[Mesa-dev] [PATCH] Revert "glsl/es31: precision qualifier doesn't need to match in shader interface block members"

Rob Clark robdclark at gmail.com
Fri Nov 25 17:44:08 UTC 2016


hmm, that is annoying.. but is it required for gles2 as well?  or just
glsl 300+ shaders?

maybe if CTS wasn't required in gles2 days, that is why ever other
driver let it slide..

BR,
-R

On Fri, Nov 25, 2016 at 12:39 PM, Ian Romanick <idr at freedesktop.org> wrote:
> The glmark tests are broken and not our problem. The spec has always
> required that precision qualifiers match. This patch is required to pass
> conformance. We absolutely cannot revert it.
>
>
>
> On November 25, 2016 6:37:47 AM Rob Clark <robdclark at gmail.com> wrote:
>
>> hmm, actually looks like we need to revert
>> 259fc505454ea6a67aeacf6cdebf1398d9947759 ("glsl/linker: Fail linking
>> on ES if uniform precision qualifiers don't match") too
>>
>> On Fri, Nov 25, 2016 at 9:32 AM, Rob Clark <robdclark at gmail.com> wrote:
>>>
>>> fwiw, issue is that a bunch (all) have "precision mediump float;" in
>>> frag shader, and list some uniforms in both frag and vert shader.  I'm
>>> not a spec lawyer, but pretty sure we should allow that.
>>>
>>> note that these are all gles2 shaders (not glsl 300 or 310)
>>>
>>> BR,
>>> -R
>>>
>>> On Fri, Nov 25, 2016 at 9:30 AM, Rob Clark <robdclark at gmail.com> wrote:
>>>>
>>>> This breaks a whole bunch of gles2 glmark2 "tests"..
>>>>
>>>> This reverts commit b50b82b8a553f93b4ee9ace734e4c53d5a388a35.
>>>> ---
>>>>  src/compiler/glsl/link_interface_blocks.cpp |  7 ++-----
>>>>  src/compiler/glsl/linker.cpp                | 10 +---------
>>>>  2 files changed, 3 insertions(+), 14 deletions(-)
>>>>
>>>> diff --git a/src/compiler/glsl/link_interface_blocks.cpp
>>>> b/src/compiler/glsl/link_interface_blocks.cpp
>>>> index 4e91abc..abcc841 100644
>>>> --- a/src/compiler/glsl/link_interface_blocks.cpp
>>>> +++ b/src/compiler/glsl/link_interface_blocks.cpp
>>>> @@ -112,11 +112,8 @@ intrastage_match(ir_variable *a,
>>>>         * don't force their types to match.  They might mismatch due to
>>>> the two
>>>>         * shaders using different GLSL versions, and that's ok.
>>>>         */
>>>> -      if ((a->data.how_declared != ir_var_declared_implicitly ||
>>>> -           b->data.how_declared != ir_var_declared_implicitly) &&
>>>> -          (!prog->IsES || prog->Version != 310 ||
>>>> -           interstage_member_mismatch(prog, a->get_interface_type(),
>>>> -                                      b->get_interface_type())))
>>>> +      if (a->data.how_declared != ir_var_declared_implicitly ||
>>>> +          b->data.how_declared != ir_var_declared_implicitly)
>>>>           return false;
>>>>     }
>>>>
>>>> diff --git a/src/compiler/glsl/linker.cpp b/src/compiler/glsl/linker.cpp
>>>> index cc28b26..e925d79 100644
>>>> --- a/src/compiler/glsl/linker.cpp
>>>> +++ b/src/compiler/glsl/linker.cpp
>>>> @@ -1081,15 +1081,7 @@ cross_validate_globals(struct gl_shader_program
>>>> *prog,
>>>>              return;
>>>>           }
>>>>
>>>> -         /* Only in GLSL ES 3.10, the precision qualifier should not
>>>> match
>>>> -          * between block members defined in matched block names within
>>>> a
>>>> -          * shader interface.
>>>> -          *
>>>> -          * In GLSL ES 3.00 and ES 3.20, precision qualifier for each
>>>> block
>>>> -          * member should match.
>>>> -          */
>>>> -         if (prog->IsES && (prog->Version != 310 ||
>>>> !var->get_interface_type()) &&
>>>> -             existing->data.precision != var->data.precision) {
>>>> +         if (prog->IsES && existing->data.precision !=
>>>> var->data.precision) {
>>>>              linker_error(prog, "declarations for %s `%s` have "
>>>>                           "mismatching precision qualifiers\n",
>>>>                           mode_string(var), var->name);
>>>> --
>>>> 2.7.4
>>>>
>
>


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