[Mesa-dev] [PATCH] ddebug: fix hang detection with deferred flushes
Marek Olšák
maraeo at gmail.com
Mon Nov 28 11:15:42 UTC 2016
From: Marek Olšák <marek.olsak at amd.com>
---
src/gallium/drivers/ddebug/dd_draw.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/src/gallium/drivers/ddebug/dd_draw.c b/src/gallium/drivers/ddebug/dd_draw.c
index 970712c..7bc7844 100644
--- a/src/gallium/drivers/ddebug/dd_draw.c
+++ b/src/gallium/drivers/ddebug/dd_draw.c
@@ -552,21 +552,21 @@ dd_flush_and_check_hang(struct dd_context *dctx,
bool idle;
assert(timeout_ms > 0);
pipe->flush(pipe, &fence, flush_flags);
if (flush_fence)
screen->fence_reference(screen, flush_fence, fence);
if (!fence)
return false;
- idle = screen->fence_finish(screen, NULL, fence, timeout_ms * 1000000);
+ idle = screen->fence_finish(screen, pipe, fence, timeout_ms * 1000000);
screen->fence_reference(screen, &fence, NULL);
if (!idle)
fprintf(stderr, "dd: GPU hang detected!\n");
return !idle;
}
static void
dd_flush_and_handle_hang(struct dd_context *dctx,
struct pipe_fence_handle **fence, unsigned flags,
const char *cause)
--
2.7.4
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