[Mesa-dev] [PATCH 24/56] glsl: cache some more image metadata

Timothy Arceri timothy.arceri at collabora.com
Tue Nov 29 03:58:23 UTC 2016


---
 src/compiler/glsl/shader_cache.cpp | 10 ++++++++++
 1 file changed, 10 insertions(+)

diff --git a/src/compiler/glsl/shader_cache.cpp b/src/compiler/glsl/shader_cache.cpp
index 3ecdced..7ab9280 100644
--- a/src/compiler/glsl/shader_cache.cpp
+++ b/src/compiler/glsl/shader_cache.cpp
@@ -1063,6 +1063,11 @@ write_shader_metadata(struct blob *metadata, gl_linked_shader *shader)
                     sizeof(glprog->sh.SamplerTargets));
    blob_write_uint32(metadata, glprog->ShadowSamplers);
 
+   blob_write_bytes(metadata, glprog->sh.ImageAccess,
+                    sizeof(glprog->sh.ImageAccess));
+   blob_write_bytes(metadata, glprog->sh.ImageUnits,
+                    sizeof(glprog->sh.ImageUnits));
+
    write_shader_parameters(metadata, glprog->Parameters);
 }
 
@@ -1081,6 +1086,11 @@ read_shader_metadata(struct blob_reader *metadata,
                    sizeof(glprog->sh.SamplerTargets));
    glprog->ShadowSamplers = blob_read_uint32(metadata);
 
+   blob_copy_bytes(metadata, (uint8_t *) glprog->sh.ImageAccess,
+                   sizeof(glprog->sh.ImageAccess));
+   blob_copy_bytes(metadata, (uint8_t *) glprog->sh.ImageUnits,
+                   sizeof(glprog->sh.ImageUnits));
+
    glprog->Parameters = _mesa_new_parameter_list();
    read_shader_parameters(metadata, glprog->Parameters);
 }
-- 
2.7.4



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