[Mesa-dev] [PATCH 19/56] glsl, i965: add support for caching shaders with xfb qualifiers

Timothy Arceri timothy.arceri at collabora.com
Tue Nov 29 03:58:18 UTC 2016


For now this disables the shader cache when transform feedback is
enabled via the GL API as we don't currently allow for it when
generating the sha for the shader.
---
 src/compiler/glsl/linker.cpp                 |  14 +++-
 src/compiler/glsl/shader_cache.cpp           | 108 +++++++++++++++++++++++++++
 src/mesa/drivers/dri/i965/brw_shader_cache.c |   8 ++
 3 files changed, 129 insertions(+), 1 deletion(-)

diff --git a/src/compiler/glsl/linker.cpp b/src/compiler/glsl/linker.cpp
index dbb49e6..b67a7e9 100644
--- a/src/compiler/glsl/linker.cpp
+++ b/src/compiler/glsl/linker.cpp
@@ -4758,7 +4758,19 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog)
    unsigned int num_explicit_uniform_locs = 0;
 
 #ifdef ENABLE_SHADER_CACHE
-   if (shader_cache_read_program_metadata(ctx, prog))
+   /* If transform feedback used on the program then compile all shaders. */
+   bool skip_cache = false;
+   if (prog->TransformFeedback.NumVarying > 0) {
+      for (unsigned i = 0; i < prog->NumShaders; i++) {
+         if (prog->Shaders[i]->ir) {
+            continue;
+         }
+         _mesa_glsl_compile_shader(ctx, prog->Shaders[i], false, false, true);
+      }
+      skip_cache = true;
+   }
+
+   if (!skip_cache && shader_cache_read_program_metadata(ctx, prog))
       return;
 #endif
 
diff --git a/src/compiler/glsl/shader_cache.cpp b/src/compiler/glsl/shader_cache.cpp
index f9f28c6..44f5946 100644
--- a/src/compiler/glsl/shader_cache.cpp
+++ b/src/compiler/glsl/shader_cache.cpp
@@ -190,6 +190,84 @@ decode_type_from_blob(struct blob_reader *blob)
 }
 
 static void
+write_xfb(struct blob *metadata, struct gl_shader_program *shProg)
+{
+   struct gl_program *prog = shProg->last_vert_prog;
+
+   if (!prog) {
+      blob_write_uint32(metadata, ~0u);
+      return;
+   }
+
+   struct gl_transform_feedback_info *ltf = prog->sh.LinkedTransformFeedback;
+
+   blob_write_uint32(metadata, prog->info.stage);
+
+   blob_write_uint32(metadata, ltf->NumOutputs);
+   blob_write_uint32(metadata, ltf->ActiveBuffers);
+   blob_write_uint32(metadata, ltf->NumVarying);
+
+   blob_write_bytes(metadata, ltf->Outputs,
+                    sizeof(struct gl_transform_feedback_output) *
+                       ltf->NumOutputs);
+
+   for (int i = 0; i < ltf->NumVarying; i++) {
+      blob_write_string(metadata, ltf->Varyings[i].Name);
+      blob_write_uint32(metadata, ltf->Varyings[i].Type);
+      blob_write_uint32(metadata, ltf->Varyings[i].BufferIndex);
+      blob_write_uint32(metadata, ltf->Varyings[i].Size);
+      blob_write_uint32(metadata, ltf->Varyings[i].Offset);
+   }
+
+   blob_write_bytes(metadata, ltf->Buffers,
+                    sizeof(struct gl_transform_feedback_buffer) *
+                       MAX_FEEDBACK_BUFFERS);
+}
+
+static void
+read_xfb(struct blob_reader *metadata, struct gl_shader_program *shProg)
+{
+   unsigned xfb_stage = blob_read_uint32(metadata);
+
+   if (xfb_stage == ~0u)
+      return;
+
+   struct gl_program *prog = shProg->_LinkedShaders[xfb_stage]->Program;
+   struct gl_transform_feedback_info *ltf =
+      rzalloc(prog, struct gl_transform_feedback_info);
+
+   prog->sh.LinkedTransformFeedback = ltf;
+   shProg->last_vert_prog = prog;
+
+   ltf->NumOutputs = blob_read_uint32(metadata);
+   ltf->ActiveBuffers = blob_read_uint32(metadata);
+   ltf->NumVarying = blob_read_uint32(metadata);
+
+   ltf->Outputs = rzalloc_array(prog, struct gl_transform_feedback_output,
+                                ltf->NumOutputs);
+
+   blob_copy_bytes(metadata, (uint8_t *) ltf->Outputs,
+                   sizeof(struct gl_transform_feedback_output) *
+                      ltf->NumOutputs);
+
+   ltf->Varyings = rzalloc_array(prog,
+                                 struct gl_transform_feedback_varying_info,
+                                 ltf->NumVarying);
+
+   for (int i = 0; i < ltf->NumVarying; i++) {
+      ltf->Varyings[i].Name = ralloc_strdup(prog, blob_read_string(metadata));
+      ltf->Varyings[i].Type = blob_read_uint32(metadata);
+      ltf->Varyings[i].BufferIndex = blob_read_uint32(metadata);
+      ltf->Varyings[i].Size = blob_read_uint32(metadata);
+      ltf->Varyings[i].Offset = blob_read_uint32(metadata);
+   }
+
+   blob_copy_bytes(metadata, (uint8_t *) ltf->Buffers,
+                   sizeof(struct gl_transform_feedback_buffer) *
+                      MAX_FEEDBACK_BUFFERS);
+}
+
+static void
 write_uniforms(struct blob *metadata, struct gl_shader_program *prog)
 {
    uint32_t i;
@@ -419,6 +497,24 @@ write_program_resource_data(struct blob *metadata,
          }
       }
       break;
+   case GL_TRANSFORM_FEEDBACK_BUFFER:
+      for (unsigned i = 0; i < MAX_FEEDBACK_BUFFERS; i++) {
+         if (((gl_transform_feedback_buffer *)res->Data)->Binding ==
+             prog->last_vert_prog->sh.LinkedTransformFeedback->Buffers[i].Binding) {
+            blob_write_uint32(metadata, i);
+            break;
+         }
+      }
+      break;
+   case GL_TRANSFORM_FEEDBACK_VARYING:
+      for (int i = 0; i < prog->last_vert_prog->sh.LinkedTransformFeedback->NumVarying; i++) {
+         if (strcmp(((gl_transform_feedback_varying_info *)res->Data)->Name,
+                    prog->last_vert_prog->sh.LinkedTransformFeedback->Varyings[i].Name) == 0) {
+            blob_write_uint32(metadata, i);
+            break;
+         }
+      }
+      break;
    default:
       assert(!"Support for writting resource not yet implemented.");
    }
@@ -458,6 +554,14 @@ read_program_resource_data(struct blob_reader *metadata,
    case GL_UNIFORM:
       res->Data = &prog->data->UniformStorage[blob_read_uint32(metadata)];
       break;
+   case GL_TRANSFORM_FEEDBACK_BUFFER:
+      res->Data = &prog->last_vert_prog->
+         sh.LinkedTransformFeedback->Buffers[blob_read_uint32(metadata)];
+      break;
+   case GL_TRANSFORM_FEEDBACK_VARYING:
+      res->Data = &prog->last_vert_prog->
+         sh.LinkedTransformFeedback->Varyings[blob_read_uint32(metadata)];
+      break;
    default:
       assert(!"Support for reading resource not yet implemented.");
    }
@@ -670,6 +774,8 @@ shader_cache_write_program_metadata(struct gl_context *ctx,
       }
    }
 
+   write_xfb(metadata, prog);
+
    write_uniform_remap_table(metadata, prog);
 
    write_program_resource_list(metadata, prog);
@@ -782,6 +888,8 @@ shader_cache_read_program_metadata(struct gl_context *ctx,
                                        &metadata);
    }
 
+   read_xfb(&metadata, prog);
+
    read_uniform_remap_table(&metadata, prog);
 
    read_program_resource_list(&metadata, prog);
diff --git a/src/mesa/drivers/dri/i965/brw_shader_cache.c b/src/mesa/drivers/dri/i965/brw_shader_cache.c
index 0fcd793..4798809 100644
--- a/src/mesa/drivers/dri/i965/brw_shader_cache.c
+++ b/src/mesa/drivers/dri/i965/brw_shader_cache.c
@@ -258,6 +258,14 @@ upload_cached_program(struct brw_context *brw, gl_shader_stage stage)
    if (prog == NULL)
       return false;
 
+   /* FIXME: For now we don't read from the cache if transform feedback is
+    * enabled via the API. However the shader cache does support transform
+    * feedback when enabled via in shader xfb qualifiers.
+    */
+   if (prog->sh.LinkedTransformFeedback &&
+       prog->sh.LinkedTransformFeedback->api_enabled)
+      return false;
+
    if (!read_and_upload(brw, cache, &binary, prog, stage))
       goto FAIL;
 
-- 
2.7.4



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