[Mesa-dev] [Bug 98851] triangle clipping causes wrong interpolation of non-perspective corrected attributes
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Fri Nov 25 07:47:48 UTC 2016
https://bugs.freedesktop.org/show_bug.cgi?id=98851
Ilia Mirkin <imirkin at alum.mit.edu> changed:
What |Removed |Added
----------------------------------------------------------------------------
Summary|triangle clipping causes |triangle clipping causes
|wrong ... something |wrong interpolation of
| |non-perspective corrected
| |attributes
--- Comment #2 from Ilia Mirkin <imirkin at alum.mit.edu> ---
Ah yeah, looks like that's exactly what's going on -
src/gallium/auxiliary/draw/draw_pipe_clip.c:interp has the following logic:
/**
* Compute the t in screen-space instead of 3d space to use
* for noperspective interpolation.
*
* The points can be aligned with the X axis, so in that case try
* the Y. When both points are at the same screen position, we can
* pick whatever value (the interpolated point won't be in front
* anyway), so just use the 3d t.
*/
if (clip->num_linear_attribs) {
int k;
t_nopersp = t;
/* find either in.x != out.x or in.y != out.y */
for (k = 0; k < 2; k++) {
if (in->clip_pos[k] != out->clip_pos[k]) {
/* do divide by W, then compute linear interpolation factor */
float in_coord = in->clip_pos[k] / in->clip_pos[3];
float out_coord = out->clip_pos[k] / out->clip_pos[3];
float dst_coord = dst->clip_pos[k] / dst->clip_pos[3];
t_nopersp = (dst_coord - out_coord) / (in_coord - out_coord);
break;
}
}
for (j = 0; j < clip->num_linear_attribs; j++) {
const unsigned attr = clip->linear_attribs[j];
interp_attr(dst->data[attr], t_nopersp, in->data[attr],
out->data[attr]);
}
}
swr needs to grow a linear-interpolated attribute mask and incorporate the
above logic for those.
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