell and earlier that prevents
fast-clears with non-0/1 clear colors. We could just also do that on Sky
Lake and deal with partial resolves later. I doubt non-0/1 fast-clear is a
big enough deal over color compression to slow down getting this landed.
> What do you think?
>
> >
> > */
> > - if (!color_updated &&
> > + if ((!color_updated || !is_lossless_compressed) &&
> > irb->mt->fast_clear_state ==
> > INTEL_FAST_CLEAR_STATE_CLEAR)
> > return true;
> > --
> > 2.5.5
> > _______________________________________________
> > mesa-dev mailing list
> > [7]mesa-dev at lists.freedesktop.org
> > [8]https://lists.freedesktop.org/mailman/listinfo/mesa-dev
> >
> > References
> >
> > 1. mailto:topi.pohjolainen at gmail.com
> > 2. mailto:topi.pohjolainen at intel.com
> > 3. mailto:benjamin.widawsky at intel.com
> > 4. mailto:kenneth at whitecape.org
> > 5. mailto:harri.syrja at intel.com
> > 6. mailto:chad at kiwitree.net
> > 7. mailto:mesa-dev at lists.freedesktop.org
> > 8. https://lists.freedesktop.org/mailman/listinfo/mesa-dev
>
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <https://lists.freedesktop.org/archives/mesa-dev/attachments/20161123/94ad0acf/attachment.html>
More information about the mesa-dev
mailing list