[Mesa-dev] [PATCH 03/77] glsl: don't crash when dumping shaders if some come from cache
Timothy Arceri
timothy.arceri at collabora.com
Mon Oct 3 06:00:04 UTC 2016
Reviewed-by: Kenneth Graunke <kenneth at whitecape.org>
---
src/mesa/drivers/dri/i965/brw_link.cpp | 14 ++++++++++----
src/mesa/main/shaderapi.c | 9 +++++++--
2 files changed, 17 insertions(+), 6 deletions(-)
diff --git a/src/mesa/drivers/dri/i965/brw_link.cpp b/src/mesa/drivers/dri/i965/brw_link.cpp
index e528411..02151d6 100644
--- a/src/mesa/drivers/dri/i965/brw_link.cpp
+++ b/src/mesa/drivers/dri/i965/brw_link.cpp
@@ -183,10 +183,16 @@ process_glsl_ir(struct brw_context *brw,
if (ctx->_Shader->Flags & GLSL_DUMP) {
fprintf(stderr, "\n");
- fprintf(stderr, "GLSL IR for linked %s program %d:\n",
- _mesa_shader_stage_to_string(shader->Stage),
- shader_prog->Name);
- _mesa_print_ir(stderr, shader->ir, NULL);
+ if (shader->ir) {
+ fprintf(stderr, "GLSL IR for linked %s program %d:\n",
+ _mesa_shader_stage_to_string(shader->Stage),
+ shader_prog->Name);
+ _mesa_print_ir(stderr, shader->ir, NULL);
+ } else {
+ fprintf(stderr, "No GLSL IR for linked %s program %d (shader may be "
+ "from cache)\n", _mesa_shader_stage_to_string(shader->Stage),
+ shader_prog->Name);
+ }
fprintf(stderr, "\n");
}
}
diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c
index 4ebc39f..1af1c3f 100644
--- a/src/mesa/main/shaderapi.c
+++ b/src/mesa/main/shaderapi.c
@@ -1039,8 +1039,13 @@ _mesa_compile_shader(struct gl_context *ctx, struct gl_shader *sh)
if (ctx->_Shader->Flags & GLSL_DUMP) {
if (sh->CompileStatus) {
- _mesa_log("GLSL IR for shader %d:\n", sh->Name);
- _mesa_print_ir(_mesa_get_log_file(), sh->ir, NULL);
+ if (sh->ir) {
+ _mesa_log("GLSL IR for shader %d:\n", sh->Name);
+ _mesa_print_ir(_mesa_get_log_file(), sh->ir, NULL);
+ } else {
+ _mesa_log("No GLSL IR for shader %d (shader may be from "
+ "cache)\n", sh->Name);
+ }
_mesa_log("\n\n");
} else {
_mesa_log("GLSL shader %d failed to compile.\n", sh->Name);
--
2.7.4
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