[Mesa-dev] [PATCH 07/58] mesa: pass gl_program to _mesa_append_uniforms_to_file()

Ian Romanick idr at freedesktop.org
Tue Nov 29 03:05:38 UTC 2016


On 11/20/2016 05:28 AM, Timothy Arceri wrote:
> This now contains everything we need.
> ---
>  src/mesa/main/api_validate.c  | 2 +-
>  src/mesa/program/prog_print.c | 5 ++---
>  src/mesa/program/prog_print.h | 2 +-
>  3 files changed, 4 insertions(+), 5 deletions(-)
> 
> diff --git a/src/mesa/main/api_validate.c b/src/mesa/main/api_validate.c
> index d3b4cab..cb6e203 100644
> --- a/src/mesa/main/api_validate.c
> +++ b/src/mesa/main/api_validate.c
> @@ -210,7 +210,7 @@ _mesa_valid_to_render(struct gl_context *ctx, const char *where)
>  	  * program isn't also bound to the fragment shader target we don't
>  	  * want to log its fragment data.
>  	  */
> -	 _mesa_append_uniforms_to_file(shProg[i]->_LinkedShaders[i]);
> +	 _mesa_append_uniforms_to_file(shProg[i]->_LinkedShaders[i]->Program);
>        }
>  
>        for (i = 0; i < MESA_SHADER_STAGES; i++) {
> diff --git a/src/mesa/program/prog_print.c b/src/mesa/program/prog_print.c
> index bdeb8fd..6522803 100644
> --- a/src/mesa/program/prog_print.c
> +++ b/src/mesa/program/prog_print.c
> @@ -997,14 +997,13 @@ _mesa_write_shader_to_file(const struct gl_shader *shader)
>   * _mesa_write_shader_to_file function.
>   */
>  void
> -_mesa_append_uniforms_to_file(const struct gl_linked_shader *shader)
> +_mesa_append_uniforms_to_file(const struct gl_program *const prog)
>  {
> -   const struct gl_program *const prog = shader->Program;
>     const char *type;
>     char filename[100];
>     FILE *f;
>  
> -   if (shader->Stage == MESA_SHADER_FRAGMENT)
> +   if (prog->info.stage == MESA_SHADER_FRAGMENT)
>        type = "frag";
>     else
>        type = "vert";
> diff --git a/src/mesa/program/prog_print.h b/src/mesa/program/prog_print.h
> index 7b1e1fe..a4c84a5 100644
> --- a/src/mesa/program/prog_print.h
> +++ b/src/mesa/program/prog_print.h
> @@ -118,7 +118,7 @@ extern void
>  _mesa_write_shader_to_file(const struct gl_shader *shader);
>  
>  extern void
> -_mesa_append_uniforms_to_file(const struct gl_linked_shader *shader);
> +_mesa_append_uniforms_to_file(const struct gl_program *const prog);
                                                          ^^^^^
Does the compiler give a warning for the second const?

>  
>  
>  #ifdef __cplusplus
> 



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