[Mesa-dev] [PATCH] anv: expose imageCubeArray functionality
Lionel Landwerlin
lionel.g.landwerlin at intel.com
Mon Nov 28 11:16:16 UTC 2016
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin at intel.com>
On 27/11/16 19:41, Ilia Mirkin wrote:
> This appears to be fully supported already.
>
> Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu>
> ---
>
> On a SKL:
>
> ./deqp-vk --deqp-visibility=hidden --deqp-case='*cube_array*'
>
> Test run totals:
> Passed: 3255/4196 (77.6%)
> Failed: 0/4196 (0.0%)
> Not supported: 941/4196 (22.4%)
> Warnings: 0/4196 (0.0%)
>
> src/intel/vulkan/anv_device.c | 2 +-
> 1 file changed, 1 insertion(+), 1 deletion(-)
>
> diff --git a/src/intel/vulkan/anv_device.c b/src/intel/vulkan/anv_device.c
> index 7ad1970..fbf0967 100644
> --- a/src/intel/vulkan/anv_device.c
> +++ b/src/intel/vulkan/anv_device.c
> @@ -404,7 +404,7 @@ void anv_GetPhysicalDeviceFeatures(
> *pFeatures = (VkPhysicalDeviceFeatures) {
> .robustBufferAccess = true,
> .fullDrawIndexUint32 = true,
> - .imageCubeArray = false,
> + .imageCubeArray = true,
> .independentBlend = true,
> .geometryShader = true,
> .tessellationShader = false,
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