[Mesa-dev] [PATCH 04/77] glsl: add new uniform fields to be used to restore state from cache
Timothy Arceri
timothy.arceri at collabora.com
Mon Oct 3 06:04:23 UTC 2016
From: Carl Worth <cworth at cworth.org>
Signed-off-by: Timothy Arceri <timothy.arceri at collabora.com>
---
src/compiler/glsl/link_uniforms.cpp | 4 ++++
src/mesa/main/mtypes.h | 3 ++-
2 files changed, 6 insertions(+), 1 deletion(-)
diff --git a/src/compiler/glsl/link_uniforms.cpp b/src/compiler/glsl/link_uniforms.cpp
index b3c3c5a..c9bb6ad 100644
--- a/src/compiler/glsl/link_uniforms.cpp
+++ b/src/compiler/glsl/link_uniforms.cpp
@@ -1215,6 +1215,10 @@ link_assign_uniform_storage(struct gl_context *ctx,
link_setup_uniform_remap_tables(ctx, prog, num_explicit_uniform_locs);
+ /* Set shader cache fields */
+ prog->NumUniformDataSlots = num_data_slots;
+ prog->UniformDataSlots = data;
+
link_set_uniform_initializers(prog, boolean_true);
}
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index b279fc4..e62b23f 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -2833,7 +2833,8 @@ struct gl_shader_program
unsigned NumUniformStorage;
unsigned NumHiddenUniforms;
struct gl_uniform_storage *UniformStorage;
-
+ unsigned NumUniformDataSlots;
+ union gl_constant_value *UniformDataSlots;
/**
* Mapping from GL uniform locations returned by \c glUniformLocation to
* UniformStorage entries. Arrays will have multiple contiguous slots
--
2.7.4
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