[Mesa-dev] [PATCH 24/56] glsl: cache some more image metadata
Timothy Arceri
timothy.arceri at collabora.com
Tue Nov 29 03:58:23 UTC 2016
---
src/compiler/glsl/shader_cache.cpp | 10 ++++++++++
1 file changed, 10 insertions(+)
diff --git a/src/compiler/glsl/shader_cache.cpp b/src/compiler/glsl/shader_cache.cpp
index 3ecdced..7ab9280 100644
--- a/src/compiler/glsl/shader_cache.cpp
+++ b/src/compiler/glsl/shader_cache.cpp
@@ -1063,6 +1063,11 @@ write_shader_metadata(struct blob *metadata, gl_linked_shader *shader)
sizeof(glprog->sh.SamplerTargets));
blob_write_uint32(metadata, glprog->ShadowSamplers);
+ blob_write_bytes(metadata, glprog->sh.ImageAccess,
+ sizeof(glprog->sh.ImageAccess));
+ blob_write_bytes(metadata, glprog->sh.ImageUnits,
+ sizeof(glprog->sh.ImageUnits));
+
write_shader_parameters(metadata, glprog->Parameters);
}
@@ -1081,6 +1086,11 @@ read_shader_metadata(struct blob_reader *metadata,
sizeof(glprog->sh.SamplerTargets));
glprog->ShadowSamplers = blob_read_uint32(metadata);
+ blob_copy_bytes(metadata, (uint8_t *) glprog->sh.ImageAccess,
+ sizeof(glprog->sh.ImageAccess));
+ blob_copy_bytes(metadata, (uint8_t *) glprog->sh.ImageUnits,
+ sizeof(glprog->sh.ImageUnits));
+
glprog->Parameters = _mesa_new_parameter_list();
read_shader_parameters(metadata, glprog->Parameters);
}
--
2.7.4
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