[Mesa-dev] [PATCH 15/77] glsl: add param to force shader recompile
Timothy Arceri
timothy.arceri at collabora.com
Mon Oct 3 06:04:34 UTC 2016
This will be used to skip checking the cache and force a recompile.
---
src/compiler/glsl/glsl_parser_extras.cpp | 22 ++++++++++++----------
src/compiler/glsl/program.h | 2 +-
src/compiler/glsl/standalone.cpp | 3 ++-
src/mesa/main/shaderapi.c | 2 +-
4 files changed, 16 insertions(+), 13 deletions(-)
diff --git a/src/compiler/glsl/glsl_parser_extras.cpp b/src/compiler/glsl/glsl_parser_extras.cpp
index 7d3b6b3..037922d 100644
--- a/src/compiler/glsl/glsl_parser_extras.cpp
+++ b/src/compiler/glsl/glsl_parser_extras.cpp
@@ -1874,7 +1874,7 @@ add_builtin_defines(struct _mesa_glsl_parse_state *state,
void
_mesa_glsl_compile_shader(struct gl_context *ctx, struct gl_shader *shader,
- bool dump_ast, bool dump_hir)
+ bool dump_ast, bool dump_hir, bool force_recompile)
{
struct _mesa_glsl_parse_state *state =
new(shader) _mesa_glsl_parse_state(ctx, shader->Stage, shader);
@@ -1888,16 +1888,18 @@ _mesa_glsl_compile_shader(struct gl_context *ctx, struct gl_shader *shader,
add_builtin_defines, state, ctx);
#ifdef ENABLE_SHADER_CACHE
- char buf[41];
- _mesa_sha1_compute(source, strlen(source), shader->sha1);
- if (ctx->Cache && cache_has_key(ctx->Cache, shader->sha1)) {
- /* We've seen this shader before and know it compiles */
- if (ctx->_Shader->Flags & GLSL_CACHE_INFO) {
- fprintf(stderr, "deferring compile of shader: %s\n",
- _mesa_sha1_format(buf, shader->sha1));
+ if (!force_recompile) {
+ char buf[41];
+ _mesa_sha1_compute(source, strlen(source), shader->sha1);
+ if (ctx->Cache && cache_has_key(ctx->Cache, shader->sha1)) {
+ /* We've seen this shader before and know it compiles */
+ if (ctx->_Shader->Flags & GLSL_CACHE_INFO) {
+ fprintf(stderr, "deferring compile of shader: %s\n",
+ _mesa_sha1_format(buf, shader->sha1));
+ }
+ shader->CompileStatus = true;
+ return;
}
- shader->CompileStatus = true;
- return;
}
#endif
diff --git a/src/compiler/glsl/program.h b/src/compiler/glsl/program.h
index 8f5a31b..58a7069 100644
--- a/src/compiler/glsl/program.h
+++ b/src/compiler/glsl/program.h
@@ -33,7 +33,7 @@ struct gl_shader_program;
extern void
_mesa_glsl_compile_shader(struct gl_context *ctx, struct gl_shader *shader,
- bool dump_ast, bool dump_hir);
+ bool dump_ast, bool dump_hir, bool force_recompile);
#ifdef __cplusplus
} /* extern "C" */
diff --git a/src/compiler/glsl/standalone.cpp b/src/compiler/glsl/standalone.cpp
index 6b1c2ce..57a1502 100644
--- a/src/compiler/glsl/standalone.cpp
+++ b/src/compiler/glsl/standalone.cpp
@@ -285,7 +285,8 @@ compile_shader(struct gl_context *ctx, struct gl_shader *shader)
struct _mesa_glsl_parse_state *state =
new(shader) _mesa_glsl_parse_state(ctx, shader->Stage, shader);
- _mesa_glsl_compile_shader(ctx, shader, options->dump_ast, options->dump_hir);
+ _mesa_glsl_compile_shader(ctx, shader, options->dump_ast,
+ options->dump_hir, true);
/* Print out the resulting IR */
if (!state->error && options->dump_lir) {
diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c
index 7e32f62..5071e81 100644
--- a/src/mesa/main/shaderapi.c
+++ b/src/mesa/main/shaderapi.c
@@ -1033,7 +1033,7 @@ _mesa_compile_shader(struct gl_context *ctx, struct gl_shader *sh)
/* this call will set the shader->CompileStatus field to indicate if
* compilation was successful.
*/
- _mesa_glsl_compile_shader(ctx, sh, false, false);
+ _mesa_glsl_compile_shader(ctx, sh, false, false, false);
if (ctx->_Shader->Flags & GLSL_LOG) {
_mesa_write_shader_to_file(sh);
--
2.7.4
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