[Mesa-dev] [PATCH] anv: clean up VkPhysicalDeviceFeatures list
Ilia Mirkin
imirkin at alum.mit.edu
Sun Nov 27 22:45:31 UTC 2016
Remove duplicate .alphaToOne, add missing .shaderResourceMinLod, and
reorder a few entries to match their vulkan.h order. All the sparse
features are still left out entirely.
Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu>
---
Wasn't 100% sure whether it was worth adding shaderResourceMinLod or not.
I don't think it's supportable on Intel (or, in fact, any) hw. But then again,
neither is depthBounds which also features in the list above.
src/intel/vulkan/anv_device.c | 6 +++---
1 file changed, 3 insertions(+), 3 deletions(-)
diff --git a/src/intel/vulkan/anv_device.c b/src/intel/vulkan/anv_device.c
index d20dc0f..860c7a2 100644
--- a/src/intel/vulkan/anv_device.c
+++ b/src/intel/vulkan/anv_device.c
@@ -433,18 +433,18 @@ void anv_GetPhysicalDeviceFeatures(
.shaderImageGatherExtended = true,
.shaderStorageImageExtendedFormats = true,
.shaderStorageImageMultisample = false,
+ .shaderStorageImageReadWithoutFormat = false,
+ .shaderStorageImageWriteWithoutFormat = true,
.shaderUniformBufferArrayDynamicIndexing = true,
.shaderSampledImageArrayDynamicIndexing = true,
.shaderStorageBufferArrayDynamicIndexing = true,
.shaderStorageImageArrayDynamicIndexing = true,
- .shaderStorageImageReadWithoutFormat = false,
- .shaderStorageImageWriteWithoutFormat = true,
.shaderClipDistance = true,
.shaderCullDistance = true,
.shaderFloat64 = false,
.shaderInt64 = false,
.shaderInt16 = false,
- .alphaToOne = true,
+ .shaderResourceMinLod = false,
.variableMultisampleRate = false,
.inheritedQueries = false,
};
--
2.7.3
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