[Mesa-dev] [PATCH 16/56] glsl: add shader cache support for samplers

Timothy Arceri timothy.arceri at collabora.com
Tue Nov 29 03:58:15 UTC 2016


---
 src/compiler/glsl/shader_cache.cpp | 18 ++++++++++++++++++
 1 file changed, 18 insertions(+)

diff --git a/src/compiler/glsl/shader_cache.cpp b/src/compiler/glsl/shader_cache.cpp
index e255c88..85ced0c 100644
--- a/src/compiler/glsl/shader_cache.cpp
+++ b/src/compiler/glsl/shader_cache.cpp
@@ -217,6 +217,8 @@ write_uniforms(struct blob *metadata, struct gl_shader_program *prog)
                         prog->data->UniformStorage[i].top_level_array_size);
       blob_write_uint32(metadata,
                         prog->data->UniformStorage[i].top_level_array_stride);
+      blob_write_bytes(metadata, prog->data->UniformStorage[i].opaque,
+                       sizeof(prog->data->UniformStorage[i].opaque));
    }
 }
 
@@ -257,6 +259,10 @@ read_uniforms(struct blob_reader *metadata, struct gl_shader_program *prog)
       uniforms[i].top_level_array_size = blob_read_uint32(metadata);
       uniforms[i].top_level_array_stride = blob_read_uint32(metadata);
       prog->UniformHash->put(i, uniforms[i].name);
+
+      memcpy(uniforms[i].opaque,
+             blob_read_bytes(metadata, sizeof(uniforms[i].opaque)),
+             sizeof(uniforms[i].opaque));
    }
 }
 
@@ -555,6 +561,12 @@ write_shader_metadata(struct blob *metadata, gl_linked_shader *shader)
                     sizeof(glprog->TexturesUsed));
    blob_write_uint64(metadata, glprog->SamplersUsed);
 
+   blob_write_bytes(metadata, glprog->SamplerUnits,
+                    sizeof(glprog->SamplerUnits));
+   blob_write_bytes(metadata, glprog->sh.SamplerTargets,
+                    sizeof(glprog->sh.SamplerTargets));
+   blob_write_uint32(metadata, glprog->ShadowSamplers);
+
    write_shader_parameters(metadata, glprog->Parameters);
 }
 
@@ -567,6 +579,12 @@ read_shader_metadata(struct blob_reader *metadata,
                    sizeof(glprog->TexturesUsed));
    glprog->SamplersUsed = blob_read_uint64(metadata);
 
+   blob_copy_bytes(metadata, (uint8_t *) glprog->SamplerUnits,
+                   sizeof(glprog->SamplerUnits));
+   blob_copy_bytes(metadata, (uint8_t *) glprog->sh.SamplerTargets,
+                   sizeof(glprog->sh.SamplerTargets));
+   glprog->ShadowSamplers = blob_read_uint32(metadata);
+
    glprog->Parameters = _mesa_new_parameter_list();
    read_shader_parameters(metadata, glprog->Parameters);
 }
-- 
2.7.4



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