[Mesa-dev] [PATCH 12/56] glsl, i965: make use of on disk shader cache

Timothy Arceri timothy.arceri at collabora.com
Tue Nov 29 03:58:11 UTC 2016


The hash key for glsl metadata is a hash of the hashes of each GLSL
source string.

This commit uses the put_key/get_key support in the cache put the SHA-1
hash of the source string for each successfully compiled shader into the
cache. This allows for early, optimistic returns from glCompileShader
(if the identical source string had been successfully compiled in the past),
in the hope that the final, linked shader will be found in the cache.

This is based on the intial patch by Carl, the big change is we check the
in memory i965 cache before checking the on-disk cache.

This enables the cache on vertex and fragment shaders only.
---
 src/compiler/glsl/glsl_parser_extras.cpp     | 18 ++++++++++++++++++
 src/compiler/glsl/linker.cpp                 |  7 +++++++
 src/mesa/drivers/dri/i965/brw_state_upload.c |  4 ++++
 src/mesa/drivers/dri/i965/brw_vs.c           | 15 ++++++++++++---
 src/mesa/drivers/dri/i965/brw_wm.c           | 17 +++++++++++++----
 src/mesa/program/ir_to_mesa.cpp              | 14 ++++++++++++++
 6 files changed, 68 insertions(+), 7 deletions(-)

diff --git a/src/compiler/glsl/glsl_parser_extras.cpp b/src/compiler/glsl/glsl_parser_extras.cpp
index f3a37e4..eaee7c3 100644
--- a/src/compiler/glsl/glsl_parser_extras.cpp
+++ b/src/compiler/glsl/glsl_parser_extras.cpp
@@ -37,6 +37,8 @@
 #include "glsl_parser.h"
 #include "ir_optimization.h"
 #include "loop_analysis.h"
+#include "util/disk_cache.h"
+#include "util/mesa-sha1.h"
 
 /**
  * Format a short human-readable description of the given GLSL version.
@@ -1905,6 +1907,22 @@ _mesa_glsl_compile_shader(struct gl_context *ctx, struct gl_shader *shader,
    state->error = glcpp_preprocess(state, &source, &state->info_log,
                              add_builtin_defines, state, ctx);
 
+#ifdef ENABLE_SHADER_CACHE
+   if (!force_recompile) {
+      char buf[41];
+      _mesa_sha1_compute(source, strlen(source), shader->sha1);
+      if (ctx->Cache && disk_cache_has_key(ctx->Cache, shader->sha1)) {
+         /* We've seen this shader before and know it compiles */
+         if (ctx->_Shader->Flags & GLSL_CACHE_INFO) {
+            fprintf(stderr, "deferring compile of shader: %s\n",
+                    _mesa_sha1_format(buf, shader->sha1));
+         }
+         shader->CompileStatus = true;
+         return;
+      }
+   }
+#endif
+
    if (!state->error) {
      _mesa_glsl_lexer_ctor(state, source);
      _mesa_glsl_parse(state);
diff --git a/src/compiler/glsl/linker.cpp b/src/compiler/glsl/linker.cpp
index 8eea806..dbb49e6 100644
--- a/src/compiler/glsl/linker.cpp
+++ b/src/compiler/glsl/linker.cpp
@@ -80,6 +80,8 @@
 #include "ir_optimization.h"
 #include "ir_rvalue_visitor.h"
 #include "ir_uniform.h"
+#include "util/mesa-sha1.h"
+#include "shader_cache.h"
 
 #include "main/shaderobj.h"
 #include "main/enums.h"
@@ -4755,6 +4757,11 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog)
 
    unsigned int num_explicit_uniform_locs = 0;
 
+#ifdef ENABLE_SHADER_CACHE
+   if (shader_cache_read_program_metadata(ctx, prog))
+      return;
+#endif
+
    void *mem_ctx = ralloc_context(NULL); // temporary linker context
 
    prog->ARB_fragment_coord_conventions_enable = false;
diff --git a/src/mesa/drivers/dri/i965/brw_state_upload.c b/src/mesa/drivers/dri/i965/brw_state_upload.c
index b689ae4..0a9d064 100644
--- a/src/mesa/drivers/dri/i965/brw_state_upload.c
+++ b/src/mesa/drivers/dri/i965/brw_state_upload.c
@@ -747,6 +747,10 @@ brw_upload_programs(struct brw_context *brw,
          brw_upload_clip_prog(brw);
          brw_upload_sf_prog(brw);
       }
+
+#ifdef ENABLE_SHADER_CACHE
+      write_cached_program(brw);
+#endif
    } else if (pipeline == BRW_COMPUTE_PIPELINE) {
       brw_upload_cs_prog(brw);
    }
diff --git a/src/mesa/drivers/dri/i965/brw_vs.c b/src/mesa/drivers/dri/i965/brw_vs.c
index 906cb8b..0c56a05 100644
--- a/src/mesa/drivers/dri/i965/brw_vs.c
+++ b/src/mesa/drivers/dri/i965/brw_vs.c
@@ -363,9 +363,18 @@ brw_upload_vs_prog(struct brw_context *brw)
    if (!brw_search_cache(&brw->cache, BRW_CACHE_VS_PROG,
 			 &key, sizeof(key),
 			 &brw->vs.base.prog_offset, &brw->vs.base.prog_data)) {
-      bool success = brw_codegen_vs_prog(brw, vp, &key);
-      (void) success;
-      assert(success);
+#ifdef ENABLE_SHADER_CACHE
+      /* If upload from disk cache failed call codegen */
+      if (!upload_cached_program(brw, MESA_SHADER_VERTEX)) {
+         vp = (struct brw_program *) brw->vertex_program;
+         vp->id = key.program_string_id;
+#endif
+         bool success = brw_codegen_vs_prog(brw, vp, &key);
+         (void) success;
+         assert(success);
+#ifdef ENABLE_SHADER_CACHE
+      }
+#endif
    }
 }
 
diff --git a/src/mesa/drivers/dri/i965/brw_wm.c b/src/mesa/drivers/dri/i965/brw_wm.c
index 28e0e58..ee3effe 100644
--- a/src/mesa/drivers/dri/i965/brw_wm.c
+++ b/src/mesa/drivers/dri/i965/brw_wm.c
@@ -577,10 +577,19 @@ brw_upload_wm_prog(struct brw_context *brw)
                          &key, sizeof(key),
                          &brw->wm.base.prog_offset,
                          &brw->wm.base.prog_data)) {
-      bool success = brw_codegen_wm_prog(brw, fp, &key,
-                                         &brw->vue_map_geom_out);
-      (void) success;
-      assert(success);
+#ifdef ENABLE_SHADER_CACHE
+      /* If upload from disk cache failed call codegen */
+      if (!upload_cached_program(brw, MESA_SHADER_FRAGMENT)) {
+         fp = (struct brw_program *) brw->fragment_program;
+         fp->id = key.program_string_id;
+#endif
+         bool success = brw_codegen_wm_prog(brw, fp, &key,
+                                            &brw->vue_map_geom_out);
+         (void) success;
+         assert(success);
+#ifdef ENABLE_SHADER_CACHE
+      }
+#endif
    }
 }
 
diff --git a/src/mesa/program/ir_to_mesa.cpp b/src/mesa/program/ir_to_mesa.cpp
index d6e313b..6214940 100644
--- a/src/mesa/program/ir_to_mesa.cpp
+++ b/src/mesa/program/ir_to_mesa.cpp
@@ -46,6 +46,7 @@
 #include "compiler/glsl_types.h"
 #include "compiler/glsl/linker.h"
 #include "compiler/glsl/program.h"
+#include "compiler/glsl/shader_cache.h"
 #include "program/prog_instruction.h"
 #include "program/prog_optimize.h"
 #include "program/prog_print.h"
@@ -3061,6 +3062,14 @@ _mesa_glsl_link_shader(struct gl_context *ctx, struct gl_shader_program *prog)
       link_shaders(ctx, prog);
    }
 
+   /* FIXME: We look at prog->Version to determine whether we actually linked
+    * the program or just loaded the uniform meta data from cache.  We
+    * probably want to turn prog->LinkStatus into an enum that captures the
+    * different states.
+    */
+   if (prog->data->LinkStatus && prog->data->Version == 0)
+      return;
+
    if (prog->data->LinkStatus) {
       if (!ctx->Driver.LinkShader(ctx, prog)) {
          prog->data->LinkStatus = GL_FALSE;
@@ -3077,6 +3086,11 @@ _mesa_glsl_link_shader(struct gl_context *ctx, struct gl_shader_program *prog)
          fprintf(stderr, "%s\n", prog->data->InfoLog);
       }
    }
+
+#ifdef ENABLE_SHADER_CACHE
+   if (prog->data->LinkStatus)
+      shader_cache_write_program_metadata(ctx, prog);
+#endif
 }
 
 } /* extern "C" */
-- 
2.7.4



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