[Mesa-dev] [PATCH v2 3/3] anv: bump the texture gather offset limits
Ilia Mirkin
imirkin at alum.mit.edu
Mon Nov 28 02:05:36 UTC 2016
This matches what NVIDIA and AMD hardware expose, as well as what Intel
hardware supports.
Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu>
---
src/intel/vulkan/anv_device.c | 4 ++--
1 file changed, 2 insertions(+), 2 deletions(-)
diff --git a/src/intel/vulkan/anv_device.c b/src/intel/vulkan/anv_device.c
index cae22d7..85ad206 100644
--- a/src/intel/vulkan/anv_device.c
+++ b/src/intel/vulkan/anv_device.c
@@ -554,8 +554,8 @@ void anv_GetPhysicalDeviceProperties(
.minStorageBufferOffsetAlignment = 1,
.minTexelOffset = -8,
.maxTexelOffset = 7,
- .minTexelGatherOffset = -8,
- .maxTexelGatherOffset = 7,
+ .minTexelGatherOffset = -32,
+ .maxTexelGatherOffset = 31,
.minInterpolationOffset = -0.5,
.maxInterpolationOffset = 0.4375,
.subPixelInterpolationOffsetBits = 4,
--
2.7.3
More information about the mesa-dev
mailing list