[Mesa-dev] [PATCH 51/56] i965: add shader cache support for geometry shaders

Timothy Arceri timothy.arceri at collabora.com
Tue Nov 29 03:58:50 UTC 2016


---
 src/mesa/drivers/dri/i965/brw_gs.c           | 15 ++++++++++++---
 src/mesa/drivers/dri/i965/brw_shader_cache.c | 25 +++++++++++++++++++++++++
 2 files changed, 37 insertions(+), 3 deletions(-)

diff --git a/src/mesa/drivers/dri/i965/brw_gs.c b/src/mesa/drivers/dri/i965/brw_gs.c
index 84a3cff..c57b100 100644
--- a/src/mesa/drivers/dri/i965/brw_gs.c
+++ b/src/mesa/drivers/dri/i965/brw_gs.c
@@ -242,9 +242,18 @@ brw_upload_gs_prog(struct brw_context *brw)
                          &key, sizeof(key),
                          &stage_state->prog_offset,
                          &brw->gs.base.prog_data)) {
-      bool success = brw_codegen_gs_prog(brw, gp, &key);
-      assert(success);
-      (void)success;
+#ifdef ENABLE_SHADER_CACHE
+      /* If upload from disk cache failed call codegen */
+      if (!upload_cached_program(brw, MESA_SHADER_GEOMETRY)) {
+         gp = (struct brw_program *) brw->geometry_program;
+         gp->id = key.program_string_id;
+#endif
+         bool success = brw_codegen_gs_prog(brw, gp, &key);
+         assert(success);
+         (void)success;
+#ifdef ENABLE_SHADER_CACHE
+      }
+#endif
    }
 }
 
diff --git a/src/mesa/drivers/dri/i965/brw_shader_cache.c b/src/mesa/drivers/dri/i965/brw_shader_cache.c
index f64b888..f03809e 100644
--- a/src/mesa/drivers/dri/i965/brw_shader_cache.c
+++ b/src/mesa/drivers/dri/i965/brw_shader_cache.c
@@ -35,6 +35,7 @@
 #include "util/string_to_uint_map.h"
 
 #include "brw_context.h"
+#include "brw_gs.h"
 #include "brw_state.h"
 #include "brw_vs.h"
 #include "brw_wm.h"
@@ -305,6 +306,7 @@ read_and_upload(struct brw_context *brw, struct disk_cache *cache,
    unsigned char binary_sha1[20];
 
    struct brw_wm_prog_key wm_key;
+   struct brw_gs_prog_key gs_key;
    struct brw_vs_prog_key vs_key;
 
    brw_vs_populate_key(brw, &vs_key);
@@ -317,6 +319,11 @@ read_and_upload(struct brw_context *brw, struct disk_cache *cache,
    case MESA_SHADER_VERTEX:
       gen_shader_sha1(brw, prog, stage, &vs_key, binary_sha1);
       break;
+   case MESA_SHADER_GEOMETRY:
+      brw_gs_populate_key(brw, &gs_key);
+      gs_key.program_string_id = 0;
+      gen_shader_sha1(brw, prog, stage, &gs_key, binary_sha1);
+      break;
    case MESA_SHADER_FRAGMENT:
       brw_wm_populate_key(brw, &wm_key);
       wm_key.program_string_id = 0;
@@ -382,6 +389,11 @@ read_and_upload(struct brw_context *brw, struct disk_cache *cache,
       SET_UPLOAD_PRAMS(vs, VS, vp)
       break;
    }
+   case MESA_SHADER_GEOMETRY: {
+      struct brw_program *gp = (struct brw_program *) prog;
+      SET_UPLOAD_PRAMS(gs, GS, gp)
+      break;
+   }
    case MESA_SHADER_FRAGMENT: {
       struct brw_program *wp = (struct brw_program *) prog;
       SET_UPLOAD_PRAMS(wm, FS, wp)
@@ -586,6 +598,19 @@ write_cached_program(struct brw_context *brw)
                          MESA_SHADER_VERTEX);
    }
 
+   prog = brw->ctx._Shader->CurrentProgram[MESA_SHADER_GEOMETRY];
+   if (prog && !prog->program_written_to_cache) {
+      struct brw_gs_prog_key gs_key;
+      brw_gs_populate_key(brw, &gs_key);
+      gs_key.program_string_id = 0;
+
+      write_program_data(brw, prog, &gs_key, brw->gs.base.prog_data,
+                         brw->gs.base.prog_data->program_size,
+                         sizeof(struct brw_gs_prog_data),
+                         brw->gs.base.prog_offset, cache,
+                         MESA_SHADER_GEOMETRY);
+   }
+
    prog = brw->ctx._Shader->CurrentProgram[MESA_SHADER_FRAGMENT];
    if (prog && !prog->program_written_to_cache) {
       struct brw_wm_prog_key wm_key;
-- 
2.7.4



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