[Mesa-dev] [PATCH 07/58] mesa: pass gl_program to _mesa_append_uniforms_to_file()
Ian Romanick
idr at freedesktop.org
Tue Nov 29 03:05:38 UTC 2016
On 11/20/2016 05:28 AM, Timothy Arceri wrote:
> This now contains everything we need.
> ---
> src/mesa/main/api_validate.c | 2 +-
> src/mesa/program/prog_print.c | 5 ++---
> src/mesa/program/prog_print.h | 2 +-
> 3 files changed, 4 insertions(+), 5 deletions(-)
>
> diff --git a/src/mesa/main/api_validate.c b/src/mesa/main/api_validate.c
> index d3b4cab..cb6e203 100644
> --- a/src/mesa/main/api_validate.c
> +++ b/src/mesa/main/api_validate.c
> @@ -210,7 +210,7 @@ _mesa_valid_to_render(struct gl_context *ctx, const char *where)
> * program isn't also bound to the fragment shader target we don't
> * want to log its fragment data.
> */
> - _mesa_append_uniforms_to_file(shProg[i]->_LinkedShaders[i]);
> + _mesa_append_uniforms_to_file(shProg[i]->_LinkedShaders[i]->Program);
> }
>
> for (i = 0; i < MESA_SHADER_STAGES; i++) {
> diff --git a/src/mesa/program/prog_print.c b/src/mesa/program/prog_print.c
> index bdeb8fd..6522803 100644
> --- a/src/mesa/program/prog_print.c
> +++ b/src/mesa/program/prog_print.c
> @@ -997,14 +997,13 @@ _mesa_write_shader_to_file(const struct gl_shader *shader)
> * _mesa_write_shader_to_file function.
> */
> void
> -_mesa_append_uniforms_to_file(const struct gl_linked_shader *shader)
> +_mesa_append_uniforms_to_file(const struct gl_program *const prog)
> {
> - const struct gl_program *const prog = shader->Program;
> const char *type;
> char filename[100];
> FILE *f;
>
> - if (shader->Stage == MESA_SHADER_FRAGMENT)
> + if (prog->info.stage == MESA_SHADER_FRAGMENT)
> type = "frag";
> else
> type = "vert";
> diff --git a/src/mesa/program/prog_print.h b/src/mesa/program/prog_print.h
> index 7b1e1fe..a4c84a5 100644
> --- a/src/mesa/program/prog_print.h
> +++ b/src/mesa/program/prog_print.h
> @@ -118,7 +118,7 @@ extern void
> _mesa_write_shader_to_file(const struct gl_shader *shader);
>
> extern void
> -_mesa_append_uniforms_to_file(const struct gl_linked_shader *shader);
> +_mesa_append_uniforms_to_file(const struct gl_program *const prog);
^^^^^
Does the compiler give a warning for the second const?
>
>
> #ifdef __cplusplus
>
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